How the Bots work

Post » Wed Sep 01, 2010 10:26 am

Bump to first page again.
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victoria gillis
 
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Post » Wed Sep 01, 2010 4:08 pm

The way the bots are now, I wish they had just been programmed to meat-shield infront of me instead of running around aimlessly. Atleast they'd be useful.
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Victoria Vasileva
 
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Post » Wed Sep 01, 2010 7:51 pm

They should fix the allied AI since they svck and getting pwned every second, its annoying especially if you play solo.
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Kira! :)))
 
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Post » Wed Sep 01, 2010 2:49 pm

I would be far more invested in this game if the AI were too busy not playing hero that I get shot to hell trying to step up to the plate.

If I go for the objective, I expect competent cover fire, and I expect the enemy to react appropriately (as in, "ZOMG BULLETS RUN AWAAAAAY") when four of my teammates are protecting me.

I was expecting this game to be the evolution of Enemy Territory: Quake Wars. It is not. The bots in ET: QW did steal kills and objectives. That did frustrate me. But I also wasn't getting annihilated by the enemy either.

I will happily take a similar trade-off in Brink if that means I can live without having to worry that all the enemy bots will riddle me with holes.

Also the bots need to tone down the 'nades. They spam them WORSE than Grunts with Catch on in Halo. And even then I have a chance to dodge and live.

Perhaps my dislike for COD is rubbing off here, that I can't be a supersoldier with shields. But I wasn't that in ET:QW either and I love that game. (Demo, technically.)

Point is, like many have made, Splash Damage is on the right track. But the bots are what really kills the game for me. I can't even enjoy the story if I'm spending more time waiting for the medics than actually fighting for the Ark either way.
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RUby DIaz
 
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Post » Wed Sep 01, 2010 7:15 pm

i personally havent had a huge problem with the bots. they arent the smartest but i have had them do a good job at escort objectives and they actually got on my nerves a little because they constantly take the "capture the flag" type objectives before i could. my biggest problem is that my bots get crushed without me. i would suggest making the difficulty levels change more about how the enemy bots go after objectives rather than their aiming. i have not played anything but normal but the hard is supposedly rediculous. i would say make hard have more objective oriented enemies that are slightly better shots, and maybe make your bots less objective oriented. i think that if you are having problems with the bots, you have to push all the way to the objective. if there are enemy bots engaging your bots before they get to the objectives, your bots will mostly die. if you roll together and get there together they will help with things like hack objectives. bots are not very good at protecting you when you are hacking or time consuming like that however. overall i think just some minor tweaks would make it better.
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flora
 
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Post » Wed Sep 01, 2010 9:43 am

The A.I. can get kills but they aren't very team oriented. And the no "lobby up with your friends before you search" threw me for a spin. 2 of my 3 complaints. Still like the game though.
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Alina loves Alexandra
 
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Post » Wed Sep 01, 2010 9:07 pm

Bot's

Should not feel like bot's or you fail... Is not that given
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Alberto Aguilera
 
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Post » Wed Sep 01, 2010 1:21 pm

Please get someone like gstaff to contact Splash Damage because this thread is genius. I would like smarter AI and a better party system.
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Tinkerbells
 
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Post » Wed Sep 01, 2010 9:18 pm

SD did say the AI may babysit the player once in awhile instead of vice versa, but so far I've not seen it happen. So a change would be nice.
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Emmie Cate
 
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Post » Wed Sep 01, 2010 9:32 pm

Will vote on Friday.
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Holli Dillon
 
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Post » Wed Sep 01, 2010 3:37 pm

First let me point out as an opening statement that they were watching for feedback and so ill make a poll to demonstrate such feedback. They said that if players want the AI to be actively chasing the objectives they can fix that instantly.

They said that as it is the AI is a bit more lax because they want YOU to be the hero. They don't want the bots stealing your kills or getting the points for the objectives etc etc. So as the bots get closer to the objectives yes they will start to back off and be a bit more lax. they also stated that the AI get smarter based on how many human players there are as well as a few other factors like how much time is remaining. they will get more agressive if they realize that the time is running out to complete the objectives.

For me - I would rather have much smarter AI that don't stand still. It ruins the immersion with the game to have a few select players that are amazing while the others (the bots) as they described quite aptly "playing like noobies"

The fact that the AI is really not playing smart right now is actually hurting this games reviews. :( and i hate to see that. So i'll make the poll short and sweet. Should they bump up the AI and not worry about the AI "hogging the glory"? or should they leave it the way it is?


ANOTHER Question i want to throw out there while the poll is out there - Should there be a more defined party system? after listening to the live stream it was slightly confusing to me but apparently the best way to "ensure all your teamates" get in with you is to just join a game and invite till everyone is in. or create a private match.

do you want a more defined party system?

OMG, thank you for this explanation! :D
This reassures me soooo much. The friendly AI was my main problem. If it wasn't for that, I would love this game so, so, so much more!

