How to remove fast travel - PC only

Post » Wed Jul 27, 2011 7:58 am

http://www.newvegasnexus.com/downloads/file.php?id=35171
If you don't have a PC then you're just going to have to use good ol' willpower.
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oliver klosoff
 
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Post » Wed Jul 27, 2011 5:45 am

Uhh... Ok.
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Kristian Perez
 
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Post » Wed Jul 27, 2011 4:02 pm

I don't get why people think Fast Travel is an immersion breaker or a teleportation system, because it clearly isn't. It's just like a "Few hours later..." button, like the sequences in Fallout 3. It can even add to immersion, if you want to use your imagination. One time, I fast travelled out of Vault 3 over to Novac, but I thought in my head" I was ambushed by a pack of Fiends near the exit to Vault 3, and had to fight my way out. I limped all the way to Novac".


If you *need* a mod to remove Fast Travel, then you clearly lack willpower!
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Sarah Kim
 
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Post » Wed Jul 27, 2011 5:32 am

I don't get why people think Fast Travel is an immersion breaker or a teleportation system, because it clearly isn't. It's just like a "Few hours later..." button, like the sequences in Fallout 3. It can even add to immersion, if you want to use your imagination. One time, I fast travelled out of Vault 3 over to Novac, but I thought in my head" I was ambushed by a pack of Fiends near the exit to Vault 3, and had to fight my way out. I limped all the way to Novac".


If you *need* a mod to remove Fast Travel, then you clearly lack willpower!


I would prefer the 'Indiana Jones' style map system from the originals because it was more involved and some thought could be put into planning a route around dangerous areas or rough terrain. The system that BGS uses seems lazy in comparison... just push a button and 'poof' you are there. But the new games are taking place in extremely small zones compared to the originals.... so I guess it would not make sense to have the map system. I still miss it though.
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Alister Scott
 
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Post » Wed Jul 27, 2011 1:33 am

I used a fast travel removal mod for a while. But the Wasteland is a fairly boring place once you clear out the inital encounters. I uninstalled that one. Now it would be much better if you disable Fast Travel, but could implement a between town travel system. Like in Morrowind.
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Oceavision
 
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Post » Wed Jul 27, 2011 7:59 am

I don't get why people think Fast Travel is an immersion breaker or a teleportation system, because it clearly isn't.
Same here...
I've wondered if its actually because the game fades in one place and returns in another ~like its http://i271.photobucket.com/albums/jj125/Gizmojunk/magic.jpg; and so it "looks" like teleportation, and not just that the PC has made the trek on their own time, and the game resumes once they arrive).

It could have been handled like this, and been spared the confusion... http://www.youtube.com/watch?v=XbigblL3wbU

Its reminiscent of the "wait" feature, and how its suddenly dawn after just seconds passing ~except... come to think of it, it does change the screen image for every in-game hour, and the sky brightens as the Sun rises.


I would prefer the 'Indiana Jones' style map system from the originals because it was more involved and some thought could be put into planning a route around dangerous areas or rough terrain.
Same here, very much so.

But the new games are taking place in extremely small zones compared to the originals.... so I guess it would not make sense to have the map system.
I consider that a flaw in the game. With the map system the distances could be greatly extended.
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Amysaurusrex
 
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Post » Wed Jul 27, 2011 2:56 am

Immersion breaker or not, why would you even need to remove it? It's not like the game forces you to utilize it.
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Janine Rose
 
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