How will Fallout learn from Skyrim?

Post » Tue Jul 17, 2012 1:31 am

I have recently been thinking (and getting very excited) about what Fallout 4 could potentially be. I have been playing a ton of TESV and was thinking about a few things that Bethesda did in Skyrim which could be included - in some form or fashion - in Fallout. Here's my list:

1. The world doesn't freeze time when you talk to someone.
2. Some sort of bounty style quests you can pick up at random from the local villages. (go kill this gang leader/animal at this location)
3. Mounted travel? I always hesitate to fast travel in games because it takes me out of the immersion of the game. But Fallout always takes a long time to walk anywhere. What about horses or something? Possibly a mutated ant like in Honey I Shrunk the Kids. (wow, I haven't referenced that movie in 20 years)


This is a very short list because I want to hear what you all think! I tend to think F4 won't be out until the next generation of consoles (I'm not as cool as PC users) so I'm excited to see all the inclusions and additions Bethesda gives to Fallout!
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Laura Shipley
 
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Post » Tue Jul 17, 2012 1:22 am

The one thing FO4 really needs to learn from Skyrim is having true "freedom" based gameplay which means no choices and cosequences for anything.
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Brentleah Jeffs
 
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Post » Tue Jul 17, 2012 2:51 am

1. I hate that, when I talk to someone I want to talk to that person, not be interupted by some crap happening on the side.
2. Meh.
3. Insects aren't tame and won't be. Horses are extinct. Brahmins are slow. Yao Guais and Deathclaws eat you. So what is left to mount? Molerats?
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Sammykins
 
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Post » Tue Jul 17, 2012 2:03 pm

1. I hate that, when I talk to someone I want to talk to that person, not be interupted by some crap happening on the side.
2. Meh.
3. Insects aren't tame and won't be. Horses are extinct. Brahmins are slow. Yao Guais and Deathclaws eat you. So what is left to mount? Molerats?

Bit of a..... narrow view of the fluff. Wouldn't ya say?

1. Yes
2. Yes
3. Dirtbike
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Mimi BC
 
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Post » Tue Jul 17, 2012 5:36 am

I included the bounty style radiant quests just because it always seemed pretty slow to me to earn caps at the beginning of the games in Fallout. Plus, in Skyrim, I can start to really level up some of my stats just doing these missions, giving me some much needed experience before venturing off to do more "important" quests.

Bit of a..... narrow view of the fluff. Wouldn't ya say?

1. Yes
2. Yes
3. Dirtbike

and Dirtbikes would be awesome. Hadn't thought of that
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Jordyn Youngman
 
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Post » Tue Jul 17, 2012 12:22 am

People choice to take a wife or not ? Benefit of extra follower or run a merchant shop and get a percentage caps per week .
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Hazel Sian ogden
 
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Post » Tue Jul 17, 2012 8:48 am

Bit of a..... narrow view of the fluff. Wouldn't ya say?

1. Yes
2. Yes
3. Dirtbike

1. Okay to flesh it out more then, a problem I see with having dialogue you can skip is that in Skyrim there isn't a whole lot of dialogue that matters with scripted events and quests, in Fallout there is a lot of dialogue which matters when it comes to things. I mean, what would happen if you just "quit" the dialogue with an important NPC or the dialogue is interupted by a rouge bloatfly? Will it make sense for the character to start that dialogue all over again? If an option in the dialogue can be used for the NPC to not attack you does that mean you're [censored] if the two of you are interupted by something?
2. Eh?
3. He was asking for mounts, not vehicles. And I'm personally against vehicles unless we have a map node system or the map is trice as big as FO3 as the current map is simply too small to support any vehicles.

And no marriage, it was horribly implemented in Skyrim and it will be horribly implemented in Fallout.
In Fallout the characters try to take things seriously, if someone is romantically interested in someone else they don't just fall in love and get married within 5 minutes, this isn't Fable where you can just flex your muscles and get married.
This is Fallout, for marriage to make sense you first need to become romantically involved with an NPC, and that means more than just giving her a gift or two, that requires time and effort going into the relationship which builds up to the point where you get married.
And after you get married there needs to be more dialogue.
What happens if you just go away for a month and come back, this isn't your companion or anything, this is your wife, she's going to want to know where you've been, if you're hurt and she might even feel like the relationship is falling apart and want a divorce.

All of this requires tons of dialogue.
Bethesda isn't good at dialogue.
Fallout 4 does not need to have one aspect prioritized over the other aspects.
If I get to choose between having one, properly implemented, relationship or for 20 more characters to be implemented with their own personalities, quests and lore then I'll go with the 20 characters.

It doesn't work in Fallout, it works in Sims cause they have that Simolean language.
It works in Fable as the game never takes itself seriously.
And it "kinda" works, initially, for Skyrim, because people don't live long lifes there and don't have time for romance.
But in Fallout it doesn't work.
We had a shotgun wedding as a joke in Fallout 2, but it was a joke and never took itself seriously.
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Heather Kush
 
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Post » Tue Jul 17, 2012 7:53 am

3. Insects aren't tame and won't be. Horses are extinct. Brahmins are slow. Yao Guais and Deathclaws eat you. So what is left to mount? Molerats?
We could ride donkeys, buffalo, or maybe even a reindeer.
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michael danso
 
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Post » Tue Jul 17, 2012 3:33 am

We could ride donkeys, buffalo, or maybe even a reindeer.
Hmmm... Bighorners.
We shall ride Bighorners.
Which can ram people.
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Emma Parkinson
 