Please, crank up the AI! Or, at least, balance it so both sides of the AI are somewhat equal, lol, please! :D I needs some kind of back-up. After all, this is a TEAM game,
is it not? If I can do it myself, I can play many other FPS'ses, ya know?
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Ymani Hood
 
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Post » Wed Sep 01, 2010 1:26 pm

I think the bots are fantastic, I never changed my class through out the resistance campaign, If the main objective needed another class I ether would do a secondary objective or simply support the bots as they did the. I'm impressed..now if only they fix the lag so I can actually play online I will be completely happy with this purchase.
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lucy chadwick
 
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Post » Wed Sep 01, 2010 4:34 pm

The AI at level 10 to 15 rank bracket on hard were putting up a formidable fight on some levels. Me and 2 friends were having a hard time with their seemingly god aim ( walk up behind someone who doesn't notice you, then turn their head and shoot you before they turn around) and failed a couple missions (one of them we had to redo for a couple hours).


The higher rank you are, the more challenge they put up. The escort challenge room kicked my monkey a** when I went into it at lvl 13.

IMO the AI should be toggleable to be as hard as they are at rank 5 to lower levels... but honestly how often are you going to be low level exept when you first get the game and farm a couple characters up.
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Rusty Billiot
 
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Post » Wed Sep 01, 2010 6:14 pm

Ok i don't mind this poll > Do you want a more defined party system?

But i saw that the servers are P2P so I'm going to stick to Hosting my own & inviting friends that way i have a good connection & the reason for this is I'm Australian & i know that the whole of Australia's Gamming Community does not like P2P connections on console.

Btw i don't get my copy of BRINK till the 13th or a bit longer.
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Katharine Newton
 
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Post » Wed Sep 01, 2010 8:00 pm

First off, I'm enjoying this game quite a bit. It's a nice change of pace compared to what's been out there. I've been playing this game pretty much all day today and here's what a couple of my friends and I have found to be frustrating with the bots:

Enemy bots:
Sometimes they seemed pretty decent, they provided a difficult enough challenge but not too difficult as to be overly frustrating. Other times though, they were completely and utterly ridiculous. It's like they were gods just toying with us. They had perfect aim without a hint of bullet spread, eyes in the back of their heads, and did insane amounts of damage. I'd walk up behind an enemy and start shooting him only to have him whip around and down me within half a second. (They'd also whip around even when I wasn't shooting them.) With 8 enemy "gods" all sitting at an objective it makes it nearly impossible to even complete it. They also sometimes spam the hell out of melee and grenades so I spend 3/4 of my time on the ground which gets extremely frustrating. It seems like when the enemy AI gets "smarter" they're actually just getting more health, doing more damage, having better aim and so on. Again, these are just a few points that a couple of my friends and I have noticed and agreed is frustrating about the enemy AI. I would like to see them actually play more intelligently, not just get buffed up to the point where they can just look at you and you'll die.

Friendly bots:
I honestly haven't had too much of a problem with friendly AI when it comes to them buffing the human players. AI Medics will usually try their best (mindlessly that is, sometimes it works though) to get to you if you're down. Friendly AI do gather up on an objective (not too often but it does happen), providing cover and whatnot, while we the human players are trying to complete it. They do tend to wander off to unknown places sometimes, leaving us there while we're trying to complete the objective. All in all though I don't find them to be as big of a frustration as the enemy AI.

Just some of my opinions and things I have noticed, hope it was constructive.
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Scared humanity
 
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Post » Wed Sep 01, 2010 3:05 pm

I haven't beaten chapter 3 (security) because of the last objective A. I can't reach the objective, safely alone in the time span given, and B. the enemy team's bots are all there organized, and IM FRIGGIN ALONE vrs all the bots, with them respawning(this is after getting the intel to the final area), with maybe 1 or max 3 pathetic bots assisting that die just as I reach the final section, I have to wait for my bots to sort of amass, they still die, and then I'm at the objective praying to make the next 75%...obviously not gonna happen... and then the times gone... Still I guess getting like 3-4k xp is ok..

I really hate chapter 3...


I'm not always the star of the show in multi, and while I do feel like a bad ass, head-shotting bots that decide they don't want to live. I don't care if I get the main objective, after all maybe its not the class I like to play, and I just want to do side missions, or mess with turret placement, but assisting bots in a way that would normally ensure the objective getting done, means that the objective doesn't get done, because the bots don't do them well enough.

