So I learned what my problem was I'm 99% sure, and know how to ask the question a lot better now. The problem with trying to merely shrink the scale of some naturally massive creature, is AFAIK it's collision mesh will not shrink with the rest of the creature. So... Is blender required to do this, or is Nifskope capable of solving this dilemma? If Blender is required then... Could I possibly just remove the collision as a last resort?
(I also tried to use Blender months ago, perhaps several months ago for other things, and while I managed to quite easily remodel a specific creature, the bone weight copy script, and everything to do with bone weight, horribly confused me, resulting in me, ceasing to use Blender out of confused frustration).