Hi.
I don't know how, why,when but once I had to check "Faalskar.esm" when I was working on my mod and saving it. And now my mod requires Falskaar.esm (only esm, I checked and remove manually all the of other files from Alexander's V. mod) to work. When I remove it, I cannot even load,start game.
I tried to make new esp and copy paste the interiors, but when I save it, it automatically needs Falskaar.esm as one of needed, required to work files.
Of course I didn't use, didn't copy anything from Falskaar, stupid accident.
If it would be a simple cave, dungeon I would begin from scratches, but it already cost me so much work, and this is a main place, undergound city for my mod...
I've already written to Alexander J.V. and he adviced me to use TesVEdit. I did as he said:
a)loaded up onlu my DwemerOdyssei.esp
"ensure it's clean of all traces of Falskaar.esm, then right click it and select "Clean Masters".
Here is problem- I didn't know how to ensure if my mod is clean, how to do this? I couldn't delete Falskaar.esm from the right, above my mods name (among other esms). I've just clicked CleanMaster and save
as a newbie of course I had to do sth wrong- I get new file in TesVEdit backupcs, shorten its name to DwemerOdyssei.esp but it still requires Falskaar...;/
Could somebady tell my, step by step, how to use TesVEdit to remov Falskaar from list of required .esm for my mod?
Thanks for explanation.
If it isn't a problem I can send my esp (obly 1,3 Mb) and SEQ to sb to check it- of course If I wan't be still able to do it by myself.I would prefer to learn how to do it, for future;)