How Will We Discover Places In Lonesome Road?

Post » Fri Aug 19, 2011 4:58 am

If we are just traveling on the road for most of the DLC, how will we discover places? Will it just be like on the side of the road with a buildings to discover? To me if this is true it seems kind of boring. What do you think?
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^_^
 
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Post » Fri Aug 19, 2011 12:05 am

Who said Lonesome Road isn't a metaphor? Look at the Big Empty. It's not really empty at all.
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Javaun Thompson
 
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Post » Fri Aug 19, 2011 1:12 am

What?
http://i.neoseeker.com/mgv/257142-Machienzo/142/66/nvdlc03dividepleximap.png
I see many roads there.
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Andy durkan
 
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Post » Fri Aug 19, 2011 11:05 am

Who said Lonesome Road isn't a metaphor? Look at the Big Empty. It's not really empty at all.


Big Empty is an occam's razor for Big MT.

I hope there is a big long road through. Maybe a road that has different paths? Think about it, in the Mojave we basically walk a lonesome road all the way to the Strip. The road to Primm, down Nipton up to Novac and up to the Strip.
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koumba
 
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Post » Fri Aug 19, 2011 6:37 am

Big Empty is an occam's razor for Big MT.

I hope there is a big long road through. Maybe a road that has different paths? Think about it, in the Mojave we basically walk a lonesome road all the way to the Strip. The road to Primm, down Nipton up to Novac and up to the Strip.


...An Occam's Razor? Hehe, I think you mean homophone? Because then i would agree with you; they sound the same but are spelled different. And that would be true as Klein (I think) explains it.

As to the post itself, I'm pretty sure MCA said it would be unlike any other Road traversed before. Should be interesting to think of that tidbit.
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Hella Beast
 
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Post » Fri Aug 19, 2011 3:46 am

Who said Lonesome Road isn't a metaphor? Look at the Big Empty. It's not really empty at all.

I think during that whole DLC it is never refered to as big "empty". People just got dumb and didn't know MT means mountain. But yes I think it is called Lonesome Road as he wants you and you alone.
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Jesus Sanchez
 
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Post » Thu Aug 18, 2011 9:04 pm

Actually, I think it would be interesting to have, at least for part of the DLC, your player character traveling one long, lonely stretch of road.

Neither the Vanilla FONV game, nor any of the DLCs have ever conveyed a sense of distance.

For instance, when you came into Zion with that caravan, the "traveling" part occurred during the DLC's intro slide show...
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Baby K(:
 
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Post » Thu Aug 18, 2011 9:25 pm

I forgot to mention that I will discover places by walking into them like usual. :)
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lillian luna
 
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Post » Fri Aug 19, 2011 9:46 am

Actually, I think it would be interesting to have, at least for part of the DLC, your player character traveling one long, lonely stretch of road.

Neither the Vanilla FONV game, nor any of the DLCs have ever conveyed a sense of distance.

For instance, when you came into Zion with that caravan, the "traveling" part occurred during the DLC's intro slide show...

Exactly. I think at the beginning of the DLC, there should be an option to either walk the road, or simply watch the slideshow and appear in the Divide. But walking the road should have some advantage, like a unique weapon on the way there, or something.
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Alina loves Alexandra
 
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Post » Thu Aug 18, 2011 9:19 pm

Exactly. I think at the beginning of the DLC, there should be an option to either walk the road, or simply watch the slideshow and appear in the Divide. But walking the road should have some advantage, like a unique weapon on the way there, or something.

I don't know a long beat up road with only sand and mountains would be cool.

But like you said maybe some special stuff, like a gas station with info on some pre-war stuff. And a hotel with the remains of some crazy old man with a unique weapon he had.
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Heather Kush
 
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Post » Fri Aug 19, 2011 8:16 am

They said the Lonesome Road would be very linear... I don't know if that means the road (straight forward), or the DLC itself. Probably the DLC itself, since it was said to be like Dead Money. Quest after quest after quest. It was "alright" in Dead Money, but got kind of old at times. I hope Lonesome Road isn't like this.

I wonder what the theme will be with it. Dead Money was horror survival, Honest Hearts was environmentally and religiously focused, Old World Blues was science fiction and comedy focused, so Lonesome Road will be - perhaps:

1.) A type of dark revenge story.
2.) A mystery story that transforms itself into an action-packed battle. (probably not)
3.) A dark survival (the Divide) until you get to the end, and then during the battle it transforms into some sort of dark-action.

I'm betting the first one. The second is just an idea, and the third is just... another idea, lol.
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alyssa ALYSSA
 
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Post » Fri Aug 19, 2011 3:52 am

i'm sorry i just have to laugh at "Big Empty is an occam's razor for Big MT."

:rofl:

my apologies.
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He got the
 
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