could get an easier start by picking a race and a class which matches it when it comes to racial attributes and strenghts,to go with that a birthsign (bs) that goes with it.
no point in thinking end game-builds if players quit after a little while when their char is a tad hard to play with in the beginning,meaning get the bonuses available.
fighter with lady bs,dunmer and longsword,destruction and marksman for the offensive would be a decent enough example,dunmer has bonuses for all 3 skills,pick strenght and willpower or agility as favoured attribute adds some more and there you have a swordswinging spellcasting character almost decent from level 1.
mage,breton with the mage bs,favoured attributes intelligence and willpower and skills to go with it in major/minor,might put in athletics in major/minor since close contact is bad for you
would work fine mage-wise but will need training in endurance-skills all the way to compensate the very low starter health.
the point is,some races is better at magic,others at fighting or sneaking around,a lot easier at the beginning to go with that flow,iirc it is descriptions in chargen for a lot of it.
also there is other more efficient builds of combos but they might be harder,thought easy here,meaning khajiit is better used as sneaks/thieves and such.