This is what you call a compromise on your end and selfish on ours with such radiating self-righteousness?
The only rationale I should be seeing here is that no-one has to concede anything to anyone.
I'm going to pay just as much as you for Skyrim, thus my opinion will have the same value as yours.
Ironically, I don't even remember minding (or using) the enchantment effects much in the past. It's probably just your infuriating arrogance that I find obnoxious.
What I would have accepted as compromise would have been an epic quest to unlock the highest enchantment limits. Wrestle secret enchanting recipes from an ancient lich, gather ingredients or materials from all over the world, battling truly mythical monsters, get involved in a plot between the divines, sacrifice something that is truly valueable to you (an innocent NPC, a companion, some of your attributes), to enchant these artifacts of such epicness - you know - make these legendary items truly worthy to make it into the lore books.
But no more of the silly handholding that occured in both Morrowind and Oblivion - you acquired whatever you needed over the natural course of the game.
Soulgem + soul + money is what you call an effort? For minor enchanments this is acceptable - but not for the greatest artifact in Tamriel's history that you're just about to craft.
Either BGS makes the crafting of these items a true, legendary process or leave them out.
Otherwise BGS will once again further succumb to childish minds, wanting to feel mighty and special in their game, without the effort to back it up.
And I'm not willing to give in to people who want these items no matter what. The indignity of using editors, trainers, hacks, console commands, or whatever suits them perfectly in mind.
So how's that for selfishness? We don't have to pay anything, and you just a pay a (claimedly) small price. That's perfectly fair for everyone by your standards.