How Should Bethesda Deal With The Skyrim Border?

Post » Fri Mar 19, 2010 8:59 pm

:deal: You signed a contract so you can't leave. I would like it if the game went just a tad into the surrounding provinces.
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Marquis deVille
 
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Post » Fri Mar 19, 2010 10:57 pm

Just keep the invisible walls.
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Kara Payne
 
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Post » Sat Mar 20, 2010 5:13 am

Just keep the invisible walls.


Yes, this will leave the lands around Skyrim for modders to work with new locations like Oblivion did.
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Tyrel
 
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Post » Sat Mar 20, 2010 8:58 am

WARNING - You're leaving the front, deserters will be shot!
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Naughty not Nice
 
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Post » Sat Mar 20, 2010 11:45 am

I wouldent mind a fog(or a snow storm to fit Skyrim better) to show up that gets thicker and thicker as you go, then the game turns your around 180 without you knowing and you mysteriously walk out where you came,

I think this is the best suggestion so far. As far as immersion goes, something unexplained -- but with several possible explanations -- is superior to even the most logical and detailed alternative, simply because the mysterious situation allows the player to substitute his own explanation. I at least hope there's something a bit more visual and creative about the world borders than a "turn back" message, as effective as that admittedly is. And what could be more fitting than a snowstorm?
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Alyce Argabright
 
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Post » Sat Mar 20, 2010 6:51 am

I vote for border police. But not mystical, invisible, harder-than-granite walls.
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michael danso
 
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Post » Sat Mar 20, 2010 12:27 pm

How about Skyrim is surrounded by armies, if you cross the border too far a shower of arrows will rain down on you resulting in instant death.
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Nathan Risch
 
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Post » Sat Mar 20, 2010 5:07 am

impassable natural barriers. you cant swim across oceans and scaling a giant mountain is not feasible. one thing they have to do in skyrim is get the mountains right this time. i realize the game world is scaled down but the "mountains" in oblivion were downright pathetic. they should be ginourmous and if you stand in front of them you literally should have to look straight up to see the top of them. no more of this 20 degree slope business.
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Naomi Ward
 
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Post » Sat Mar 20, 2010 3:06 am

Well, if you're crossing the border into Cyrodiil, I'd have the game save and end, and your latest TES IV save loaded up in that game. Ditto for TES 3 if you cross into Morrowind.


Ninja'd :(.


Place encampments of soldiers of varying races at the border of their respective province. They'll warn you twice to turn back as you have no clearance to pass into the next province. The third time you attempt to cross over they can kill you on sight. Orcs and Bretons for High Rock, Redguards for Hammerfell, Imperials for Cyrodiil, and Dunmers for Morrowind.


I like the sound of this combined with a natural, randomly generated expanse that modders can turn off if they want to create new land. I imagine the TR guys will want to do something.
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Rachyroo
 
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Post » Fri Mar 19, 2010 11:38 pm

Actually I agree here. When I climbed the mountains to rh north in Oblivion and found that I COULD get over them I was thrilled, and certain that I'd managed to get into another country. When it said I could o no further I accepted it, no problem. Not like I thought they would have programmed the whole world. And as I said, I was just happy to have been able to get there at all.

so you are thrilled because you managed to get past the [censored] barriers, and you want to have [censored] bariers in this game so you can experience that same joy again?
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ANaIs GRelot
 
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Post » Sat Mar 20, 2010 12:54 pm

Invisible walls. It's be stupid to put natural barriers everywhere, like all of Skyrim is blocked off from everyone

I don't see why people get so mad about them. You know the game is set in a certain province and that you can't leave it, so don't get angry when you're not allowed to travel out of it

It's like somebody lying down in the middle of the road and getting angry when they get run over
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Kira! :)))
 
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Post » Sat Mar 20, 2010 2:51 am

Invisible walls, I don't want to feel like I'm playing in AN ACTUAL BOX.
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Nymph
 
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Post » Sat Mar 20, 2010 4:21 am

Invisible walls. It's be stupid to put natural barriers everywhere, like all of Skyrim is blocked off from everyone

