» Thu Aug 20, 2009 2:21 am
If you want to pose a character in Blender, just for a simple screenshot, you must first import the animation skeleton. No actual animation file is needed, I guess, if you're not bringing it back into the game. Second, you'll have to import each individual body part into the same scene with the skeleton. So you'll need the chest, greaves, any arm or leg pieces under the armor, etc.. The third step is complicated: You'll have to rig the meshes onto the skeleton with weight painting. Once all the parts are weighted, you'll be able to pose the character by manipulating the bones. Then just set up a background color, a light to illuminate the meshes, and a camera. It'll look different than if you posed it in Morrowind, though, the lighting is much different in Blender than in the MW engine.
OR, I suppose you could convert each body part mesh into a static object and pose it in the Construction Set, following redwoodtreesprite's suggestion of a blank room.. :shrug: Then it'd look consistent with Morrowind.