How to run an Idle inside a Scene

Post » Sun Aug 30, 2015 12:51 am

Hi Id like the player to perform a looping idle animation inside a scene

Can I do this through an "Action"? How can I end the Idle animation after a set amount of time?

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Damned_Queen
 
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Post » Sun Aug 30, 2015 4:14 am

Make a Timer action in your phase, however long you want it to go for. Note the action number/index that is given.

Stick a http://www.creationkit.com/PlayIdle_-_Actorin the Start code of the phase, then change Completion to only happen upon conditions complete, IsSceneActionComplete myTimerActionIndex == 1.0 Run On Subject AND. Then in the Completion code, PlayIdle and choose the idle that stops idles from playing. OffsetBound or something?

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cutiecute
 
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