How do I use modders resources in the CS?

Post » Thu Jan 06, 2011 4:31 pm

I found some intresting modders resources recently that I decided to use in a new home for my character. I'm unsure how to place them in the CS though and the topics I could find in the fourm were a little vague. I placed them in my Data folder but I'm not very sure where to go from there. Three have no esp and two do, so the instructions for both kinds will probably be beneficial. Any help is appreciated.
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Cesar Gomez
 
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Post » Thu Jan 06, 2011 5:26 pm

Like the name implies, modders resources are merely resources, you use them in CS depending on what it is.
Forexample: meshes, you simply either put them in the world, or if its an equippable, create a weapon/armor/clothing out of it
I gotta go now, but that's the general idea, make of it what it's supposed to be doing
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Crystal Clarke
 
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Post » Thu Jan 06, 2011 2:38 pm

If there's no esp, then you just have meshes and textures. The easiest way to create an item using them is to select something similar from the vanilla game, and edit it. Give it a new name (do that first as a precaution) and change the model reference to the one in the resource mod's meshes folder. The mesh (.nif file) contains the link to the texture, so there's nothing to do for that, but you may have an icon supplied as well, which will be in the textures folder.

In some cases, the objects may have scripts on them that you need to copy into your own mod. In that case, there will be an esp and should be something in the readme file to tell you how to copy and edit those. You usually have to load the mod's esp as well as your own into the CS so you can transfer items between them. My own http://www.tesnexus.com/downloads/file.php?id=32573 is an example of that, and you might find the instructions in that useful, even if you don't use the candle itself!

In between, you'll have items with an esp that's just there so you can test out the items before you use them. Often the esp places an instance of each item in the testing hall (or a room off it) and you can go there and take a look. In those cases the esp isn't needed to use the resource, and you treat it like the first case.
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casey macmillan
 
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Post » Thu Jan 06, 2011 7:38 am

Try a simple resource and if you get stuck, shout up. I will talk you through it.
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Davorah Katz
 
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Post » Thu Jan 06, 2011 8:55 pm

Thanks for the help guys, I appreciate it. I got them working now (except for one, but it appears to be packaged wrong) and I must admit when I checked ingame they were better than the screen shots that I had seen.
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Josh Dagreat
 
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