So how the Hell do Stimpacks work on Nick?

Post » Fri Dec 11, 2015 5:20 pm

He's a Synth, and not one of the "Human" ones, Yet he still sits and drinks from glasses. Also I have a clip of him on my ps4 huffing Jet. I'll upload it soon.

#Nickthejethead

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luis dejesus
 
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Post » Fri Dec 11, 2015 11:06 am

It might be that he is like Data, from Stark Trek: Next gen, he can do that, even if it has little to know effect on him. As for stimpacks, it is called Gameplay and Story segregation, to make it so Nick does not have some horrible disadvantage to using him as a Partner.

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saxon
 
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Post » Fri Dec 11, 2015 10:53 pm

"It just works."

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Lexy Corpsey
 
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Post » Fri Dec 11, 2015 2:25 pm

That's called immersion breaking.

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Claire Mclaughlin
 
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Post » Sat Dec 12, 2015 1:37 am


He has skin. He's just a Gen 3 that's missing some parts, honestly.
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Christina Trayler
 
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Post » Sat Dec 12, 2015 1:28 am

The stimpacks lubricate him, and help to dislodge the rust in his joints that builds up from all that drinking. But mostly they heal the hamster that provides his backup power by running, running, running endlessly in the little wheel in his chest.

The jet's just for show, and perhaps to mess with people's heads a bit :).

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Hearts
 
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Post » Fri Dec 11, 2015 3:58 pm

Then let that be a disadvantage. This is what I was talkinjg about in another thread. They have made all the characters "universal" You don't have to make any hard choices in character makeup or in compaigns. RPG is taking a serious hit in this game.

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Ash
 
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Post » Fri Dec 11, 2015 10:18 pm

no, it is called Gameplay and story segregation, EVERY game has it. It is for the same reason that you can fix Power armor with some lighters and it works exactly the same.

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Sammi Jones
 
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Post » Fri Dec 11, 2015 11:44 am

then few to no one would bother using him, and there would be zero mechanical reason to, and then you would have almost everyone complain about it and one of the top mods would be the ability to heal him with stimpacks.

HAving with immune to stimpacks with no other way to heal him is bad game design, giveing him the ability to hack terminals, which is something ONLY he can do, is a unique feature, his personality, is what makes him a unique person.

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Beulah Bell
 
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Post » Fri Dec 11, 2015 5:03 pm

No you're breaking down the lighters for their metal and oil. That's just logic. Other things in the game are just huge oversights.

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SHAWNNA-KAY
 
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Post » Fri Dec 11, 2015 5:46 pm

On the other hand, Codsworth can't use stimpacks, and that doesn't seem to make him useless. Less useful, possibly, but surely it wouldn't be hard for Bethesda to build a companion that lasted longer in a fight than a human, but to compensate couldn't be brought back into it once they were down.

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Victor Oropeza
 
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Post » Fri Dec 11, 2015 3:07 pm

Some characters can pick locks, some can hack terminals. As with any good RPG you should have choices to make, take guy A and he is good at something and bad at another. Take guy B and he is the opposite. Dumbing down the Character creation and stats by making any character able to do anything, by Universalizing all NPC, by making any real game choices near meaningless does not only take away RPG aspects of the game but sure does not give me any incentive to play through the game a second time.

Oh well not surprised, they started this process in the Daggerfall series as well, trying to appeal to a wider game playing base is just screwing up what they used to be good at and why I play their games.

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Erin S
 
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Post » Fri Dec 11, 2015 4:25 pm

At least Codsworth can cut off ghoul limbs.

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Yung Prince
 
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Post » Fri Dec 11, 2015 7:02 pm

Or just an oversight, or a not particularly good decision?

Why does does everything have to be labelled dumbing down?

They seem to have done a much better job on companions than in previous games.

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Alexander Lee
 
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Post » Sat Dec 12, 2015 12:38 am

He's not a robot, he's a synth. After gen 1 they range from largely to entirely organic.

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Trey Johnson
 
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Post » Fri Dec 11, 2015 11:49 pm

Well Nick wants to try out something new once in a while, Hancock probably encouraged him to try though.

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Kirsty Wood
 
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Post » Fri Dec 11, 2015 11:56 pm

Stimpaks are fortified with Vitamin Nanite.

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Everardo Montano
 
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Post » Fri Dec 11, 2015 1:17 pm

Magic of games.

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Sweets Sweets
 
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Post » Fri Dec 11, 2015 7:20 pm

For the same reason they work on ED-E in New Vegas. They just do.

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Vincent Joe
 
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Post » Fri Dec 11, 2015 9:26 am

Reason #1: “It just works.” - Todd Howard

Reason #2: Story vs. Gameplay Segregation

Reason #3: The stimpacks for Nick actually serve as oil/his way of quickly repairing himself.
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Lil'.KiiDD
 
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Post » Fri Dec 11, 2015 10:40 pm

Reason 4: SCIENCE!!!

...It worked for fancy lads snake cakes and Salisbury steak.

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Jerry Cox
 
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Post » Sat Dec 12, 2015 1:12 am

Yup. If I can stimpack a robot, then I can stimpack Nick. Why?

"BECAUSE REASONS!" -Mister Torgue High-Five Flexington

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Haley Merkley
 
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Post » Sat Dec 12, 2015 12:12 am

Better question. How the hell did they work on ED-E?
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Rachel Hall
 
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Post » Fri Dec 11, 2015 10:30 pm

So... a couple of small lighters can be scavenged for enough metal to fix a piece of power armor? I fixed a nearly broken T-51b chest piece with four lighters (for four steel ingots). Logic dictates that four lighters that we see in the game, will not produce 4 steel ingots, much less even one ingot.

That's the point PK was trying to make.

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Ebony Lawson
 
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