How do we think companions will be handled in Fallout 4

Post » Thu Nov 26, 2015 7:04 am

How do you guys think that Bethesda are going handle companions in this game and if there will be a companion system?
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Sandeep Khatkar
 
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Post » Thu Nov 26, 2015 7:32 am

I doubt they'll be given the New Vegas treatment. Bethesda will probably focus on other things. I just really hope it isn't as bad as Skyrim. Fallout 3 would be fine with me.
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Iain Lamb
 
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Post » Thu Nov 26, 2015 8:11 pm

That's what I thought. I would be happy with having maybe 2-3 companions that were fully fleshed out like New Vegas followed by a rabble of mercenaries that can be picked up from bars around Boston like Skyrim (without the Boston part). Fallout 3 would probably be the best compromise between the two systems. Even though I think it will be like Skyrim I hope we at least get something akin to how Fawkes was in Fallout 3.

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Isabella X
 
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Post » Thu Nov 26, 2015 4:55 pm

I voted the new vegas route because I have hope

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Amy Cooper
 
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Post » Thu Nov 26, 2015 4:23 pm

I feel like companion amounts should be bigger and the difficulty should take that into account. Also should have companion command hot keys like in mass effect or ghost recon. You shouldn't have speak to them face to face to make them do a Action. They should also be able to heal you as well.
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BRIANNA
 
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Post » Thu Nov 26, 2015 7:51 am

There was a mod I played in fallout 3 after finding it by accident, which alowed you to recruit a number of people based on your charisma. It didnt work very well but the idea was solid. I want companions in Fallout 4 but i dont want to be restricted to one human. I should be able to take anyone who appeals to me.

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sally coker
 
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Post » Thu Nov 26, 2015 11:30 am

As much as I would prefer they be like Fallout New Vegas, they will most likely be the shallow pack mules they were in Skyrim.

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CHARLODDE
 
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Post » Thu Nov 26, 2015 6:18 am

I feel like Skyrim's system would work nicely for Fallout if they included karma requirements (and maybe Charisma checks); it was nice to have a wide selection of followers, even if they weren't as fleshed out. Didn't feel like they were as integral a part of the game, but they did feel more like part of the world.

At the very least, I want to be able to do as much with followers as I could in Skyrim, like recruiting them into a faction or hiring them as a steward/guard/whatever for my home.

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Amelia Pritchard
 
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Post » Thu Nov 26, 2015 6:12 am

Just do it how FONV did it, I want my companions to be people who are interesting and have stories.

I don't need 20+ named NPCs with recycled dialogue ty.

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Eileen Collinson
 
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Post » Thu Nov 26, 2015 7:36 pm

Well how I think they'll be handled and how I want them to be handled are two different things. I'd like them to be like New Vegas. But I assume they'll be more like FO3.
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Kaylee Campbell
 
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Post » Thu Nov 26, 2015 9:50 pm

I HOPE they're like the New Vegas companions but considering this is Bethesda they'll likely be as shallow as Fallout 3 companions or even worse, Skyrim companions.

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kristy dunn
 
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Post » Thu Nov 26, 2015 7:28 pm

lol Fallout 3's companions are not that much deeper than Skyrim's.

I don't know what I expect, but if they aren't at least as good as the New Vegas ones, they might as well be unnamed NPCs.

Edit: Actually Skyrim did have a few companions that seemed to have more personality than ANY in Fallout 3.
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Poetic Vice
 
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Post » Thu Nov 26, 2015 10:45 am

Exactly. I actually found some of Skyrim's companions to be deeper. Like Jerrico, Charon, and Sergeant RL-3. They were all so flat.
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Eileen Müller
 
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Post » Thu Nov 26, 2015 6:19 am

I'm expecting a Skyrim type deal where there are a bunch of companions but none of them have proper backstories. And if there's a marriage/romance thing it will be a case of "you did a pointless chore for me, I love you!"

And then there'll be a DLC where an NPC becomes your companion whether you want them or not and they have a big backstory.

What we really need is literal pack brahmins, only with mounted turrets.

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Rachel Eloise Getoutofmyface
 
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Post » Thu Nov 26, 2015 5:23 pm

I would like a mix of skyrim and NV. have a few prominent companions, but also a good number of less prominent ones. it would be great if they found a way to make having multiple companions work with out them getting in the way all the time.

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Josh Lozier
 
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Post » Thu Nov 26, 2015 6:33 pm

why isn't there a "all of above" answer?

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chloe hampson
 
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Post » Thu Nov 26, 2015 11:57 am

Gut Feeling, I'm 99.9% sure that the interface for companions in New Vegas will probably be used. I could be dead wrong and it's like Skyrim but that interface of New Vegas is really nice.

I think it's going to be a mix of Skyrim and New Vegas.

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jess hughes
 
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Post » Thu Nov 26, 2015 2:19 pm

Serana wasn't to bad of a companion. Se wasn't the greatest follower ever, but there was at least an effort put into creating her. Get a few like that in FO4 and I'd be pretty content.

Truth be told, as I'll be on the pc this is one of my lesser concerns. There are soooo many companion mods out there that it's relatively easy enough to skim the top and pick out a few really great ones.

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Emily Graham
 
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Post » Thu Nov 26, 2015 9:19 pm


Updated the poll!
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Sista Sila
 
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Post » Thu Nov 26, 2015 1:24 pm

I'm typically pessimistic and cynical by default, because I know better than to get my hopes up only to watch them get shattered later when none of my expectations are fulfilled.

This though?

Is there anyone here who would disagree that New Vegas handled companions best?

This I consider so overwhelmingly obvious that Bethesda couldn't possibly overlook this, fail to recognize it and not follow suit with the style of companions seen in New Vegas. If they kept Skyrim's companion style or the like, I'd be nothing short of astonished and speechless.

Will they be as well-written? Perhaps not, but I would consider it realistic to expect companions to have the same degree of depth, AKA they each have some backstories to them and a personal quest, regardless of how poorly the backstory and quest may be written.

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Steven Nicholson
 
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Post » Thu Nov 26, 2015 5:21 am

More is not better, quality over quantity like New Vegas.
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Mandy Muir
 
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Post » Thu Nov 26, 2015 8:15 pm

Pretty sure they'll have fleshed out companions this time round, whether they'll be any good is another question.

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Milagros Osorio
 
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Post » Thu Nov 26, 2015 1:23 pm

Probably like Skyrim. As in: slight combat aid and pack muling, and generally being in the way.

Should be more like New Vegas, though.

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brian adkins
 
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Post » Thu Nov 26, 2015 6:09 pm

Hard to tell at this point: I'm expecting the usual generic Bethesda companions but Dawnguard showed that they are capable of making Obsidian-caliber companions.
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Ricky Meehan
 
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Post » Thu Nov 26, 2015 4:56 pm

Serana? Really? :bonk:

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Kahli St Dennis
 
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