If I'm the class that the main objective needs, tone down the bot's drive to do that objective(still make them go to it though) , if I'm a class other than the objective needs, then have the bots try for it more, ffs logic why do you taunt me.(alternatively what ever objective I highlight you could tone down their drive to do that specific one)
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Taylah Haines
 
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Post » Wed Sep 01, 2010 9:44 pm

First off, I'm enjoying this game quite a bit. It's a nice change of pace compared to what's been out there. I've been playing this game pretty much all day today and here's what a couple of my friends and I have found to be frustrating with the bots:

Enemy bots:
Sometimes they seemed pretty decent, they provided a difficult enough challenge but not too difficult as to be overly frustrating. Other times though, they were completely and utterly ridiculous. It's like they were gods just toying with us. They had perfect aim without a hint of bullet spread, eyes in the back of their heads, and did insane amounts of damage. I'd walk up behind an enemy and start shooting him only to have him whip around and down me within half a second. (They'd also whip around even when I wasn't shooting them.) With 8 enemy "gods" all sitting at an objective it makes it nearly impossible to even complete it. They also sometimes spam the hell out of melee and grenades so I spend 3/4 of my time on the ground which gets extremely frustrating. It seems like when the enemy AI gets "smarter" they're actually just getting more health, doing more damage, having better aim and so on. Again, these are just a few points that a couple of my friends and I have noticed and agreed is frustrating about the enemy AI. I would like to see them actually play more intelligently, not just get buffed up to the point where they can just look at you and you'll die.

Friendly bots:
I honestly haven't had too much of a problem with friendly AI when it comes to them buffing the human players. AI Medics will usually try their best (mindlessly that is, sometimes it works though) to get to you if you're down. Friendly AI do gather up on an objective (not too often but it does happen), providing cover and whatnot, while we the human players are trying to complete it. They do tend to wander off to unknown places sometimes, leaving us there while we're trying to complete the objective. All in all though I don't find them to be as big of a frustration as the enemy AI.

Just some of my opinions and things I have noticed, hope it was constructive.


Playing it solo to just get through the campaign this is pretty close to how I felt about the Enemy AI bots, and I was playing it on easy. Some times it would feel like the easy setting while other times they were like gods laughing at me and they were able to guard objectives a little too well.
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Mariana
 
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Post » Wed Sep 01, 2010 4:30 pm

I said this in the other thread just like this one, bump up the friendly intelligence not the enemies.
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Neliel Kudoh
 
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Post » Wed Sep 01, 2010 5:37 pm

I joined this forum just to respond to this thread!

I've been playing quite a bit so far, and from what I've seen, this thread is spot on. Friendly AI is definitely a couple leagues below the Enemy AI every step of the way. There's no fun in getting demolished because your teammates are walking past the objective.

Having said that, it's a hardcoe sense of accomplishment when you DO beat the challenges/levels! :D
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Rob Davidson
 
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Post » Wed Sep 01, 2010 6:18 pm

Now that i've played all possible missions via campaign and ive tried all difficulties at almost all the different levels (ranks 1-4) i would have to say the BIGGEST tunning that needs to be done is before level 10. I think that while a nice way to get up to level 10 fast. It ruins the first few critical moments of gameplay which is what most people base their opinion on. First impressions are huge. And the AI needs to make a better one - for sacrifice for easing the "nooby" player in. There are plenty of resources and ways for them to ease into a stronger level of gameplay at the start. I don't think this is a game that requires you to cater to the least common denominator to this extent.


Once i hit "rank" 5 items I'll re evaluate. again. But thats enough for tonight lol.
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Makenna Nomad
 
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Post » Wed Sep 01, 2010 8:08 pm

I had a hard time beating the first few missions, even on easy. The friendly AI is horrible and the enemy AI has legendary team work skills. This seems too intense. FPS is my favorite genre but this game needs some tweaks.

I have been playing solo mode mostly, and noticed that my AI team doesn't help me out whatsoever.

I hope the developers update the AI, not so the friendly AI completes main objectives, but they should at least follow my lead and complete side objectives to help out.
I like the fact that the developers dumbed down the friendly AI so the player could feel like the hero in solo mode, but when the enemy AI is so much more advanced, this kills it for me.
maybe ppl who play TF2 for a living might think this game is equally matched, but the common player. NO WAY in hell.

I also don't like how slow my character runs even with light body style, and grenades look like fire crackers with around the same AOE.
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Sweets Sweets
 
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Post » Wed Sep 01, 2010 4:20 pm

i think all that the bots really need is to actually defend you if you are incapable of defending yourself. planting a bomb, or hacking a site. based on everything ive been reading, that seems to be the only real area they are lacking in. splash damage thinks we should be doing the bulk of the work? thats fine. they could even beef up the defense to make it harder to get to the objectives. but once you are there, and need to hold a defensive stance for a minute, you really need support.
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Shianne Donato
 
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Post » Thu Sep 02, 2010 1:07 am

They can boost the bots after fixing other problems. I want to play online mainly
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Sharra Llenos
 
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Post » Wed Sep 01, 2010 11:05 pm

Things worked out decently in the Challenges because it explicitly said, AI WILL NOT COMPLETE THE PRIMARY OBJECTIVE, but in the Campaign, if I want to be a support role, I should be able to do that, but it should balance out to a roll of the dice like a true multiplayer game would be.... I may win, I may not.... I would need to take a more active role to tip the tides more in my favor or something of that nature. I don't want to be babysat through the entire thing, but I do want my team to seem like a team. I do like the, I WILL ESCORT YOU shouts when the team picks the guard missions and whatnot though.
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Monika Krzyzak
 
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Post » Wed Sep 01, 2010 11:45 am

Someone stole my avatar! D:
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Vincent Joe
 
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