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Post » Tue Jul 17, 2012 5:58 am

and Dirtbikes would be awesome. Hadn't thought of that
http://i271.photobucket.com/albums/jj125/Gizmojunk/Wood-Motorcycle.jpg
http://i271.photobucket.com/albums/jj125/Gizmojunk/wood_bike.jpg

3. Insects aren't tame and won't be. Horses are extinct. Brahmins are slow. Yao Guais and Deathclaws eat you. So what is left to mount? Molerats?
Arachnids aren't a good idea either. http://i271.photobucket.com/albums/jj125/Gizmojunk/Guess.gif
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Sheila Reyes
 
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Post » Tue Jul 17, 2012 9:17 am

Hmmm... Bighorners.
We shall ride Bighorners.
Which can ram people.
I'm guessing a bighorner was some type of ram: http://www.mocsi.org/gifs/images/mosci/RamCollar.jpg

So what if a Buffalo was twice as big as a bighorner, and it resembles an elephant? Then you could fit four or five people on it surrounded by cavalry of bighorners. :D
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Kate Murrell
 
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Post » Tue Jul 17, 2012 12:51 am

On the reverse side of things, I think it may have been cool if Skyrim had added faction specific armor that you could wear to disguise yourself. Although, come to think of it, there weren't really malicious factions, just generic bandits. Maybe if you dressed like a Forsworn when walking in The Reach, the real Forsworn would not have attacked you on site...
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Lucy
 
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Post » Tue Jul 17, 2012 1:56 am

I rather fallout learn what not to do from skyrim, how not to be a skyrim clone with guns, etc.

The stuff that fallout would benefit from learning from skyrim would be basically cosmetic things like landscape design, handmade dungeons, and thats about it. I was disappointed that skyrim had crappy underwater visuals compared to fo3 and fonv until the patch and the city designs. I believe they had the resolution and or graphics done so that they had to make the citys smaller to work well on consoles.

Also learn that its better to port to console than to port to PC as far as quality.
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Everardo Montano
 
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Post » Tue Jul 17, 2012 6:38 am

I don't know a single thing Fallout should learn from Skyrim. It should be learning from New Vegas instead.
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Brιonα Renae
 
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Post » Tue Jul 17, 2012 3:16 pm

I think there is a ton of stuff Fallout could learn from Skyrim:

Having giant creatures that attack randomly and with equal amounts of repetitiveness and predictability svcks.
Being able to do everything in a single playthrough svcks.
Having to grind and use skills you don't want to use in order to level up svcks.
Having meaningless dialogue that equates to hours of your life you wont get back rather than interesting conversations svcks.
Having no choice in how you do quests svcks.
Having no moral decisions to make svcks.
Having no consequence svcks.
Post ending gameplay svcks.
A marriage system that lets you get married 5 minutes after meeting your spouse svcks.
A gimmicky map with no helpful information but what looks all sparkly and pretty svcks.
Having dozens of cretinous, two-dimensional followers rather than a few interesting ones with their own quests svcks.

The list just goes on and on and on.
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JeSsy ArEllano
 
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Post » Tue Jul 17, 2012 12:14 am

Im off topic some / Just an idea to increase differnt types robots to Fallout = Add new Robots like Dwarven spider ,worker , Guardian . Rage = Sentry Bots & Sentry Turrets . Would boster the Robco inventory of robots . Wouldnt know how to introduce it in to fallout . Unless its Perk Custom build Robots .
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Patrick Gordon
 
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Post » Tue Jul 17, 2012 12:10 am

maybe it could be a chinese robot, btbh I dont recall if or how the chinese were coming along in robotics if they were at all. I know they had those sweetass stealth suits.
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Shannon Lockwood
 
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Post » Tue Jul 17, 2012 11:33 am


3. Insects aren't tame and won't be. Horses are extinct. Brahmins are slow. Yao Guais and Deathclaws eat you. So what is left to mount? Molerats?

other people!
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Project
 
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Post » Tue Jul 17, 2012 2:00 pm

other people!

So you want the option to mount other people? Didn't Fallout New Vegas already give us this option?
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Miss K
 
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Post » Tue Jul 17, 2012 4:21 am

I don't want Fallout 4 taking any ideas from Skyrim. Bethesda should look at New Vegas and Fallout 3 for inspiration.
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Ally Chimienti
 
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Post » Tue Jul 17, 2012 9:22 am

Let's see what F4 can learn from TES5:

1) Don't make the game a repetative, dull world so fans who like to see everything enjoy it while people who like substance get bored easily.

2) Don't make it have mainstreamed gameplay and a simple story so that is becomes 'big' (meaning so a lot people who only play simple games buy it to see what an 'RPG' is like, I used the term loosely in a game where your choices count for nothing).

3) Actually make decently written places and dialogue.

EDIT: So pretty much learn from Skyrim's mistakes, not it's 'achievements.'
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Siobhan Thompson
 
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Post » Tue Jul 17, 2012 1:22 pm

So you want the option to mount other people? Didn't Fallout New Vegas already give us this option?

http://www.youtube.com/watch?v=fkcEie-rclY
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cheryl wright
 
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Post » Tue Jul 17, 2012 12:17 pm

I dont want Fallout to learn anything from skyrim.
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Zoe Ratcliffe
 
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Post » Tue Jul 17, 2012 11:28 am

The option to craft almost any weapon or armour that is in the game.
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Vincent Joe
 
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Post » Mon Jul 16, 2012 11:55 pm

The only thing fallout can learn from Skyrim is what not to do.
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Ria dell
 
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