How the Bots work

Post » Wed Sep 01, 2010 5:43 pm

They can boost the bots after fixing other problems. I want to play online mainly


Yeah, but for those of us who have PSN down and have NO CHOICE but to play single-player or for those of us that do choose single-player,
I think AI is very, very, very, very important---especially since SD
sold us that Brink can be a single-player game as well and have "competent, adaptive" AI.
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Darlene DIllow
 
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Post » Wed Sep 01, 2010 9:12 am

Yeah, but for those of us who have PSN down and have NO CHOICE but to play single-player or for those of us that do choose single-player,
I think AI is very, very, very, very important---especially since SD
sold us that Brink can be a single-player game as well and have "competent, adaptive" AI.

Im a ps3gamer too but jet to get the game:P
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Mariaa EM.
 
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Post » Wed Sep 01, 2010 12:45 pm

Someone stole my avatar! D:

I am about to kill you and steal your identity
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Danny Blight
 
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Post » Wed Sep 01, 2010 1:17 pm

I believe this game needs a solid usable lobby system. I spent yesterday playing with seven friends and because of the lack of a party system we resorted to playing Sixteen hours of private games. Us vs. the AI.

Our first play through was on easy. The enemy AI put up a good fight and made several of the objectives extremely challenging, but if we managed to get a kill box set up it was game over for them as they would always run head long into the meat grinder. Our one AI member tagged along like a special puppy most of the time, knocking us out of cover or stepping in front of firing arcs.

On our second play thru we moved the difficulty to normal and realized that we had invited so much pain. The AI didn't improve in their tactics any they just became shotgun wielding juggernauts that ensured you didn't live long enough for a medic to even think about getting you a rez. On the non escort objectives we could still set up coordinate attack zones and the AI would still march right in. Our AI mate still retained his cuteness but lacked the shotgun sniper training of his fellow bots.

All in all we had a blast and will continue to play but we believe that the AI could use some real improvements.

1. Instead of more powerful accurate meaty AI, incorporate smarter AI. It would be nice to see the AI make use of the SMART system to use alternate routes to objectives instead of using the same routes to rush an objective. Several maps need an overhaul to make more meaningful use of the Smart system. Changing the AI difficulty ratings seemed to only change the bots: DMG rating, Health Meters, Accuracy rating.

2. Fewer grenades, there were periods of time where the number of flash bangs going off made the game unbearable and seemed to significantly contribute to the already large amount of lag spikes.

3. The friendly AI should be a little closer to on par with his fellow bots. In our game play this didn't make much of a difference we just counted it as a nice bonus when he tossed us ammo or a revive syringe, but when we were trying to complete the second stage objective challenge for our gun unlocks the faults of the friendly AI became glaringly obvious.

On a side note unrelated to bots, we noticed that when we started a map the game used placeholders for individual players. The Big heavy imposing character you created might show up as a light body with bad color coordination and a hard hat on the other people's screens. It usually took five to ten minutes before the game got the characters right. What's the point of customization if the game doesn't use the model for a third of a match.

We played on 360 consoles
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Prisca Lacour
 
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Post » Wed Sep 01, 2010 8:40 pm

I say bump up the AI enough to actively pursue objectives. If you play online and a lot of people disconnect, you might be left with little to no teammates. Having more aggressive AI support could still ensure a win, or at least a less frustrating experience.

Also, I'd like to have at least some type of squad building lobby similar to that of BF:BC2. A 4-player fireteam is all I need to get an enjoyable game going with my friends.
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Budgie
 
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Post » Wed Sep 01, 2010 7:50 pm

First off let me say that I really, really, really like Brink so far. They have seamed to fix just about everything that usually bothers me in competitive shooters and expanded upon just about everything I usually love about them as well. Having said that, the one thing that I had hoped they would fix was the lack of team work I usually find in most objective based multiplayer games by giving us the ability to play against bots (in the absence of having friends to play with online) but, unfortunately the bots on my team most time prove to be useless when it comes to completing or even helping to complete objectives. If only I could get one or two of them to stick with me I might be able to get something done. The only solution I suppose would be to get my friends together talk them into buying Brink and playing with them right? Not and option for me currently with the Playstation Network being down. So I am forced to play the game offline with only bots as my teammates. If only they devs had included lan capability then I wouldn't have this problem.
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sexy zara
 
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Post » Wed Sep 01, 2010 8:39 pm

I'm running into much the same problem as other people. The enemy AI is smart, well organized, and lethal. The friendly AI is off in a corner, picking its nose and drooling mindlessly while you're trying to hack 8-to-1 odds. When a bot chooses a medic class, they are usually pretty responsive about getting you healed and revived, but God help you when you need covering fire or somebody to watch your back while hacking a computer or burning into a safe. Occasionally, the stars will align and your bot pack can keep you covered, but the rest of the time, it's horrible. Getting punched in the face repeatedly seems more attractive after a while.

