» Sat Aug 01, 2009 10:26 pm
I enjoy the game but I definitely feel that that all the automatic weapons kill way too fast in my opinion. Maximum armor barely does anything to deflecting bullets. Headshots are way too easy and random. I also believe that they changed the shooting mechanics from the beta concerning ADS & hitboxes without a shadow of doubt. In the beta, I could turn the tide in a shootout even if whomever got the first shot off but due to the what SEEMS to be nerfed armor, quick kill times and buffed weapons, can't pull the rabbit out of the hat for that trick as much anymore. From my experience, the game is more about I see you first so your dead now. I said it before and I'll say it again, the scales a bit too much on the Call of Duty end right now instead of needing to be a couple of nudges on the Halo end concerning damage/health. I believe they nailed the perfect feel between both ends of the spectrum in the 2nd demo but right now it's a bit on the,"Wow, that spray of random bullets just killed me now." side right now. My opinion might change the more I play, but I highly doubt it.
Now I haven't played Crysis 2 yet. Played the demo, and I'm currently waiting for feedback on a friend before I buy a copy.
I would rather have the game more to the BC2/CoD side. That's honestly what I'm on the fence about, I don't want C2 to be to Halo-esque. I haven't played Halo since Halo 2 because more RL type FPS started coming out. IMO when people start getting to much health/armor, the game is going to become to dependant on the loadout of your class. The loadout should assist your play style, but the player's skill should ultimately decide who gets the kill.