» Wed Jun 09, 2010 11:25 am
Weapon enchantments should have one material effect and one surrounding effect (all optional, you can choose to disable the visual effect when you enchant), to allow combining enchantents visually. Using a sword as an example:
Weapon material effects:
Red-hot blade (Fire Damage)
Frosted blade (Frost Damage
Electricity running along blade (Shock Damage)
Rusted, pitted blade (Damage/Drain Health/Magicka/Attribute, Disintegrate Weapon/Armor)
Glowing blade (white for Light [weapon illuminates area like a torch when drawn], purple for Burden, green for Paralyze, blue for Demoralize and Silence, red for Soul Trap and Weakness to ____ )
Weapon surrounding effects:
Fire surrounding blade (Fire Damage)
Icy mist (Frost Damage)
Arches of electricity rising off the weapon [like the two at the top of this picture: http://tesladownunder.com/Open08TeslaPeterRod.jpg ] (Shock Damage)
Blade coated in a dripping ooze (green for Damage Health/Fatigue, blue for Damage Magicka, red for Corrode Weapon/Armor, purple for Damage Attribute)
The above also appears on Poisoned weapons, with the same colour effects
Blade surrounded by coloured fire (green for Drain Health/Fatigue, blue for Drain Magicka, purple for Drain Attribute, white for Turn Undead
Edit: Also I like the idea of the magnitude of the visual effects depending on the power of the enchantment, and the remaining charge of the weapon. For recharging weapons, I thought it would be a good idea if you could passively recharge your depleted enchanted weapons by holding them while your magicka was full. You channel your magicka into the weapon through your hands, at the rate you would normally continue to recharge magicka in your body (with a modifier based on your Enchanting skill). So with an Enchanting skill of 64, your weapon would recharge at 0.64 of your normal magicka-recharge rate, if you were holding the weapon and your magicka bar was full (ie you're bursting with magicka).
For Battlemages who make use of enchanted weapons, this would mean having to find a comprimise between using spells and recharging their weapons during long fights, and since battlmages ususally have high Willpower, their weapons would recharge quickly). Pure warriors would rarely use spells, so would benefit from longer periods of recharge during battle, but would probably have lower willpower, so the rate would be lower.