How to remove glow from skirt?

Post » Mon Dec 14, 2015 10:27 am

Kind of hard to see but this skirt from Children of Morrowind, when worn, has a http://i.imgur.com/Nz9HIGI.jpg to it. I opened the model in NifSkope but am not sure what is making it glow. Can anybody help me?

I can upload the nif file if anybody wants to take a look at it.

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Jessica Colville
 
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Post » Mon Dec 14, 2015 1:30 am

Going out on a limb- is emissive under the material properties set to a positive value? Doesn't look like like a glow map.
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e.Double
 
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Post » Mon Dec 14, 2015 6:05 am

Is http://i.imgur.com/n8jHQ7l.jpg what you mean by positive value?

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Mandi Norton
 
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Post » Mon Dec 14, 2015 9:13 am

I couldnt think what else to call it. That is a strange value for emissive- try setting it to #000000 and see what happens. Which would be black btw- easiest way to set it to black is to right click in Emissive Color and go to color- choose and drag the color wheel into black.
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Killah Bee
 
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Post » Mon Dec 14, 2015 1:07 am

I have seen this error on a few meshes before. It seems that the mesh is fully lit no matter what lighting conditions are around. I'm also curious about a fix.

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Isabell Hoffmann
 
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Post » Mon Dec 14, 2015 1:07 pm

It's also possible that there is no vertex shading on that lower half- it wouldn't necessarily glow- but would stick out like a sore thumb if the top half has it. It's also possible to export very strange lighting conditions from Blender and 3DS Max- You can set vertex colors in Blender to be a light source- Remembered how to fix- does the mesh have a NIVertexColorPropety? If so you can try changing type of lights under vertex mode and lighting mode. I should ask a basic question- is the glowy part a seperate TriShape? If it's the same TriShape as the top half its an issue with a mismatch of vertex painting most likely (which happens when you append a new section of mesh you build from scratch onto a mesh that already has vertex colors). If it's a seperate TriShape it's likely an issue of having two seperate NiMaterialProperty nodes- one of which has a very light color set for emissive (which FYI should be black unless you want it to glow) The only other thing I can think of is if the top half has baked in lighting.
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Paula Ramos
 
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Post » Mon Dec 14, 2015 12:52 am

I don't see any NiVertexColorProperty but I've uploaded the file https://www.dropbox.com/s/57m58br5mngx966/rtbc_sk_c_01d.nif?dl=0. If you could look at it that would be great! Thank you. :)

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Dan Wright
 
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Post » Mon Dec 14, 2015 6:09 am

Will do, I will update this post when I figure it out.
Is there a chance I can get you to attach the texture?
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Rachyroo
 
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Post » Mon Dec 14, 2015 5:12 am

Thats defenitely due to emmise value. Set it to 000000.
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~Amy~
 
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Post » Mon Dec 14, 2015 12:16 am

Yes, look which values the material in the other part has and match them.

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Jennifer May
 
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Post » Mon Dec 14, 2015 5:38 am

same here. what have seen, specularity, diffusion and emittance values react very strongly if there's any kind of light source in the mesh itself and emittance can also fare without. shader tab in blender shows them also

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Sophie Louise Edge
 
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