how to set how tempering works?

Post » Sat Aug 09, 2014 3:13 pm

so i've found that you can multiply the normal effects of tempering through gameplay effect "smithingconditionfactor"

to add more armor or damage to weapons and armor than normal.

however, i found that tempering always adds the same damage or armor to each piece, rather than by percentage.

for example i'd prefer that a dagger with base damage of 5 could temper to a damage of 25 at 100 skill,

and a sword with a damage of 10 could temper to a damage of 50.

is there a way to set this? or is it hardcoded?

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Mariana
 
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