How strong do you feel about Morrowind-only mods?

Post » Tue Jul 27, 2010 4:21 am

Just wondering what the general feeling is out there.
I pretty much try to keep things simple, and Morrowind only. But with the one I'm working on now, I'd like to use 2 objects from Bloodmoon. One's a skeletal corpse (BM_contain_corpse_01), and the other's going to be key_hircine (a Daedric-doo-hickey) converted into a static. I do realize that somewhere out there is someone without the GOTY, and for some reason, will not get GOTY. Would a simple mod that requires MW/BM demonize me?
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Darrell Fawcett
 
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Post » Mon Jul 26, 2010 4:13 pm

Im one for keeping mods that ither enhance or have quests that fit into Morrowind's lore and feel, ive added mods before that arnt "Morrowindy" and it just did not feel right for me.
Most people have Morrowind and its expansions, Its been out for years, So dont worry about it too much
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Lady Shocka
 
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Post » Mon Jul 26, 2010 1:40 pm

Personally, I think the idea of restricting yourself to Morrowind.esm resources these days is silly. Everyone owns GOTY. Everyone.
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chloe hampson
 
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Post » Mon Jul 26, 2010 4:02 pm

Well, most of "us" use goty, but creating a mod, that uses morrowind-only objects, makes it a mod for everyone. Though I doubt, there would be notable difference, if you would create mod that requires expansion/s.
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Breautiful
 
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Post » Tue Jul 27, 2010 2:58 am

Im one for keeping mods that ither enhance or have quests that fit into Morrowind's lore and feel, ive added mods before that arnt "Morrowindy" and it just did not feel right for me

Yeah, but I'm making a mod that could require BM because of 2 objects. Do you think it's a bad idea, is what I'm asking.

Ok, so you guys are pretty much assuming that the vast majority have GOTY, so anything is really acceptable...?
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Nathan Risch
 
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Post » Tue Jul 27, 2010 1:05 am

I understand Jeff's reservations. This is something people have thrown fits about in the past.

Jeff, if you want to use the Bloodmoon resources, just use them. No one is going to scream about it these days.
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Becky Cox
 
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Post » Mon Jul 26, 2010 2:05 pm

Yeah, but I'm making a mod that could require BM because of 2 objects. Do you think it's a bad idea, is what I'm asking.

Ok, so you guys are pretty much assuming that the vast majority have GOTY, so anything is really acceptable...?


Most people have Morrowind and its expansions, Its been out for years, So dont worry about it too much
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Mark Hepworth
 
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Post » Mon Jul 26, 2010 10:35 pm

Although I could go out and buy a copy of Morrowind GOTY tomorrow, I'd find it very hard to find a copy of Morrowind only.
Understand your concern but I think you are soul-searching for very little.
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Skrapp Stephens
 
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Post » Mon Jul 26, 2010 8:54 pm

@OP
Allow me to provide some perspective, as one who didn't have the expansions until very recently. It was just yesterday, when I reinstalled my old retail copy of Morrowind. I had never purchased Tribunal or Bloodmoon. When I started searching for updated mods (I had some *VERY* old mods saved on my computer), I ran into mod after mod that required Tribunal, Bloodmoon or both. While it was slightly frustrating, I completely understood that - just because I never bought the expansions - it shouldn't stop development from proceeding. In fact, it inspired me to pickup the expansions (I actually got them from a friend, instead of buying the GOTY). So, my opinion would be to use whatever you need to make your mod good, even if it requires people to get the expansions.
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Ben sutton
 
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Post » Mon Jul 26, 2010 9:03 pm

Thanks everyone, great input. Everything will proceed as planned.
(Evil laughter) Mwahahahahaaaaaaaaaaaaaaaaaaaa!
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Guinevere Wood
 
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Post » Tue Jul 27, 2010 2:36 am

why don't you just include the meshes and textures and rename them? so the mod is morrowind only, you just distribute two meshes. or maybe you find a similar resource. that's what i'd try to do. i got goty as well but prefer mw-only mods for the kiss-reason.
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Rhysa Hughes
 
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Post » Mon Jul 26, 2010 4:15 pm

I could see where, in the far past, some might have had reservations about this sort of thing, particularly when the expansions were new. But Morrowind is an old game now, and even ignoring everything else, we should all be playing GOTY for Code Patch compatibility reasons.

For my [WIP] mod, Elemental Magicka, I could never even consider making it MW-only. It's all script-based, and there are important fixes introduced by the expansions which I absolutely need.


Edit: Are there really people who still play Morrowind without the expansions?
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Nicole Elocin
 
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Post » Tue Jul 27, 2010 2:55 am

I don't see why anyone would ever have reservations about this. You paid for Bloodmoon and Tribunal, through GotY or otherwise, so why shouldn't you be able to mod for yourself and those like you. I have seen comments where people have complained about such things, but I would just ignore such petty comments. Mods are for the mod creator, they just happen to be able to share those with people if they have an interest in/ability to play it (your personal interest in the mod alone does not count, though, and thus it is silly to be upset that you can't use something because you are unwilling to pay for it as the creator of the mod did).

Might not be explained the best, but that is my sentiments on the situation. Just make what you want, and ignore those who complain because they aren't willing to do what is necessary for them to play it - the mod is for you first, them second (if at all). While it might seem callous to phrase it that way, when it boils right down to it that is the reality of the situation.
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Fiori Pra
 
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Post » Mon Jul 26, 2010 8:40 pm

I personally, would be rather annoyed if your mod required both of the expansions. This would mean i would have to buy the two expansions, or atleast bloodmoon just to see what your mod was like.

