How the hell are they gonna pull off fights with dragons?

Post » Tue Dec 14, 2010 4:05 pm

There will be a lot of crashes :P
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Leonie Connor
 
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Post » Tue Dec 14, 2010 11:35 pm

Don't Dragon Shouts give you an edge when fighting dragons?
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Steve Fallon
 
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Post » Tue Dec 14, 2010 9:57 pm

Suplex and magic hair.
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April D. F
 
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Post » Tue Dec 14, 2010 11:09 pm

There will be a lot of crashes :P

Oh your worried about the game crashing? I'd be more worried that the fight with the dragons wouldn't be believable. I think it will take finesse and I'll tell you this when i meet my first dragon in game i had better die several times trying to figure out how to kill it or I won't be impressed.
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Adam Porter
 
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Post » Tue Dec 14, 2010 2:11 pm

Oh your worried about the game crashing? I'd be more worried that the fight with the dragons wouldn't be believable. I think it will take finesse and I'll tell you this when i meet my first dragon in game i had better die several times trying to figure out how to kill it or I won't be impressed.


Dragons can only be killed when ambushed in close quarters (dragon cave) if you try to fight a freewing dragon you better have a hell of a good ballista/canons.
Your gonna be hunting and killing alot of all kinds of dragons in this game, learn the art of kiling them while they sleep/lounge with maidens.
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Smokey
 
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Post » Tue Dec 14, 2010 11:39 pm

Imagining shooting arrows with an elven bow against a dragon and I say NOOOOOOOOOOOOOOOOOOO.

But I'm sure the guys at Bethesda have think of something good about it!
:thumbsup:
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candice keenan
 
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Post » Tue Dec 14, 2010 9:54 pm

Carefully, I imagine.


i had better die several times trying to figure out how to kill it or I won't be impressed.


:blink: Ok then.

Im just happy that there will be dragons, and that we get to kill them. I hope there are friendly dragons too. I wanna play fetch with mine.
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Shiarra Curtis
 
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Post » Tue Dec 14, 2010 8:52 pm

Dragons can only be killed when ambushed in close quarters (dragon cave) if you try to fight a freewing dragon you better have a hell of a good ballista/canons.
Your gonna be hunting and killing alot of all kinds of dragons in this game, learn the art of kiling them while they sleep/lounge with maidens.
Maybe... Maybe the Dragonborn can disable their flight and shield against their fire breath somehow? I haven't gotten my GI yet, but I thought someone on the forums mentioned that Dragon encounters were random, ie, in the wilderness or in cities.
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Petr Jordy Zugar
 
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Post » Wed Dec 15, 2010 12:14 am

YOU SHALL NOT PASS *explosions*
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James Shaw
 
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Post » Tue Dec 14, 2010 10:39 am

Hanging onto the dragon's wing and stabbing that criminal scum in the throat.
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Robyn Lena
 
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Post » Tue Dec 14, 2010 5:04 pm

maybe something shadow of the colossuss esque?
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Sarah Bishop
 
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Post » Tue Dec 14, 2010 10:10 pm

Good question.
Surface-to-air missiles? :huh:
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Luna Lovegood
 
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Post » Tue Dec 14, 2010 12:54 pm

It all remains to be seen.
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Carlos Vazquez
 
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Post » Tue Dec 14, 2010 5:56 pm

Quicktime events, obviously.
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Phillip Hamilton
 
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Post » Wed Dec 15, 2010 12:14 am

So do we all have to carry bows to kill the dragons?

Or do all the dragons fight on the ground for our convenience? :mellow:

Seriously skeptical of how this is going to work.

Hell I'll probably be playing this on PS3 and considering Fallout Vegas maybe I should be worried about crashes :huh:
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Maria Garcia
 
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Post » Tue Dec 14, 2010 10:26 am

I do hope there are some gnarly dragon lairs, filled to the brim with the beasts so that only a more leveled character could soldier through it and find some crazy artifact at the end.
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Natalie Taylor
 
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Post » Tue Dec 14, 2010 1:33 pm

Cutscenes...Or the dragons will be defeated through speech.


Perhaps the new engine is actually really awesome and they can pull it off?
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Austin Suggs
 
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Post » Tue Dec 14, 2010 12:12 pm

im sure bethesda will think of something, also, i think bethesda plays their games on consoles, too... so if it caused THAT much of a serious crashing problem, they would've either fixed it, or never involved dragons in the first place.

then again... fallout 3 had some serious instability issues once reaching a certain [not all that big] file size, constantly crashing and freezing... and we never got a patch for it.

so... then again, maybe bethesda will completely screw us all over.