I don't see why people get so mad about them. You know the game is set in a certain province and that you can't leave it, so don't get angry when you're not allowed to travel out of it

It's like somebody lying down in the middle of the road and getting angry when they get run over

the difference is roads are for driving, TES is for immersion.
it wouldnt be hard to use a different, more fitting system
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Tiffany Castillo
 
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Post » Sat Mar 20, 2010 10:37 am

the difference is roads are for driving, TES is for immersion.
it wouldnt be hard to use a different, more fitting system


Correction: TES is for PLAYING. It is a game. We are not children for crying out loud. Yes, some games are "immersive" and I love immersion; but some people here sound like they hate their life so much they genuinely wish they were in a dam fairy tail instead. This ain't the holodeck, fellas. Let's not get carried away with this.
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Sasha Brown
 
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Post » Sat Mar 20, 2010 6:35 am

Natural barriers. Having impassable mountains and bodies of water I think is the best.



Agreed :thumbsup:
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Hazel Sian ogden
 
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Post » Sat Mar 20, 2010 2:09 am

The problem with the blizzard Idea is that there are no mountains on the west border of Skyrim. There wouldn't be very many blizzards there. The blizzard could slowly kill you too. Also it would make you slow down a lot except when turning back towards the center of Skyrim. What ever they do it will be fine.

Morrowind's endless seas made no sense at all. The amount of water between Vvardenfell and mainland Morrowind is the same as between the Imperial City island and the rest of Cyrodiil.

Correction: TES is for PLAYING. It is a game. We are not children for crying out loud. Yes, some games are "immersive" and I love immersion; but some people here sound like they hate their life so much they genuinely wish they were in a dam fairy tail instead. This ain't the holodeck, fellas. Let's not get carried away with this.


Dude, if you don't have an imagination thats fine. We do, and a little bit of that is killed everytime we see the message to turn back now in Oblivion. Not that Morrowind's was any better.

You guys can call it childish if you want. I am 14 so I think its justified if I say I don't like it, eh?
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Mark Hepworth
 
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Post » Fri Mar 19, 2010 10:51 pm

the difference is roads are for driving, TES is for immersion.
it wouldnt be hard to use a different, more fitting system


I don't think you understood the concept of my post whatsoever
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Melung Chan
 
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Post » Sat Mar 20, 2010 6:38 am

Lurker Sharks. Yes, even on land.
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Lawrence Armijo
 
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Post » Sat Mar 20, 2010 10:15 am

I am 14 so I think its justified if I say I don't like it, eh?


Agreed, I suppose. I forgot about the large age group that plays this game.
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Crystal Birch
 
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Post » Sat Mar 20, 2010 3:04 am

Impassable mountains, blizzards, and unnavigable arctic sea passages.
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Fanny Rouyé
 
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Post » Sat Mar 20, 2010 3:17 am

I stand by my prior reply: I want red velvet ropes, and signs every now and then saying "Do not pass this line".
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kennedy
 
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Post » Sat Mar 20, 2010 4:08 am

You hear Todd Howard's voice burst from the heavens, "STOP RIGHT THERE CRIMINAL SCUM!"
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Annika Marziniak
 
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Post » Sat Mar 20, 2010 7:09 am

You hear Todd Howard's voice burst from the heavens, "STOP RIGHT THERE CRIMINAL SCUM!"


:rofl: Ha! I laughed to this!
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Anthony Diaz
 
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Post » Sat Mar 20, 2010 5:33 am

:rofl: Ha! I laughed to this!

Oh, I forgot to add that you get transported to the middle of the map, about a mile above the ground...... have fun flying. xD
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Petr Jordy Zugar
 
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Post » Sat Mar 20, 2010 12:55 am

I'm in favor of the dense fog that mystically turns you around, it doesn't kill you and it doesn't break immersion, seems pretty good actually. It really didn't bother me that much in oblivion, but in fallout new vegas, it was a major pain in the ass, so yea, dense fog/blizzard please
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Neil
 
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