I made a post previously about how I disagree strongly with the current classes in the game, but I could not seem to word my post well to get the point across. I then read an article by someone with the same complaint who put it better.
There are 4 classes available in the game, all are magic related. Two of these classes, dragon knight and Templar, are made up and do not even officially exist within TES lore. There are about 30 canon pre-made and easily researched classes that are found within every TES game, and yet they felt the need to pull two classes out of their butt? Not to mention, why would all 4 classes be mages? I don't care if one wields a broadsword, or a dagger, every one of them is throwing around fireballs, lightning bolts, and sunbeams; they are all mages. I understand that they are trying to cater to the generic MMO fan, but that type of gamer could not give two craps about lore, or roleplaying. TES is about role playing, it is the poster child of the RPG genre! What happened to the mundane warriors and soldiers and thieves? Since when did everyone start becoming a magical expert?
So what is the big deal you ask. Why do I care that every class is a mage? The great part about an MMO is being immersed into a living world that feels alive because of thousands of other people. When every one of those other people are growing dragon wings and flying around the battlefield, or tossing lances made of light, I feel like I am playing some Olympian God game, not TES. It is total immersion breakage and not found anywhere in TES lore. It cheapens the label. There are no mundane classes, which means every character you see around you is a magic user, which leads you to feel like all of Tamriel is nothing but magic users, because your fellow gamer is what makes up the vast majority of other people in the living world.
If any of you have watched a youtube video of the PVP in ESO, as cool as it looks, its nothing but giant magical explosions, lightning bolts and fireballs. Again, Olympian God game, not TES. That's nowhere near how battles were fought in the elder scrolls. What happened to the sword and shield, mundane combat? When a battlemage shows up on the field and starts tossing fireballs, it should be a game changer. Every soldier shouldn't be casting spells! But yet, that is exactly the way this class system leads you to feel. It breaks the TES experience and makes you feel like you are playing some world of wizards game. The classes are way too specific, and way too magical. The term mage is there for a reason, meaning a person with great many years of magical knowledge and skill. Meaning not every Joe Smith can be a mage. It is an achievement to use magic well. It takes practice and study. This game makes you feel like everyone throws it around like nothing. That is not how the lore states it works! Nor is it the way any TES game did it. In any other TES game, magic was a commitment. If you were going to use spells effectively, you had to commit to it with attributes and skill points/perks, stats, races, birth signs, etc. This game in one way or another forces you into a magic class. There is no mundane class, they don't exist.
Some will argue that you can simply not use any class skills, and just walk around with the class name. That's ridiculous, and almost nobody is going to do that. Anyway, that's my issue. Remove the classes or add some mundane ones!