...ok, my faith isnt as strong as it was, simply because of how unstable fallout 3 is. :unsure:
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CArlos BArrera
 
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Post » Wed Dec 15, 2010 2:42 am

I think a point and click adventure mini-game would be suited to dragon slaying.
You have a set amount of time (depending on your and the dragons levels) and you must find the items required to slay the dragon. Different dragons will require different items. For instance, an ice dragon will be beaten with fire, so you need to find the unlit candle. But you also need to find the matches to light the candle. If the dragon breathes fire, all you need is water based items.
Both will require a delivery system. This will be common to all dragon mini-games. I figure a glass-tipped arrow (the glass from an alembic) filled with the dragons counter element can be fired from a bow. Then a cutscene plays if you beat the timer. If you don't beat the time, you have a second chance (only 10 seconds) to beat it. If you beat it in this second chance time frame, the quest you're on will be altered in a negative way (lower gold reward, less experience etc.).

That is how dragons should be dealt with.
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Jeffrey Lawson
 
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Post » Tue Dec 14, 2010 7:03 pm

I think a point and click adventure mini-game would be suited to dragon slaying.
You have a set amount of time (depending on your and the dragons levels) and you must find the items required to slay the dragon. Different dragons will require different items. For instance, an ice dragon will be beaten with fire, so you need to find the unlit candle. But you also need to find the matches to light the candle. If the dragon breathes fire, all you need is water based items.
Both will require a delivery system. This will be common to all dragon mini-games. I figure a glass-tipped arrow (the glass from an alembic) filled with the dragons counter element can be fired from a bow. Then a cutscene plays if you beat the timer. If you don't beat the time, you have a second chance (only 10 seconds) to beat it. If you beat it in this second chance time frame, the quest you're on will be altered in a negative way (lower gold reward, less experience etc.).

That is how dragons should be dealt with.

Lol seriously?


This is/was a challenge to the developers I'm sure(if it wasn't they didn't do it right) If I was doing it I would have them fight both in the air and on the ground. While in the air they would swoop down from a random direction and basically try to tackle you then go up into the air, while you could be: shooting arrows or spells at it, or waiting patiently for the dragon to swoop down and make a pass while you carefully dodge and slice/whack at it while it zooms past you. It would also shoot fireballs at you from time to time(not ones that hit the ground and disappear, like spells from past games, but ones that hit the ground and start a small fire that stays lit for at least a few seconds) After it gets tired of flying/swooping it will land and with the fury of 10000 deprived skooma addicts throw its arsenal of attacks at you(claw, bite, fire, etc) If you take too long it will get impatient and fly up and and repeat the steps.

That sounds pretty dynamic imo and a fairly easy concept, that would probably be the easiest of possible dynamic solutions.
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Inol Wakhid
 
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Post » Wed Dec 15, 2010 2:11 am

There will be probably some 'weak spots' on his body that you have to strike, or certain moments when the dragon is more vulnerable.
Somehow I doubt it'll be an ordinary fight, with the only thing making it interesting being a big life bar or powerful attacks. There'll probably be some interesting stuff going on, like you having to use your Thu'um abilities in a certain way, using special kinds of weapons and attacking at precise moments.
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Sun of Sammy
 
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Post » Wed Dec 15, 2010 2:47 am

you don't defeat the dragons you sing a song and fall in love (Never tear us apart by INXS) but back on topic I would assume that their going to be brutal if you don't utilize your dragon speeches but at the moment regarding dragons all I'm hoping for is that they have good animations
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ladyflames
 
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Post » Wed Dec 15, 2010 12:29 am

you don't defeat the dragons you sing a song and fall in love (Never tear us apart by INXS) but back on topic I would assume that their going to be brutal if you don't utilize your dragon speeches but at the moment regarding dragons all I'm hoping for is that they have good animations

Of course not, how could you ever kill Sean Connery...
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Kelvin Diaz
 
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Post » Tue Dec 14, 2010 2:37 pm

I do hope the fights will be challenging. Very challenging.
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Arrogant SId
 
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Post » Tue Dec 14, 2010 5:27 pm

I do hope there are some gnarly dragon lairs, filled to the brim with the beasts so that only a more leveled character could soldier through it and find some crazy artifact at the end.

Like Angband
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Austin England
 
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