The AI doesn't need to be boosted so much as overhauled. The setup of the match (offline vs online, public vs. private, solo vs. 2/3/4 man) should have associated patterns of AI behavior with them, so the bots can be more aggressive about objectives or more cooperative with human players when there won't be anybody else coming in.
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Catherine N
 
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Post » Thu Sep 02, 2010 12:42 am

Small note but the difficulty you select should greatly affect the friendly AI. I don't want them doing everything on Hard, but they certainly should do something on Easy.

As for the party system, the 360 version needs one badly. Even MNC, a $15 XBLA game, managed to include one.
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Chavala
 
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Post » Thu Sep 02, 2010 1:11 am

I'm getting sick of this [censored] AI fast...theres no need for them to start a hack objective then stand right out in the open. Or running straight into a turret pit...
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Mario Alcantar
 
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Post » Wed Sep 01, 2010 11:42 pm

EL BUMPO
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Ella Loapaga
 
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Post » Wed Sep 01, 2010 1:27 pm

I think the enemy AI bots are about right on intelligence and goals (only played on normal so far but hopeflly that's an indicator of difficulty), I think their skill should be dropped a notch, its annoying to come up behind an enemy bot, start shooting and instantly get headshotted. Also, removing a disguise behind an enemy bot, I'll get killed before I can even draw my weapon. Team AI needs a slight buff in normal play (campaign and freeplay), and a MASSIVE buff in challenge mode, I know they don't do objectives in that mode, but it'd be nice if they at least escorted you and did something useful.
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Stephanie Nieves
 
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Post » Wed Sep 01, 2010 12:41 pm

At the time of this post 52% would like an AI boost
31% a slight boost.

that means that 83% of the 200+ voters would like some form of boost to the AI.

is this enough to warrant change? or a general consensus? that leaves only 5% margin of error

meaning at BEST following average statistics that 78% of the players (3/4) think there needs to be some form of change.

Who do we need to throw this info at? I just want some form of acknowledgement that they have seen this. Doesn't mean they have to answer to it or respond to it. Just that they have seen this.
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Rebecca Dosch
 
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Post » Wed Sep 01, 2010 2:36 pm

However, it could be debated that this may or may not be a representative sample. As such, this says that 78% of potential brink players who frequent the forum and had a desire to vote want some form of AI Boost. However, it is better to go hard and upgrade than to run what would most likely to be the most dedicated players away.
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Wanda Maximoff
 
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Post » Wed Sep 01, 2010 8:48 pm

However, it could be debated that this may or may not be a representative sample.


while this is true statistically its more logical than not and more relevant than not.
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Trevi
 
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Post » Thu Sep 02, 2010 12:29 am

A lobby system is a must. I was blown away that this game didn't have one. That is a complete fail, and should be given to us free of DLC charges, like, yesterday.

Friendly AI needs a major reworking, as they are pants sh*ttingly stupid, and the enemy AI is often the epitome of epic teamwork. Sure, enemy AI makes a lot of "wha?" mistakes, but they consistently flank, rush objectives in a group, and cover each other. Also, I don't believe for one second that the AI is set to scale when time is running low or you are close to completing an objective - anyone who has played "Be More Objective" can tell you that's a lie.
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.X chantelle .x Smith
 
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Post » Wed Sep 01, 2010 10:33 am

I know, I was just talking... it was my way of bumping without a bump
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Greg Swan
 
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Post » Wed Sep 01, 2010 10:15 pm

A lobby system is a must. I was blown away that this game didn't have one. That is a complete fail, and should be given to us free of DLC charges, like, yesterday.

Friendly AI needs a major reworking, as they are pants sh*ttingly stupid, and the enemy AI is often the epitome of epic teamwork. Sure, enemy AI makes a lot of "wha?" mistakes, but they consistently flank, rush objectives in a group, and cover each other. Also, I don't believe for one second that the AI is set to scale when time is running low or you are close to completing an objective - anyone who has played "Be More Objective" can tell you that's a lie.



it should be noted that their hands are tied with the amount of free dlc they are able to give out like every other game on consoles.

