How is there no double action mod for the revolvers?

Post » Fri Dec 11, 2015 7:55 am

I mean seriously. The game even makes you wait until gun nut rank 3 before you can build a .38 receiver, and even that doesn't have a better rate of fire in exchange for reduced damage.

Also how does a .44 do more damage than a .45?

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Jessie
 
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Post » Thu Dec 10, 2015 8:01 pm

The game not right on it states like legend gun do more then the gun you add on
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carly mcdonough
 
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Post » Thu Dec 10, 2015 10:27 pm

And it doesn't even have glow sights, which the pipe revolver does.

The game is filled with puzzles such as this.

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Riky Carrasco
 
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Post » Fri Dec 11, 2015 6:18 am

at least the .44 is very good. especially kellog's with luck/agi build.

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Nick Swan
 
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Post » Fri Dec 11, 2015 10:43 am

FTFY.

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Shianne Donato
 
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Post » Fri Dec 11, 2015 10:35 am

ugh vats can shove it. Give us back rng criticals.

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Horror- Puppe
 
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Post » Thu Dec 10, 2015 11:47 pm

Because its meant to be the quality over quantity option, as far as none auto pistols go.
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Elizabeth Davis
 
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Post » Thu Dec 10, 2015 7:57 pm

Personally I think that "tactical" sight is just God-awful aesthetically. It's a shame how much your accuracy is penalized by not using it.

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Louise
 
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Post » Thu Dec 10, 2015 11:31 pm


Mmm I miss the chines ak or what ever gun that was
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Lizzie
 
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Post » Thu Dec 10, 2015 7:14 pm

I think so too. And it makes zero sense for there to be less sighted accuracy with iron sights. It's intrinsically more difficult to aim with iron sights versus reflex sights; we don't need an accuracy penalty on top of that.

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biiibi
 
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Post » Thu Dec 10, 2015 8:24 pm

You'd think we could at least get a laser sight mod like the one from NONV. man that thing looked cool as F

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Sweets Sweets
 
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Post » Thu Dec 10, 2015 10:53 pm

.44 Magnum has a higher muzzle energy and faster than .45 ACP. Taking the same MFG, Speer Gold Dot hollow points as a comparison the .44 with a 210 grain bullet weight has a muzzle energy of 980 ft. lbs. at 1450 feet per second. The .45 ACP with a 230 grain bullet is coming in at 404 ft. lbs. at 805 feet per second.

The highest energy .45 I could find does 700 ft. lbs. at the muzzle at 1650 FPS while on the other hand .44 can do 1649 ft. lbs. at 1478 FPS. The .44 Magnum is no joke of a round, don't get hung up on the diameter of the bullet, the .44 has a much larger casing which equals more powder which equals much higher energies. A lot of Alaskan hunters carry the .44 in case of Grizzly attacks which is saying something.

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Aliish Sheldonn
 
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Post » Thu Dec 10, 2015 9:13 pm

A .44 magnum has about double the muzzle energy ("damage" in video game terms) as a .45 ACP and about 1.5x as a .45 Colt when fired from similar guns. That part, at least, makes sense.

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FoReVeR_Me_N
 
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Post » Thu Dec 10, 2015 8:04 pm

I love the look of the Reflex Sights, but yeah I wish there were Laser Sights in this game. And I mean real laser sights, where I can see the dot on my enemy, not just a rinky-dink laser poking out of my gun like the mods in Fallout 3.

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Justin Hankins
 
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Post » Thu Dec 10, 2015 7:29 pm

Yea But .45 and .50 hand cannons/magnums do way more damage, and since there isn't a variation of ammunition types APC Hollow tip rounds and SWC in 4 like FONV it makes no sense. Look at the Revolvers in New Vegas, the Ranger Sequoia uses .45 - .70 Govt. Rounds and is the most powerful one handed weapon in the game, even when not using hand loaded ammunition.

