Yep pretty much everyone has it covered.
Basically you play the character you make, rather than just playing the game as a dungeon crawler or with the goal of "beating" quests. It helps to have some level of imagination

I.E. My character is a Paladin-style warrior who only ever uses greatswords as that's his specality. Being a Paladin, he greatly dislikes "darker" magics, such as destruction and conjuration. Therefore, many of his foes he slays are related to mages, undead, necromancers. He also never uses any kind of magic and will never use any kind of magical item that dabbles in these "darker arts". However he is a werewolf, and serving his werewolf kin/family is extremely important to him, more important than him being Dragonborn, which is something that he's very much a "reluctant hero" twoards. Especially since he's kind of a homebody "hard-working" type who likes to lead by example

So he's kinda got two facets to his character: this warrior type paladin who strives to do good and vanquish evil forces in the world, however he is a reluctant hero as his main goal is to be an active part in his helping his fellow were brothers/sisters throughout their struggles.
Basically, that's a character archetype I've invented, and to roleplay is to make sure I play as that character VS. simply using the character to romp dungeons everywhere. The practical gameplay conciquence that comes out of this is that I never use any scrolls magical items that doesn't have to do with the Restoration school, I never use normal magic ever, when travelling I prefer not to wear any armor except for my fur one, I only use greatswords, I never do evil/darker quests even if the game (annoyingly) gives that quest for me to do anyways, I'll never pick fights with anyone except if they attack me first or happen to fall into the category of "dark" (aka bandit mages and necromancers, undead, vampires), I try to regularly do tasks for the werewolves and enjoy travelling distances in werewolf form, etc.