How Were Your Predictions for F4?

Post » Tue Dec 01, 2015 5:28 pm

We've been speculating about this game for years. There's still a metric ton of stuff we don't know but I think we have a grasp on the basics.

So how were your predictions, speculations and guesses?

I (and 11 million others) guessed Boston.

I also speculated there might be a pre-war opening and part of creation would be through an interview with Vault-Tec.

How did you all do?

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vanuza
 
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Post » Tue Dec 01, 2015 8:51 am

Well, there was this one idea I had...

EDIT: If you guessed correctly about the Vault-Tec guy then you did better than I did in that regard :)

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Alan Cutler
 
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Post » Tue Dec 01, 2015 10:25 am

I never would have guessed Bethesda would try to become BioWare :(

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Thomas LEON
 
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Post » Tue Dec 01, 2015 5:34 pm

Well my expectations where darn good! I was expecting some sort of settlement system. And I'm glad they made Fallout 4 have a more important crafting system.

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Alex [AK]
 
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Post » Tue Dec 01, 2015 7:20 pm

I didn't really predict much of what we got aside from assuming that the rumors about the setting being Boston were legit. My subconscious, however, did make some predictions, as I had a rather interesting dream about Fallout 4.

My first Fallout 4 dream (dreamt probably a couple of months ago) correctly predicted rain, the presence of the Brotherhood of Steel and Super Mutants (admittedly not much of an achievement to predict), the player character being from a vault, strange weapons (admittedly, my dream only featured one weapon- what appeared to be a 12.7mm SMG modified with a long barrel with a perforated cooling jacket like you'd see on certain old machine guns- but that sounds like the sort of thing we'll have in FO4) but it was certainly as strange as the sorts of combinations we'll be able to make) jetpacks (I think; it's a little fuzzy). Of course, it got several things wrong, however: the setting (St. Louis instead of Boston), the detail of you being the sole survivor of the vault, and the option to switch between first person mode and old-school isometric mode. A broken clock is right twice a day, I suppose.

I also had another dream about Fallout 4, but it involved John Henry Eden (his components salvaged by the Institute and installed to serve them as an android overseer and coordinator) taking over the Institute's androids in the name of the Enclave, Harkness/A3-21 having returned for revenge against them after getting more plastic surgery, and Boston being the site of a major flood immediately after the bombs fell, and I doubt any of that will actually happen.

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Taylor Thompson
 
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Post » Tue Dec 01, 2015 7:23 am

These sound like pretty awesome dreams, if a little disturbing!

Mind you, I remember when I used to play Skyrim so much it got to the point that wherever I went I would be like "oh wow, this looks like Skyrim, and hold on... this looks like Skyrim, and wait... this looks like Skyrim". But I bet we've all done that :bonk:

"Come on November, we know you're in there, stop hiding already!" :fallout:

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Isabella X
 
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Post » Tue Dec 01, 2015 7:42 pm

I didn't think about it having a settlement system like some of the indie games out there, as well as a...jetpack...power (mecha) armor...calling a vertibird...

Even though I liked animals coming from the ground, especially deathclaws. [censored] that's pretty scary.

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John N
 
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Post » Tue Dec 01, 2015 4:05 am

I predicted that they'd announce Fallout 4 in PAX East in Boston and I was wrong. I still think they missed a golden opportunity there.

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Haley Cooper
 
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Post » Tue Dec 01, 2015 8:48 am

Didn't care enough to do any sort of thinking on the matter and wouldn't have cared, as per usual til until release, except for the whole e3 plastering my youtube and then getting mildly curious before watching and hyped after. It's not a fallout/beth bashing thing ... It's a ... hype is a waste of time and energy thing, which I prefer to avoid til release is within grasp. Double entendre... not? intended...

