How will Endurance work exactly?

Post » Wed Dec 02, 2015 3:33 pm

You gain 5 HP per point spent on endurance, but will you also get HP for leveling up? And if so, will you gain these HP's back when getting points in Endurance later?

"Hit Points are calculated at 80 + (END x 5) and increase by 3 + (END/3) per level rounded up. Maximum achievable number of Hit Points is 600 at level 51 with 4 ranks in Life Giver and a starting Endurance of 10. Minimum achievable number is 285. Hit Points do not increase beyond level 51. Base number of Hit Points increase retroactively as your Endurance level goes up, but level increments do not." from Vault111, is that true? And where did they get the information from?

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SWagg KId
 
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Post » Wed Dec 02, 2015 1:48 am

The greater your endurance the longer you can last in b...ahem...battle.

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Sara Johanna Scenariste
 
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Post » Wed Dec 02, 2015 7:31 am

None of it is true. Just something some guy wrote up.

In 3 and and NV it was a certain amount of health per endurance, but it didn't behave like constitution or toughness, so having 1 endurance at level 1, and then pumping it to 10 would leave you with the same amount of health as someone putting it at 10 during character creation.

They haven't given any details about it besides it affecting health and sprinting, but I'd assume it would behave the exact same way as it has in the past.
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Danny Warner
 
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Post » Wed Dec 02, 2015 3:20 am

That's what I wanted to know, thanks :goodjob:

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i grind hard
 
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Post » Wed Dec 02, 2015 3:17 am

If you're getting any of your info from orcz or a gkk thread, know that both are written from pure speculation and should be taken lightly until we know more about the game and it's mechanics

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Lauren Graves
 
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Post » Wed Dec 02, 2015 4:52 am

My assumption is that it won't be much different than how it operates in Fallout 3. It may likely affect hit points by a starting hp of 90 + (endurance*20) + (level*10). This formula makes it so that even if you increase your endurance later, you will still have the same hp as if you had started out with that many end. points. Sure, the numbers in the formula may change but I feel the formula structure may remain.

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ONLY ME!!!!
 
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Post » Wed Dec 02, 2015 4:57 am

Its actually my hope that hit points will derive entirely from endurance and perks (like Life Giver). Thus you can't become a tank simply by leveling up.

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Catharine Krupinski
 
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Post » Wed Dec 02, 2015 7:42 am

Good luck with that. The "FALLOUT IS NOT RPG ANYMORE!" crowd would be screaming bloody murder if their hit points didn't go up every level. Going to be something generic like 200 + (5 x Endurance) + (10 x Level) + any modifiers, just like every Bethesda game (and almost every "RPG").

On the plus side, there's always mods. Have my New Vegas set up so hit points don't scale with level. At all. Makes it way more interesting when schmucks like the Powder Gangers can and will blow your *** to kingdom come regardless of how "high level" your character is.

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N3T4
 
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Post » Wed Dec 02, 2015 1:59 pm


That's exactly how it's worked for the past decade. Probably won't change.
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Alexandra Louise Taylor
 
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Post » Wed Dec 02, 2015 11:59 am

Ask piper, she is a seasoned ho
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louise hamilton
 
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Post » Wed Dec 02, 2015 12:02 pm

My previous assumption, based on all footage released before the Character Creation video, was that we start with 80 + (END x 5) and then increase by 5 HP per level. But looking at the new video, we can see that Todd has 158 HP at level 14, and there is no indication that this has been reduced by radiation or other means. What this suggests is firstly that HP/level is variable, and secondly that it is not retroactively increased as our Endurance level goes up. The formula I have used on http://vault111.com would mean that our HP would increase per level as follows:

END 1-3, 4 HP/level

END 4-6, 5 HP/level

END 7-9, 6 HP/level

END 10, 7 HP/level

The fact of HP/level NOT being increased retroactively would prevent us from building a low END character at the start of the game who was later able to catch up with another player who started off with, say, 10 END. The formula I have suggested also matches the Character Creation video, allowing for a starting END of 3, and an increase by 1 point at level 9. This of course assumes that the increased gain rate starts at the level at which the increase is applied. If this is not the case, then Todd would have raised his END to 4 at level 8 instead of level 9.

Hope that helps :smile:

EDIT: the suggested HP cap at level 51 would prevent us from acquiring ridiculous amounts of HP simply by levelling up due to there being no level cap. Also note, as others have stated above, this is all still speculation at this stage, but it does fit what we have seen so far.

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Scarlet Devil
 
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Post » Wed Dec 02, 2015 7:16 am

Umm no in Fallout 3 and NV your hit points went up by 10 per level and 5 per level respectively. In Fallout 1&2 hit points didn't increase automatically from leveling up.

Its possible some armor mods might increase HP depending on the quality of the mod and armor its installed on.

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Dustin Brown
 
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Post » Wed Dec 02, 2015 4:00 am

Looking at the initial stats shown on the Pip-Boy, including 10 DR from rank 1 of Toughness, it doesn't look like he's wearing any armor at that point. The variation in HP could however have been from chems, due to the 5% shock resistance and 10% radiation resistance, but this would more than likely result in the color of the HP value being changed in order to show that it has been enhanced in some way. This would be the same principle as part of the HP bar being changed to red following the PC becoming irradiated, which indicates a lower maximum HP until the radiation is removed.

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Steeeph
 
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Post » Wed Dec 02, 2015 9:21 am

Wait are you saying that hp has derived only from endurance and perks and not from levels? Because that's not true if you do some simple research, since we're on the internet and all...

HP formula in Fallout 3: 90 base hp + (endurance*20) + (level*10)

HP formula in New Vegas: 95 base hp + (endurance*20) + (level*5)

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James Baldwin
 
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Post » Wed Dec 02, 2015 10:53 am

Doesn't the SPECIAL video hint more at Endurance effecting AP rather than HP? More endurance in the video shows Vaultboy running longer, which is apparently what is effected by AP.

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Karl harris
 
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Post » Wed Dec 02, 2015 12:18 pm

Maybe Endurance reduces the AP-cost of sprinting.

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Dominic Vaughan
 
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Post » Wed Dec 02, 2015 11:46 am

Bingo. It's in the description of Endurance:

"Endurance is a measure of your overall physical fitness. It affects your total health and the Action Point drain from sprinting."
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Ricky Rayner
 
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Post » Wed Dec 02, 2015 8:15 am

Ah, missed that part. Thanks for clarifying.

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Enie van Bied
 
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