So, how serious is Crytek going to be about providing a good, quality anti-cheat for Crysis 2 and actually supporting it throughout the duration of the game?
In addition to that, you have stupid bugs like the sound loop in Crysis, falling through maps in Crysis Wars, and various other gamebreakers. Crysis had absolutely horrible support and while Crysis Wars support was improved, it still hasn't hit the mark it needs to. Crysis 2 is going to need some vastly improved long term support if Crytek aims to impress on the consoles as well as newcomers to the pc version. I am not talking about 6 months or even one year, I am talking about supporting the game with patches until the next game comes out.
With 6 or more studios, I really don't see why Crytek cant scrap one of the lower-end projects and have that team focus solely on working with Crysis 2 patch-code for a long period of time. This is going to be really necessary considering the young age of the CryEngine 3, hackers (should I mention LongPoke?) are going to tear this engine apart and go right through the loopholes as soon as they can get their hands on the grubby thing. This is gonig to need some quick and responsive hole closing engine wise by the Crytek team.
I am looking at the Valve team as a great example of some long-term support, and it can really reap the rewards. Especially if Crysis 2 is a good seller from the gate and has captured its audiences attention, nothing leaves a good message to consumers like continually supporting your product.
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If Crytek actually provides some real quality support, it will make its user base more inclined to purchase any DLC you guys release to keep food on the table, because if you prove that you can support a project for a long period of time by fixing bugs and closing hack-holes, then its user base will purchase more DLC like map-packs to keep the game alive and be eager for new content, and with the extra money from supporting the game, it can be a win-win situation for both the end user and the developer.
Again, just look at Valve and how much of a reputation they have built from simply supporting their products. What exactly has valve done to get big? They pretty much bought out a mod and then has supported it for years upon years, which has built up reputation and made people want to play other games they have made. Well, that and Half Life was simply genius.
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I also really hope that Crytek does not choose PunkBuster as their anti-cheat provider. PunkBuster has had completely lackluster support in addition to refusing to code for x64 based machines, it is almost like a shot in the foot to force players to play in x32 bit or risk not being on protected servers. If Crytek is serious about supporting Crysis 2, it is going to need some quality anti-cheat that full-on supports x64 based machines and does not drop support so quickly like punkbuster has done. The majority of OS users these days use a 64-bit OS, and unfortunately many programmers have yet to take advantage of those extra 32 bits. Crysis Wars had 64-bit support after a couple patches, but please take it to the next step and provide a 64-bit version from the beginning, and more importantly, a 64-bit Anti-Cheat system to protect those users as well. With the majority of consumers using a x64 based PC, it just makes good sense to program for the majority.
So what do you say Crytek? Can you finally support a game with great potential and grab the attention of its user-base, and provide us with a top notch experience for years to come?
Comments/concerns greatly appreciated!