How the Bots work

Post » Wed Sep 01, 2010 6:53 pm

First let me point out as an opening statement that they were watching for feedback and so ill make a poll to demonstrate such feedback. They said that if players want the AI to be actively chasing the objectives they can fix that instantly.

They said that as it is the AI is a bit more lax because they want YOU to be the hero. They don't want the bots stealing your kills or getting the points for the objectives etc etc. So as the bots get closer to the objectives yes they will start to back off and be a bit more lax. they also stated that the AI get smarter based on how many human players there are as well as a few other factors like how much time is remaining. they will get more agressive if they realize that the time is running out to complete the objectives.

For me - I would rather have much smarter AI that don't stand still. It ruins the immersion with the game to have a few select players that are amazing while the others (the bots) as they described quite aptly "playing like noobies"

The fact that the AI is really not playing smart right now is actually hurting this games reviews. :( and i hate to see that. So i'll make the poll short and sweet. Should they bump up the AI and not worry about the AI "hogging the glory"? or should they leave it the way it is?


ANOTHER Question i want to throw out there while the poll is out there - Should there be a more defined party system? after listening to the live stream it was slightly confusing to me but apparently the best way to "ensure all your teamates" get in with you is to just join a game and invite till everyone is in. or create a private match.

do you want a more defined party system?



EDIT:

A boost in AI is confirmed for patching! :)

Posted Today, 05:42 PM
A new PC patch has just gone live on Steam. Restart the game to receive it. Changes follow:

AI Bots:
Removed bot intelligence inhibitors for Freeplay games
Adjusted bot behaviour in Campaign games to make teams more evenly matched
Changed bots’ objective priorities across all game modes
Fixed issue with bot difficulty continually dropping

The full patch notes can be found on page 5 or on the SD website :)
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Sammygirl500
 
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Post » Wed Sep 01, 2010 3:22 pm

lol you beat me to it:)

http://www.gamesas.com/index.php?/topic/1187996-richard-ham-on-bots/
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Kayla Keizer
 
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Post » Wed Sep 01, 2010 8:49 pm

lol you beat me to it:)

http://www.gamesas.com/index.php?/topic/1187996-richard-ham-on-bots/

Lol I'm sneaky like that :P
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Michael Russ
 
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Post » Wed Sep 01, 2010 8:06 pm

the enemy bots are hard as hell
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Harinder Ghag
 
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Post » Wed Sep 01, 2010 11:08 pm

I think they should make the enemy smarter, even on easy. I think its more fun when they are really good.

just my opinion obviously.
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rheanna bruining
 
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Post » Wed Sep 01, 2010 2:48 pm

the enemy bots are hard as hell


Hell yeah, on challenges and campaign the enemy bots get it done. The problem I'm having is because the bots on my team hold back and let me try to do it on my own. They aren't with me at all. I wouldn't program them to complete all the objectives, if they just followed me and treated me like a team leader that would be fine. But I'm gettin merc'd solo by the enemy bots. I just need some back up and these guys are hangin out down the hall to the right next to the men's room.
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Darlene DIllow
 
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Post » Wed Sep 01, 2010 9:41 pm

I am all for the A.I. bump in difficulty.
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Everardo Montano
 
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Post » Wed Sep 01, 2010 11:59 am

Make Hard,... well Hard. Full out Bots that don't give a rat's skinny bottom about you.

Let easy stay easy.

Then tweak with normal a bit so it provides a challenge to mid range players.

I had to vote in the party sytem question, but I don't have a strong opinion on that yet.
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Prohibited
 
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Post » Wed Sep 01, 2010 12:17 pm

@Trauma Hunter

Probably the best and most elaborated post this evening. Thank you a lot, really.


On the issue of bots:
I haven't yet played it, but from what I have heard, seen and read, they really are dull. And I rather compete with bots (even those on my team) than kill the entire enemy team without much effort. Would be sweet if the A.I. was improved to be more agressive regarding objectives.
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Rachyroo
 
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Post » Thu Sep 02, 2010 12:08 am

Make Hard,... well Hard. Full out Bots that don't give a rat's skinny bottom about you.

Let easy stay easy.

Then tweak with normal a bit so it provides a challenge to mid range players.

I had to vote in the party sytem question, but I don't have a strong opinion on that yet.


I think there should be different levels of difficulty, but there should be a really hard difficulty. A knock a mud hole in your [censored] and stomp it dry kind of difficulty.
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neen
 
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Post » Thu Sep 02, 2010 12:07 am

@Trauma Hunter

Probably the best and most elaborated post this evening. Thank you a lot, really.



Lol I aim to please.