What if i had spent all that money and decided i didnt like your mod. Would you re-emburse me the money i spent on the expansions??? I think not.
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vicki kitterman
 
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Post » Mon Jul 26, 2010 5:44 pm

I personally, would be rather annoyed if your mod required both of the expansions. This would mean i would have to buy the two expansions, or atleast bloodmoon just to see what your mod was like.

What if i had spent all that money and decided i didnt like your mod. Would you re-emburse me the money i spent on the expansions??? I think not.

I believe this is an unreasonable assertion of the situation at hand. Of course the mod maker would not reimburse you for the expansions, because mods should not be the reason that you bought the game/expansions - you should have bought them because you desired them and also wanted to have access to the new features they make available. Mods are not an obligation by any means, the fact that Bethesda allows for easy modification was a choice - not an inherent right of the user to have that ability included. As such, a mod creator has no obligation of any kind to the general public outside of Bethesda's terms and conditions that they have set forth in regards to these things. If you can't use a mod, that is not the creators problem, as obviously they can use it and that is all that actually matters.

By releasing a mod to the public you still do not add in any obligation to make said mod easy for everyone to use, or to be usable by everyone include those who have not paid for added features. If you can and want to use it, great, please do so. If not, on either account, simply move on with your life and play the game or make the mod that you want - the whole reason the CS exists to begin with.
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Darlene DIllow
 
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Post » Tue Jul 27, 2010 6:09 am

Ha Ha!

As Mr Dagoth knows, i own both the expansions and have done for quite some time. I was simply having a laugh.
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Austin England
 
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Post » Tue Jul 27, 2010 4:13 am

Ha Ha!

As Mr Dagoth knows, i own both the expansions and have done for quite some time. I was simply having a laugh.

Indeed, I know that too, but it was rather helpful actually having the sentiment written in the thread to directly comment at it. I feel my second post (using yours) made a better point of what I was trying to say :)
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meg knight
 
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Post » Mon Jul 26, 2010 11:55 pm

Ha, sounds reasonable to me. Now get on with some work you! :P
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Emerald Dreams
 
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Post » Mon Jul 26, 2010 8:53 pm

Not mentioned is that there were some serious engine enhancements made in Tribunal and/or Bloodmoon. Although not uniformly useful, you also only get snow and blizzards with Bloodmoon. Sure, you can get the patch for the vanilla game, but at this point, it's just as easy to get the GOTY version.

A lot of scripts these days will only work with Trib/Bloodmoon - something to consider for anything more complex than a clothing or weapon mod.
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Kaylee Campbell
 
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Post » Tue Jul 27, 2010 7:05 am

Seems like you have made up your miond already however, I thought I would share my opinion.

In general my philosophy is do whatever the hell you wanna do and forget about what other people want, think, and so on. Its not your responsibility to cater to everybody. You aren't being paid enough to care about everybody and what they want and or think. ;)
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Mylizards Dot com
 
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Post » Tue Jul 27, 2010 12:51 am

I personally, would be rather annoyed if your mod required both of the expansions. This would mean i would have to buy the two expansions, or atleast bloodmoon just to see what your mod was like.

What if i had spent all that money and decided i didnt like your mod. Would you re-emburse me the money i spent on the expansions??? I think not.

If you spent all that money on GOTY and didn't like my mod, I'd suggest you actually play those expansions before you jump into the refund line.
I could reimburse you for your losses, if scat and vulgar gestures are considered currency in your country. Thanks for checking it out, though.
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Claire Vaux
 
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Post » Tue Jul 27, 2010 6:52 am

When making a mod, I will use any resources available, including Bloodmoon ones if needed.

However, when making a modder resource, I try to make it Morrowind only whenever possible.
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marie breen
 
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Post » Mon Jul 26, 2010 7:22 pm

why don't you just include the meshes and textures and rename them? so the mod is morrowind only, you just distribute two meshes. or maybe you find a similar resource. that's what i'd try to do. i got goty as well but prefer mw-only mods for the kiss-reason.
We're not allowed to repackage and offer Bloodmoon resources for download.
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TASTY TRACY
 
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Post » Mon Jul 26, 2010 7:03 pm

Any time I release a mod, I make sure to include compatibility versions for MW, TB, BM, and GOTY. I will also include compatibility versions for any mods that I use and that are also very popular. Why? It's simple, I do it because I care about other people. I've seen so many screen shots and read so many posts that made me say "I wish I could have that in my game," but I can't because the author won't release it. If I'm going to release something I've made, I don't want to deprive even one person who might enjoy it. It is a simple statement of fact that not everybody owns the expansions for Morrowind so if I did not make my mods non-expansion compatible, some people would have to go without. But if they want to use my mods, then I want them to be able to use them!

Of course, if I ever made a mod that used Tribunal or MWSE scripting functions, for example, I would not worry about compatibility versions. Obviously, any mod that truly *requires* the expansions to work will only be available to people with the expansions, and the rest will have to go without.

I'm not saying my methods or my reasons are for everyone. If somebody makes a mod for themselves and they don't feel like catering to anybody else, then I don't blame them for leaving whatever requirements they want on it. But it's not a bad thing to show a little generosity, Lord knows there are plenty of very kind and generous people in this community, I don't want to be the ungrateful turd who turns my nose up at them! :^)
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MR.BIGG
 
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Post » Mon Jul 26, 2010 4:51 pm

We're not allowed to repackage and offer Bloodmoon resources for download.


You can if you retexture or alter them. In fact, you have to unless you are doing a straight up texture replacer. However, just uploading unmodified game resources would be a major issue. However, as a general rule, the resulting mod should be dependent on the expansion the resources came from. (which generally isn't an issue)
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cosmo valerga
 
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