Hell the .44 is even more powerful than a .308 conversion pipe revolver pistol. It's just stupid.

http://3.bp.blogspot.com/-ZQXx7v2ee58/VVpdJfqYxrI/AAAAAAAADjo/pHfsAbGEedI/s1600/45-70%2Bcompare.jpg





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sunny lovett
 
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Post » Fri Dec 11, 2015 5:19 am

At least in FONV you could see the laser beam.

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STEVI INQUE
 
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Post » Fri Dec 11, 2015 4:57 am

exactly this ^
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Enny Labinjo
 
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Post » Fri Dec 11, 2015 10:24 am

As said, the delivered energy of a .44 magnum is incredible. Put a .45 ACP and .44 mag round next to one another, and you'll immediately see why. Diameter means nothing in this case, especially the .100 difference. I love the .45 ACP, don't get me wrong, since it is designed as a magazine fed combat round designed for the 1911...talk about stopping power...it will knock the intended target ass over teacups. An ultra effective pistol and SMG combat round; combat proven. But the .44 mag is in a league of it's own, designed with a rim to be fired by a revolver, and it is a 'stop a grizzly bear' round, as has been said. Look up the Ruger Alaskan sometime. Yeah, it's pretty much the preeminent, I have to stop you within 5 yards, 9-1-1 call.

Now chambering a supposed battle rifle in a short distance, low velocity .45 round....zero sense. I mean...ZERO. SMG = Good to go; Battle rifle = Zero sense. There's a lot of head scratchers in this game.
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Amysaurusrex
 
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Post » Thu Dec 10, 2015 11:38 pm

Who said anything about .45 APC though. There are no specific variations of ammunition in the game. That argument holds no weight.

1,600 ft/s (490 m/s) 1,307 ft·lbf (1,772 J)

That is a value for a .45 I found.

Now if you go into .45-70 govt rounds like the sequoia uses in NV you get these numbers.

1,597 ft/s (487 m/s) 1,699 ft·lbf (2,304 J) 405 (Trapdoor) Lead FN 1,394 ft/s (425 m/s) 1,748 ft·lbf (2,370 J) 300 (Standard) JHP 2,069 ft/s (631 m/s) 2,852 ft·lbf (3,867 J) 300 (Strong) JHP 2,275 ft/s (693 m/s) 3,449 ft·lbf (4,676 J)
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Céline Rémy
 
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Post » Fri Dec 11, 2015 9:19 am


Eliminating ammo types was either a big oversight, or a poor mechanical design decision. It was bad enough that we lost handloading, as it would have really fit well into this game, but to nix ammo types altogether...again, just head scratching.

Yes, I miss my SWCs. I didn't need to carry all that much ammo, and there was that certain satisfaction of taking the time to learn and use a system that delivered an observable advantage.
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gemma
 
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Post » Fri Dec 11, 2015 9:24 am

.45 ACP is the most common .45-caliber round by a country mile, and one of the most common handgun rounds available. Everything from 1911s to early tommy guns to modern automatics have been chambered for it. Odds are pretty good that the .45 round in Fallout 4 is supposed to be a .45 ACP.

The .45-70 is a rifle round, so odds are the energy figures you found for that were measured in a full-length rifle. Longer barrel = more velocity = more energy. Wikipedia's stated energies for .45 ACP were measured in a 5" barrel, energies for .45 Colt and .44 magnum in 7.5" barrels, and energies for the .45-70 in 24" barrels. Fired from a pistol, I'd wager even the modern .45-70 rounds wouldn't be much higher than a .44 magnum.

If you're interested, http://www.ballisticsbytheinch.com/calibers.html has some neat info. Used it a lot when I was trying to get New Vegas' damage to be a little more representative of the real world.

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Julie Serebrekoff
 
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Post » Fri Dec 11, 2015 1:03 am

I wish they allowed both :(

I think the only weapons that do better outside vats are the cheese explosive/wounding automatics and shotguns.

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Prue
 
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