Bit of a..... narrow view of the fluff. Wouldn't ya say?
1. Yes
2. Yes
3. Dirtbike
1. Okay to flesh it out more then, a problem I see with having dialogue you can skip is that in Skyrim there isn't a whole lot of dialogue that matters with scripted events and quests, in Fallout there is a lot of dialogue which matters when it comes to things. I mean, what would happen if you just "quit" the dialogue with an important NPC or the dialogue is interupted by a rouge bloatfly? Will it make sense for the character to start that dialogue all over again? If an option in the dialogue can be used for the NPC to not attack you does that mean you're [censored] if the two of you are interupted by something?
2. Eh?
3. He was asking for mounts, not vehicles. And I'm personally against vehicles unless we have a map node system or the map is trice as big as FO3 as the current map is simply too small to support any vehicles.
And no marriage, it was horribly implemented in Skyrim and it will be horribly implemented in Fallout.
In Fallout the characters try to take things seriously, if someone is romantically interested in someone else they don't just fall in love and get married within 5 minutes, this isn't Fable where you can just flex your muscles and get married.
This is Fallout, for marriage to make sense you first need to become romantically involved with an NPC, and that means more than just giving her a gift or two, that requires time and effort going into the relationship which builds up to the point where you get married.
And after you get married there needs to be more dialogue.
What happens if you just go away for a month and come back, this isn't your companion or anything, this is your wife, she's going to want to know where you've been, if you're hurt and she might even feel like the relationship is falling apart and want a divorce.
All of this requires tons of dialogue.
Bethesda isn't good at dialogue.
Fallout 4 does not need to have one aspect prioritized over the other aspects.
If I get to choose between having one, properly implemented, relationship or for 20 more characters to be implemented with their own personalities, quests and lore then I'll go with the 20 characters.
It doesn't work in Fallout, it works in Sims cause they have that Simolean language.
It works in Fable as the game never takes itself seriously.
And it "kinda" works, initially, for Skyrim, because people don't live long lifes there and don't have time for romance.
But in Fallout it doesn't work.
We had a shotgun wedding as a joke in Fallout 2, but it was a joke and never took itself seriously.