» Thu Jan 06, 2011 11:12 am
IMO the whole point of having "good" graphics is to make the game interface more transparent (make it feel less like you're holding a controller and more like you're in the game world. Kind of like you forget you're in a movie theater when you watch a really good movie or you read a really good book). In this case, it's not a matter of having the most realistic graphics, but having graphics and a visual style that emphasizes and works with the game world you choose to create.
That said, I doubt it's going to be the same jump in terms of realistic visuals between Crysis and Crysis 2 as it was between Far Cry and Crysis. Imo triangle rasterization methods are beginning to peak right now in terms of visual fidelity - you can throw more shading units on a gpu, but that just means that you can afford to use higher-poly objects and cram more of the same smoke and mirror effects into a scene. Until devs start expressly designing for subdiv surfaces (dx11 tessellation) or find an efficient and marketable way to use more realistic and dynamic lighting algorithms (raytracing, or something like the LPVs that CE3 uses), I don't think that the graphics in games will get that much better (more realistic).
But that's just talking about graphics in terms of realism - I think there's still lots of room to improve in things like sound design, animation/movement (physics). Then there are things like art direction and lore (narrative, character development, Voice acting etc) that can't be quantified in terms of realism, but that can have a huge impact on making the game world feel immersive.
TL;DR - The jump won't be as drastic as from FC to Crysis, but there are other things (sound design, story, voice acting, animation, art direction) that also have a HUGE impact on the game's "realism" (immersion).
Very good post!!
PC players are also closer to the monitor and by nature see more details. When you play on a tv screen thats 3/4 meters away you already see less on the screen then when your 50cm away.
I play games for the gameplay first, that`s where the quality is for me.