Will old mods work if changing to 64 bit
Will certain ways of installibg enbs be less complicated?
Will old saves work
How will memory work? If i have 16gb can i add more or it still wont utilize it?
In another thread, Pete Hines is quoted as saying that most mods will be compatible, it's those that require SKSE, etc, that will have to wait for the proper tools to be updated.
Which, to me, is EXCELLENT news.
I am going to hope and pray REALLY hard that the SKSE team will come out with an updated version appropriate to the 64bit flavor, in relatively short order.
majority of mods i use requires skse, skyui and some other tools like skyproc patcher ( dual sheath etc ) and Fnis. Mods will definitely need an update bethesda seems to have made edits to skyrim worldspace too ( new trees, plants, trees etc maybe more we dont know ) so all of the mods that edits worldspace will require an update otherwise we could have old worldspace new worldspace messed up [censored].
Lod's will also have to be regenerated i think and tools like tes5lodgen and dyndolod well i don't know what will happen to them.
It depends on the kinds of updates and modifications were made to the worldspaces. New tree models and textures aren't going to turn Skyrim into the Twilight Zone, but if they added any trees or plants or anything else like that, they may conflict with mod-added objects.
Schlangster has stated he's not interested in converting SkyUI to x64 version. Maybe some other modder will take the project on.
Ouch. Again, that's kind of a deal breaker for me. There's at least half a dozen of those now. I'm not sure I'm going to mess with the 64 bit Skyrim....
That was shared in the mod author section of the NexusMod forums and probably shouldn't have been mentioned here. But it's true.
The problem is that there's a lot of custom code in SKSE added to make SkyUI work. Schlangster was responsible for that code and he has no interest in doing it again for another version of the game. It's also too soon to tell if there would be any other changes needed.
But there is hope. Schlangster isn't closing down the SkyUI project. It's just sleeping for lack of contributing members on the team. There can be a SkyUI update as long as someone else volunteers to do the hard work this time. Given the importance of SkyUI to so many modders it's likely someone with the right skills will step forward. The problem is that those skills are pretty rare and until the new game is actually available we don't know exactly how hard the problem might be. So I doubt anyone will commit to it in the near future.
well that's understandable. redoing from scratch takes lots of work and most importantly time.
Well In that case it looks like I won't even bother to download the 64bit version.
Has it been confirmed that it's gonna be 64 bit? And I'm guessing most .esp plugins would still work?
This is a massive step for big world space projects, wonder if it'll fix the large worldspace havok bug
Why wouldn't it be 64-bit? We are getting all the same bells and whistles as X1 and PS4 versions and since those consoles are 64-bit hardware, it wouldn't make any sense to keep PC version 32-bit.
Common sense, please use it.
In case people are wondering where it's been confirmed, here's Pete Hines's tweet: https://twitter.com/DCDeacon/status/743170497752371200
I wonder what the deal will be with the mod section of the start up menu. Will that be on PC and replace NMM/the workshop? It will be interesting to see how it turns out. For me though it does not seem that enough has been put into the new version to make it worthwhile for the majority of players to come back. The textures seem to have changed very little.
Reading through the thread it seems my concerns have merit. Many modders too seem to have lost the will to convert to 64bit. Unsurprising due to the extent of the mods that have been created over the past 5 years.
Bethedsa.net has not replaced the Nexus in FO4. Whatever gave you that idea?
edit: Also most .esp/.esm mods won't need to be updated. However, most mods that use a third party tool (i.e. SKSE, FINIS, etc.) will need updates.