All that is left to be said is to make sure they watch the poll as it develops ;)
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Prue
 
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Post » Wed Sep 01, 2010 1:46 pm

People, If you see this Poll Drop off the Front 2 Pages, Bump up. We need to get a significant response, so the devs and appropriate authorities recognize how serious this is. In addition, as we know, it is hurting the reviews. I don't know how this will help PS3 users until we get our network back... but cheah. DARN YOU PSN, COMEBACK!
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Chris Ellis
 
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Post » Wed Sep 01, 2010 7:40 pm

This thread is so important that i made an account just to vote :)

If this is true, i find it a little annoying that the majority of reviews seem to have greatly marked BRINK down due to stupid team AI and overpowered enemy AI :(
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Lauren Denman
 
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Post » Wed Sep 01, 2010 10:02 am

This thread is so important that i made an account just to vote :)

If this is true, i find it a little annoying that the majority of reviews seem to have greatly marked BRINK down due to stupid team AI and overpowered enemy AI :(

Well truly the biggest fault in that sense is what people had available to test with (lets take G4TV's review with a grain of salt as it is being flamed all over the place for poor grammar and just being a horrible review in general). The reviewer in question played at the time of review when there were no human players to play with. The few people online that they could connect to I'm sure were people play testing or other reviewers. It was not fair to rate and review the game saying things like "Even when I was able to get online, most of the slots were filled by bots and even the addition of one human player resulted in a massive performance hit on the Xbox 360 version to the point where having a single human companion isn t worth the drop in framerate and added latency." And then to go and look at the quality of the bots that truly do act nooby. If the bots were up to par i think that the reviews would have been viewed a bit differently.

they didn't take into account that the AI in general aren't what the game is going to be based on.
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Smokey
 
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Post » Wed Sep 01, 2010 11:27 am

Can you provide the Link to the Interview...? (The one about the bots)
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SamanthaLove
 
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Post » Thu Sep 02, 2010 1:27 am

I asked them (via live stream lol) and they said that they would post it by Thursday on MachinimaRespawn

Until then its possible someone bootlegged the live stream but once its available I will edit the OP with info regarding it. But To be honest. Thursday might be too long to wait on this AI issue. If anything I think if they REALLY can implement a fix quickly - the sooner the better. They can always change it back if there is backlash. But better sooner for the reviews and the day 2 purchases. As for right now the backlash is becoming evident.

You can watch the livestream via multiple venues as it is still ongoing but the Q&A session with Richard Ham is long done:

http://apps.facebook.com/machinimalive/

www.machinimalive.com
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Rich O'Brien
 
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Post » Wed Sep 01, 2010 11:57 am

I have a love/hate relationship with the AI. I love how difficult the enemy AI bots are, and how friendly medics will actually come to your aid. However, the AI generally svcks when it comes to picking the right class and going for the right objective. To me, they seem more interested in taking Command Posts than heading for the main objective.
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Shannon Marie Jones
 
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Post » Wed Sep 01, 2010 10:30 pm

Wait. Till. Patch. Day.

Sing it with me folks. C'mon.
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Marcus Jordan
 
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Post » Wed Sep 01, 2010 5:00 pm

I haven't played the game yet (d4mn UK), but from the sounds of things I think they need to giver a wider difficulty scale, or perhaps even have two sliders - enemy and allies.
I also read about people complaining about bots not fulfilling objectives. I can understand why it's done like that, but also think that if possible, they should have adaptive AI, which start to complete objectives if human players have been ignoring them for a while.

As others have said - make hard really hard. But not for the same reasons that CoD:BO bots are hard (i.e. they cheat), but rather smarter and situation adaptive.
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daniel royle
 
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Post » Wed Sep 01, 2010 1:41 pm

Agreed.

Great way to get a general consensus across to the devs.


EDIT: Also... maybe if people put a link to the thread in their sigs?

Just a suggestion, but I know I'm doing it.
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Sasha Brown
 
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Post » Wed Sep 01, 2010 10:27 pm

Agreed.

Great way to get a general consensus across to the devs.


EDIT: Also... maybe if people put a link to the thread in their sigs?

Just a suggestion, but I know I'm doing it.


Great Idea, Just did it
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x a million...
 
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Post » Wed Sep 01, 2010 11:31 am

Bumped to first page.
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Pawel Platek
 
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Post » Thu Sep 02, 2010 12:07 am

Bump
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Alexis Estrada
 
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Post » Wed Sep 01, 2010 11:49 am

The Bots are not so bad, they are always trying to knock me over with a rifle buttstroke. The A.I seems quite a bit better than some other more popular shooters that will remain unnamed.
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Monique Cameron
 
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Post » Wed Sep 01, 2010 5:51 pm

I find enemy bots to be alright, but allies are completely useless. I can't even beat the second Security mission because none of the bots want to help me and work as a team, yet because you aren't intended to go alone I get slaughtered. I'd like to be able to not be the hero sometimes. It's nice to just place turrets and heal people, doing supporting roles.
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Avril Louise
 
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