How do I stop my NPCs from fleeing?

Post » Wed Nov 11, 2009 5:29 pm

I have some NPCs I've created but they seem to be fleeing almost immediately after my player engages them in combat. I have the NPCs aggression and confidence set to 100, they belong to a faction with disposition set to 100 as well. However, after only one or two strikes, they immediately start fleeing. I know this can't be that complicated because other bandits, etc seem to fight to the death. Why are the ones I've created fleeing so quickly?

I thought maybe other mods were affecting things but as soon as they start fleeing I run a "getav confidence" on the NPC and it shows it's still set to 100.

I've searched a bit but couldn't find any solutions that seem to help.
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Zualett
 
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Joined: Mon Aug 20, 2007 6:36 pm

Post » Wed Nov 11, 2009 6:27 am

I have some NPCs I've created but they seem to be fleeing almost immediately after my player engages them in combat. I have the NPCs aggression and confidence set to 100, they belong to a faction with disposition set to 100 as well. However, after only one or two strikes, they immediately start fleeing. I know this can't be that complicated because other bandits, etc seem to fight to the death. Why are the ones I've created fleeing so quickly?

I thought maybe other mods were affecting things but as soon as they start fleeing I run a "getav confidence" on the NPC and it shows it's still set to 100.

I've searched a bit but couldn't find any solutions that seem to help.

I think someone else mentioned similar behavior with their NPCs. Some sort of mod is the only thing that makes sense... Maybe some OBSE combat mod? You can make an NPC flee using scripting that doesn't change their confidence.
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Budgie
 
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Post » Wed Nov 11, 2009 2:56 pm

I was afraid of that being the case.

I'm using Reneer's Guard overhaul ( which I love) and I believe there may be some scripting in there that affects NPCs fleeing behavior. Maybe I can dig around and see if there might be a way around it. There must be a way, because other bandit-type NPCs seem to behave normally...meaning they fight instead of flee.
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Sarah Evason
 
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