How satisfying is it too...

Post » Thu May 23, 2013 6:01 am

Cast magic in Skyrim? It's simply brilliant. Flames for example feels so good, so right. Todd did an amazing job.
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Wed May 22, 2013 6:26 pm

Not satisfying

Ask Runes
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Wed May 22, 2013 10:25 pm

Todd? I doubt Todd had anything to do with creating the actual flames.

User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Wed May 22, 2013 11:27 pm

It's a step in the right direction. But the "sacrifices" they made... It is my hope that they get the best of both worlds for the next TES.

User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Wed May 22, 2013 4:13 pm


What?
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Thu May 23, 2013 5:58 am

You can only have one rune up at a time. Not "one for each type" but "one rune". It sort of defeats the purpose of getting runes: they cost obscenely high amount of magicka, deals almost mediocre damage, and you can only have one at a time. A good amount of pathways cannot be covered with just one rune.

It's supposed to be a defensive magic that should not be cast during the actual fight, but a kind of preparation beforehand.

But just about the only time you can rely on them is when you see a narrow tunnel.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Thu May 23, 2013 1:50 am

I love the spellcasting system so much better, and while sacrifices were made, I believe we got a net gain.

Now, the system is nowhere near it's potential, and I think there's a lot more that can be done with it, and hope they continue in the future with it.

But I think they are on the right path, and I think Skyrim's magic system is an overall positive compared to what we had in the past.

User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Wed May 22, 2013 8:21 pm

I will admit, its the most fun I've had casting spells in any TES. Fireballs, you get to throw fireballs. Still, a lot more innovation can be done to make it better.

User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Wed May 22, 2013 8:31 pm

I love using mass paralysis in whiterun market.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Wed May 22, 2013 3:33 pm

I can not drain the life force out of an opponent using Mysticism or Restoration, unless My character becomes a Vampire.

As Raestloz pointed out, Runes could have had a lot of usage, but the potential was lost.

I do play a lot of Pure Mages and Melee Mage Hybrids, but when I compare playing a Mage in Skyrim to playing a Mage in Morrowind or Oblivion, Skyrim is the worst of the three. I do like many of the aspects of being a Mage, like seeing an opponent wrapped in static as they take Shock damage is impressive. Seeing the same opponent reduced to an Ashpile is even better, unless it is a Dragon and the Ashpile gets lost in the terain.

User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Wed May 22, 2013 4:50 pm

You can make some pretty dandy human sculptures with that spell.

User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Wed May 22, 2013 8:50 pm

Casting magic is better than in previous games (though playing a spellsword was by far better in Oblivion) but the spells are very monotonous and most of it is only fit to constant spamming. Most spells are gimmicks I would use only if I willingly decide to gimp my gameplay to pave some room to another school for the sake of variety. Master level spells are fun but it takes ages to get them.

Mass paralysis is one of the few spells I truly enjoy.

User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Wed May 22, 2013 9:58 pm

Casting Fire during the early levels is pretty satisfying

But once you level up, all Dagon's Sphere breaks loose and it no longer feels awesome.

When I first had Fire, I was like, "HOLY mother or God!"

But then the novelty wore off. Well, everything's novelty wears off over time, it's just that Skyrim's wear off much much much quicker
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Wed May 22, 2013 7:49 pm

This. :thumbsup:

User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Wed May 22, 2013 2:01 pm

Larger spells with their little charge animation is enough to entertain my feeble mind.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am


Return to V - Skyrim