Thinking about roleplay, I realized that when I played oblivion I didn't do any roleplay. Well, I did play the role assigned by the game, but pretty much all I did in the game was looking for quests and do the quests. Not that I'm lack of the ability to roleplay, though. When I played Diablo 2 back then, I actually roleplayed a lover of the mercenary I hired, and I gave her good equipments, took care of her and never hired another mercenary. Well I think that was because there's simply no other content restricting me in diablo 2, all you do is killing monsters and the backstory didn't really matter.
The problem with TES is that everything is so defined and fleshed out and leave no room for my own creation, even though the game is intended to be sandbox style - I just didn't feel it was sandbox, more like a FPS with freedom and lots of dialogue.
Or did I miss something here?