How well can my PC run Oblivion ?

Post » Thu May 03, 2012 9:33 pm

Hello,new guy here :o
Ok so I know I should check the requirements instead of posting a topic about if I can run oblivion or not...I actually did but I'm not really sure if I can run it or not.
Specs:
Intel Celeron 3.06Ghz(I can OC if its REALLY necessary)
2GB RAM(256MB shared memory for the integrated GPU).
Nvidia GeForce 7050/nforce 610i 512MB

I know its crappy but I'm getting a gaming laptop next summer so I don't wanna waste any money on this PC.
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Tyrel
 
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Post » Thu May 03, 2012 6:49 pm

A Celeron is pretty awful, but for Oblivion, the cheap onboard video is the worst part. It would only be able to CRAWL in the game.
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Luis Longoria
 
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Post » Thu May 03, 2012 4:39 pm

you should be able to get decent quality with your hw. i haven't gone back to oblivion for some time now, but i wanted to know if any plugins or unofficial speed patches had been released by the community.
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Cathrine Jack
 
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Post » Thu May 03, 2012 11:42 pm

That onboard chip amounts to only half of a really poor source for the design: it's based on the 6200, which needed the first patch's change to super ultra low quality before the game would even creep on its belly with that awful POS origin chip.
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Dan Endacott
 
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Post » Thu May 03, 2012 6:33 pm

you should be able to get decent quality with your hw. i haven't gone back to oblivion for some time now, but i wanted to know if any plugins or unofficial speed patches had been released by the community.
Off the top of my head, I can think of two possible utilities you might not be familiar with. First, Oblivion Stutter Remover. For a great many people it does what it says. Maybe not totally remove stutters but certainly reduce a great many of them to ignorable levels. Much depends on your hardware and how well it works with OSR heap replacement. I notice a marked improvement with it installed. Second, lots of folk use PyFFi to optimize meshes. This can net improvements too. Sometimes a particualr mesh doesn't take to optimization and causes trouble... but in those few instances you can always revert to backed up originals.

Oh yeah, and stuff like LowPoly Grass and its mimicers.

-Decrepit-
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Genocidal Cry
 
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Post » Thu May 03, 2012 8:58 am

@_@ Repulsive answers.
I'll ask it in a different way
Should I buy Oblivion if I got the specs mentioned ? Yes I know if it didn't run well,I can run it on the laptop I'm getting next summer but I want something to play THESE DAYS.
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OnlyDumazzapplyhere
 
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Post » Thu May 03, 2012 11:55 am

The Geforce 6n00 cards all had difficulty with pixel shader functions. The 6200, 6100, 6150, 7050, 7100, and 7150 were all the worst such available, and slowest. Very commonly, they all turned cloudy skies into checkerboards, water surfaces into wet concrete, and other equally ugly failures. If that sounds interesting, then you have to find mods to get the frame rates out of the 2-5 FPS range (OK, before anyone wants to pick at nits, the complete, actual CARD that came along first was the plain 6200, closely related to the 6600, and not quite so horrible, but that was very quickly replaced by the 6200A version, only about half as good as the original).

The various IGPs are all related to the 6200A, not to the injitial 6200/6600 design, and if they are about half as good as the 6200A, that makes them 25% as good as the starting 6200.
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Mark Churchman
 
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Post » Thu May 03, 2012 7:29 am

lots of folk use PyFFi to optimize meshes.

-Decrepit-

so i've been looking into pyffi, there seem to be 2 ways of going about creating the optimized Meshes BSA file - one is using pyffi to optimize the extracted nifs then to repack them, the other is to patch the nifs (this method is said to be a lot faster than doing the very cpu-intensive optimize) but there seems to be no ready-made patch package for the GOTY version which is the one i am playing. i am currently running pyffi on the nifs but it seems to be taking its time and my dual-core cpu usage is at 100%. anyone have the GOTY pyffi patch?
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Deon Knight
 
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Post » Thu May 03, 2012 3:15 pm

Well I'll just get Oblivion and if I had any problems in running it,I'll get oldblivion but I don't think I'll need it.I can run BF2,BF2142,COD4MW,FEAR1 in medium settings(except BF2&FEAR1 which I can run on high settings).COD 4 needs a 7800GT(recommended) or a 6800(minimum) while Oblivion needs a 6800GS(recommended) or a GeForce 7500(minimum).I'll get it and say how it performs.
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Stace
 
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Post » Thu May 03, 2012 1:48 pm

Oldblivion was intended for cards unable to handle any Dx9 textures at all, or that were so bad at it, they might as well not have tried (GF4s and older, FXes, and Radeon 9250s or older). The onboard derivations from the 6200A have Dx9, but no speed, no bandwidth, no VRAM of their own. There was a special Ultra Low Quality setting invented especially for the 6200 / 6600 and high end FXes in the first patch.
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Justin Hankins
 
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Post » Thu May 03, 2012 8:38 am

I set the textures on max in COD4 & BF2..and they run fine.

Edit:Oh and btw,a couple days ago I changed the amount of shared memory for the GPU to 64MB instead of 256MB....I couldn't even run BF2 on lowest settings but when I changed it,I'm able to run it on highest settings @ 1024res(my monitor supports up to 1366x768).
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Ron
 
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Post » Thu May 03, 2012 4:57 pm

Got the game a couple hours ago...It fared pretty well at 800x600 with medium texture quality and most of features like shadows and grass disabled.I didn't try to increase the quality,might try to do that but what actually matters is that its playable !;-)
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El Khatiri
 
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