How do we think companions will be handled in Fallout 4

Post » Thu Nov 26, 2015 6:09 pm

Yes, really.
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Alisia Lisha
 
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Post » Thu Nov 26, 2015 6:43 am

I want the FONV experience, but that was an Obsidian production, so I would expect FO4 to sit somewhere between FO3 and FONV in terms of engine/gameplay/story - learning from FONV and its success, but not moving on past it.

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Ruben Bernal
 
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Post » Thu Nov 26, 2015 9:01 am

I assume he means she had depth and lots of polish to her, not neccesarily that she was a work of art that should win awards for great writing. I hated her writing personally, but you do have to acknowledge that she did have depth and detail to her.

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Benito Martinez
 
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Post » Thu Nov 26, 2015 6:26 pm

I'm hoping, praying, wishing that the companions get the New Vegas treatment... anything less would be very disappointing.

Serana wasn't too bad, she just annoyed me with rezzing the dead. I killed them often, because I thought there was another draugr in the room LOL But then again, she wasn't a regular companion, she was the main protagonist in a DLC, so she better had some depth to her.

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Jeremy Kenney
 
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Post » Thu Nov 26, 2015 1:19 pm

Of course companions done like in New Vegas would be preferable. But I'm betting on something closer to Fallout 3/Skyrim.
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Jesus Duran
 
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Post » Thu Nov 26, 2015 9:01 pm

The reason I didn't include Serena in to my considerations when making the Skyrim poll option is that as mentioned above she was a DLC main character and not a regular companion, so it wouldn't make any sense for her to be a shallow character. I'm torn between the functional New Vegas wheel system for companion interaction or a more realistic text/speech system.

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Lew.p
 
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Post » Thu Nov 26, 2015 7:54 am

I'm gonna say it's gonna be like skyrim a. I want it to be like fonv, but tbh say what u will but ever since kirkbride left, writing hasn't ever been their strength. They like to give us a tiny bit of info on said characters and let us head cannon what we want. That's my expectation of how companions, factions, and quests will be like.
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scorpion972
 
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Post » Thu Nov 26, 2015 5:32 am

I expect the answer most accurate answer will be "poorly." Bethesda has never been good at handeling companions. I HOPE for fully fleshed out flawed people but I don't expect this will be the case.

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BlackaneseB
 
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Post » Thu Nov 26, 2015 5:24 pm

I do not anticipate, by default, the companions will be handled very well. They are most likely going to be foot soldiers and pack mules like in other Bethesda titles. I'd prefer them to be like the companions in FNV.

However, it's just as likely the modding community will present at least 1 or 2 fleshed out, well-developed companions if Fallout 4's are lack-luster.

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Emzy Baby!
 
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Post » Thu Nov 26, 2015 5:29 pm

I remember when Skyrim came out, a little after release Todd Howard said something along the lines of he was surprised how attached people got to their followers and they didn't expect it. So for Fallout 4 i'm expecting a massive improvement and focus on followers.
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Jessica Nash
 
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Post » Thu Nov 26, 2015 7:12 am


That, or they could see how popular characters like Lydia are and try to replicate them; making more dumb characters because people found it funny.
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Life long Observer
 
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Post » Thu Nov 26, 2015 5:47 am

Hopefully it's like New Vegas. I never cared for my followers in FO3 and Skyrim outside of Serena

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Killah Bee
 
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Post » Thu Nov 26, 2015 7:25 pm

They did make Lydia a marriage option in Skyrim with patches so I think that could be an indication that they may go that route. Having more in depth companions.

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Angel Torres
 
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Post » Thu Nov 26, 2015 3:47 pm

How do i want them handled? Like in New Vegas.

How i think they will be handled? Like in any other Bethesda games ;(

I played Morrowind, Oblivion,Skyrim and Fallout 3 but i do not recall any interesting companions from these games. (in Morrowind and Oblivion i do not recall any companions at all, i think there were none)

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Stephani Silva
 
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Post » Thu Nov 26, 2015 12:26 pm

Hopefully Like New Vegas, but if not at least Serana level, but we might end up with Lydia level!.

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Jennifer May
 
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Post » Thu Nov 26, 2015 7:00 am

A companion system with the depth and mechanics of New Vegas would be welcome and I'll be optimistic here and say that what we get will be something similar to that system or at least a passing attempt at it. As was said in an earlier post, they've no doubt taken notice of how well regarded FNV's companions and system is considered the gold standard for their games to this point and will most likely try to replicate it. Successfully or not, only playing the game will tell us for sure.

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Julie Ann
 
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