Last i checked microsoft and sony actually don't let them give more than 1 free DLC per certain criterium

meaning if you want free maps further down the road you can't ask for such a free "DLC" Now if it qualifies as a PATCH i do not know.
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meg knight
 
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Post » Wed Sep 01, 2010 11:07 am

bump from third page
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Nancy RIP
 
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Post » Wed Sep 01, 2010 8:24 pm

A lobby system is a must. I was blown away that this game didn't have one. That is a complete fail, and should be given to us free of DLC charges, like, yesterday.

Friendly AI needs a major reworking, as they are stupid, and the enemy AI is often the epitome of epic teamwork. Sure, enemy AI makes a lot of "wha?" mistakes, but they consistently flank, rush objectives in a group, and cover each other. Also, I don't believe for one second that the AI is set to scale when time is running low or you are close to completing an objective - anyone who has played "Be More Objective" can tell you that's a lie.


I think sometimes the AI tries to do an objective when the timer goes down. It just takes them a bit of a while to think about it, like they are a Sims character or something, lol.

I'm on Level 9 and I have not seen much changes. Enemy AI is still pretty rough, and I'm on Easy mode.
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Jonathan Braz
 
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Post » Wed Sep 01, 2010 6:19 pm

Great post, joined to vote.
Voted for buff the friendly AI and Yes to Party/Lobby system.

Love the gameplay and customization possibilities. The SP AI is definitely making me crazy. I can beat most FPS games on hard with less cursing than the easy mode offered here.
Had a hell of a time making it back to the train with the intel on the 2nd SECURITY mission. Had to restart as a light body type just for the sprint back because of lack of covering fire or any AI support.
At least on easy I shouldn't have to be Rambo to accomplish any objective. AI needs to be more concerned with primary objectives and less with optional command posts.
I wish I knew people to play with online that had the co-op skills these enemy bots do. Just wow. :blink:

Haven't played co-op with other yet, waiting for more to get it.
OR ADD "GLUGLUG" on x360 if you wanna play.

Graphics are cool but slightly fuzzy/grainy? GTA4 almost?
I would like an option to turn off the Blue halo around friendly players so I/You can see THEM better, you know, the character they spent so long creating.
Haven't noticed the texture loading thing people have been talking about, but I'm running VGA to a nice desktop monitor. Don't really know if that has anything to do with it but...

Online play the first day was extremely laggy but only noticed 1 small hiccup last night. Played like 3 games and won them all I think. Light weight engineers with self-buffed sniper rifles on high places
were getting annoying to my fat soldier but I really hate snipers so.... :confused:

Overall I believe these two tweaks mentioned in the poll would really help things and make a game that will be played by people for more than a few weeks/months.
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Calum Campbell
 
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Post » Wed Sep 01, 2010 2:47 pm

Enemy AI and Allied AI seem to be weighed differently by the public yes?
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Rinceoir
 
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Post » Wed Sep 01, 2010 11:20 am

One of the worst aspects about Brink's poor A.I. is the severe team differentiation. I own a PS3, so I'll be playing Brink offline for some time. In a team-based game, you need your team to help you complete an objective. My teammates are usually doing nothing more than running toward the objective and getting gunned down by the 6 or so baddies hanging around there. While I'm stuck with the decision to try to clear the area and shoot baddies as they respawn until I'm out of ammo, or rushing to complete the objective and get shot in the process.
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Kayleigh Williams
 
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Post » Wed Sep 01, 2010 5:53 pm

I have definitely noticed the last minute rush.
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Kevan Olson
 
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Post » Wed Sep 01, 2010 7:20 pm

Say Whaaa?!


Yeah, I bumped It.
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GRAEME
 
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Post » Thu Sep 02, 2010 1:33 am

I really hope they fix the AI, having the enemies play the way they do, and then leveling up along side you makes it almost unbarable to play. Don't get me wrong, I love this game, and everything Bethesda has put out. I just feel that the enemy AI and Team AI need a swift change. Mainly due to the fact that I'm on PS3 and can't play online, I would like to play this on Hard, but even Easy at level 18 is just rediculous. D;
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Destinyscharm
 
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