How to remove objects from the game?

Post » Wed Apr 06, 2011 3:49 pm

So, I have this mod installed that allows me to collect bobbleheads, and I have a modded Novac Suite with a bobblehead stand. However, I'm encountering a bug where there are two Bobblehead stands, one being right in the middle of my suite, making it hard to maneuver around the room. Can anyone tell me how to remove a non-inventory item like a bobblehead stand from the game? Thanks ahead of time, guys.
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remi lasisi
 
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Post » Wed Apr 06, 2011 3:55 pm

Open the console, click on the object and type in 'disable'.
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Lindsay Dunn
 
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Post » Wed Apr 06, 2011 5:42 am

Open the console, click on the object and type in 'disable'.


Thanks!
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teeny
 
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Post » Wed Apr 06, 2011 11:42 am

The 'disable' command doesn't really delete the object from the game. The object is only disabled but still there. To delete a object you have to get its numeric id which is noted in parantheses when you select it in the console. First use disable [id] (without the []) and then markfordelete [id] (without the []).
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benjamin corsini
 
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Post » Wed Apr 06, 2011 6:53 pm

If you want to REALLY remove an item, any item in the MOD not just objects, you can use FNVEdit or TESSnip from FOMM.

Load the MOD, find the thing you want to delete. In FNVEdit right-click -> Delete, save with ctrl-S or save when exiting. In TESSnip select the item then click menu item Edit -> Delete, you have to explicitly Save in TESSnip.

Save the MOD. Open in the GECK again to check that you have gotten the result you wanted.

In the GECK, after modifying a MOD, I always change something minor then change it back to cause the MOD to be marked as changed. Then I save the MOD in the GECK just to be sure all the records are properly saved. Maybe not necessary since FNVEdit and TESSnip should properly save a MOD but I do that on the rare chance that something is maybe not quite right.
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Louise Andrew
 
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