so i've found that you can multiply the normal effects of tempering through gameplay effect "smithingconditionfactor"
to add more armor or damage to weapons and armor than normal.
however, i found that tempering always adds the same damage or armor to each piece, rather than by percentage.
for example i'd prefer that a dagger with base damage of 5 could temper to a damage of 25 at 100 skill,
and a sword with a damage of 10 could temper to a damage of 50.
is there a way to set this? or is it hardcoded?