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CHANONE
 
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Post » Tue Dec 01, 2015 8:03 am

Correct:

Enchanced weapon system like the mod (which was rolled into FNV, and then improved by the modder) but with in-game rendering

Boston (foreshadowing in F3)

Androids (again F3)

Vertibird summoning (another good mod)

Armor mechanics (moved to DT/DR)

Still using the same old engine but with Shadows/AO fixed (but this is expected to have a large impact on performance, and that many will turn them down to low and use ENB with SweetFX)

Still using Havok physics engine (shudder)

Rain & Snow (another great mod, with snow being assumed at this point)

Mod tools not being released for 2-3 months after game launch

Not Expecting:

Mods to be allowed onto both consoles! (I cannot imagine the pain of the procedure for this, and also imagine they want you to sign over all rights to the mod, which is probably a deal breaker for most)

The settlement mod to be added or improved upon (resouce collecting and pre-fab construction/palcement including weapons)

Proper destructible environments, not just adding the mod which allowed all items to be destroyed (though I strongly suspect it will only be for a few special building - though I am ready to be pleasantly surprised)

Jetpack (will need to see if good or bad)

An invulnerable dog companion (runs the risk of being quite an immersion breaker if the AI is typical for this engine, where he may detect a much more powerful enemy far away, and kill them before the player can even attack)

Piecemiel Armor (poly hit from modular weapons AND armor is more than I though possible for this war horse of an engine, and is quite impressive, unless only the player get this, and then it will be very immersion breaking)

Cheap surprise spawning where monsters just appear through contrived means (hoping it is a very limited event, as jump scares do not build atmosphere, they just get predictable, tiresome, and usually break immersion as the hole disappears)

Map size to be no larger than Skyrim's (was expecting at least 30% more wasteland to compensate for the elevation that Skyrim had)

I am sure there are a lot more things I was not expecting, and overall it looks good so far. However, we know so little, that does not mean much.

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ashleigh bryden
 
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Post » Tue Dec 01, 2015 2:15 pm

What I expected:

- 2015 release

- Streamlining of stats

- Something akin to hearthfire

- reliance on platitudinous Fallout tropes (BOS, Super mutants, power armor, vaults etc).

- Androids to play a prominent role (I think I'll still be vindicated)

- To be from another Vault

What I didn't expect:

- Voiced protagonist (I wasn't sure)

- the awful dialogue system

- Preset family.

- Mod support on console.

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R.I.p MOmmy
 
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Post » Tue Dec 01, 2015 9:33 am

I always hoped they would - hell, I hoped they'd do it better than Bioware (which - after so many great games - is on the decline IMHO -.-)

Hell, I would have hoped that Skyrim would go in that direction - instead I got a game that (to me!) felt empty...I didn't feel compelled to do anything with it (it bored me!)!

greetings LAX

ps: Now you can crucify me for blasphemy if you wish (I know many of you loved Skyrim), but that game just didn't click (Oblivion worked way better in that regard...I really loved that one!)

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Mistress trades Melissa
 
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Post » Tue Dec 01, 2015 8:17 am

I was honestly expecting this to never come out or be in some sort of development hell for a while so my predictions were nowhere near correct(Not that I'm complaining)

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Tammie Flint
 
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Post » Tue Dec 01, 2015 3:06 am

I will say 50% accurate.....

...when I saw the trailer, I was thinking that the way they have put that power armor was an indication of customizing it, I had a weird felling of a jet pack being introduce in the game with the power armor. Also female protagonist never doubt they will be having those, they always have them. The settlements was the thing that took me by surprised but I had also knew that there will be a crafting system exactly like skyrim. (by the way it looks)

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Joe Alvarado
 
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Post » Tue Dec 01, 2015 6:18 pm

Well, since the extent of my predicting was "Bethesda's going to make Fallout 4! Woohoo!"....

...I guess it's 100%. :tongue:

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Sarah Evason
 
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Post » Tue Dec 01, 2015 7:55 am

The only prediction I had is that they would make a Fallout 4. A no brainer really considering this is a franchise that sells.

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sara OMAR
 
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Post » Tue Dec 01, 2015 4:50 am

The reveal trailer had me a little leery of Bethesda turning into Bioware. I was hoping Fallout 4 would offer something more than Dragon Age Inquisition and The Witcher 3 and I was right.

The weapon / armor crafting and the lovable, goofy ragdoll effects of enemies being blown to smithereens met my expectations. The settlement building and actually climbing into Power Armor instead of wearing it like a Halloween costume surpassed them.

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Maria Garcia
 
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