How will finishing the game without killing one person actua

Post » Wed Aug 18, 2010 3:37 pm

the beam bag shot gun and boxing gloves are for non leathal dmg ko attacks thats how they added the no killing to game you run whole game using just those items to attack with meaning get alot of good armor fast and alot of stim packs lol
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FirDaus LOVe farhana
 
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Post » Wed Aug 18, 2010 11:42 am

Yeah non-lethal seems to be an option, but I'm wondering how far that will take you.


When it comes to inevitable combat, I'm pretty sure there is a non-lethal weapon to get you through all circumstances. As other people mentioned, boxing gloves and beabag ammo for shotguns are a confirmed option. I would also imagine things like pulse grenades/mines/guns to disarm robots as well. Perhaps a taser gun, too. I remember watching an interview where I think it was J.E. Sawyer himself who said they paid extra special attention to "pacifist" playthroughs to ensure they were a possibility. We might not be sure HOW they are possible now, but with developer attention focused strictly on this concept, I'm pretty sure we can be assured it is a possibility.
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Mélida Brunet
 
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Post » Wed Aug 18, 2010 2:24 pm

ninja smoke grenades and escapes lmao
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FoReVeR_Me_N
 
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Post » Wed Aug 18, 2010 9:05 pm

It doesn't seem realistic though. Sure, it's a good idea in the strip, but out in the Wasteland? "Sorry Mr Powder Ganger, I never actually hurt your guards, I just knocked them over with a beanbag. Wait... why are you pulling out that machine-gun?"

It's good that a non-lethal solution exists, and I might even try it on my fifth playthrough. But for the first few times you're not going to get past the first town unless you take out some people, I can betcha.
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gary lee
 
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Post » Wed Aug 18, 2010 8:51 pm

I'm hoping we can use science skill at chemistry sets to create a paralyzing formula we put in a vial. After throwing it towards an enemy it breaks open and it's gas makes them become paralyzed for 10 seconds.
If you upgrade this formula you can advance the time to 15 and then 20 seconds.
Would be great whenever there are horde enemies around.

But I'm sure this isn't in the game but I hope they'll add it in a DLC.

Oh and it is very possible to not kill anyone even outside of the strip.
You just need to focus on the right stats, skills, equipment and strategies.

Here's one thing I'm wondering though, will the bean-bag shotgun take them out directly?
Because in that case all you need is a bean bag shotgun and a melee weapon and you can kill just about anything.
Just knock them down with the shotgun, go up to them and hit them until they dead.
Or do we still need to take down all their HP but at the last few hit points they have left they fall over and become unconceous(?)?
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james reed
 
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Post » Thu Aug 19, 2010 3:45 am

It will be impossible for me to be a pacifist because I wanna get to LV 30 :rofl:
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Pixie
 
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Post » Wed Aug 18, 2010 2:10 pm

It will be impossible for me to be a pacifist because I wanna get to LV 30 :rofl:

You got me thinking there.
How the hell is a pacifist going to get experience?
I mean we have quests and dialogue options and stuff but, will it be enough?
Is it really possible to reach 30 without killing anything?
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Matt Terry
 
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Post » Thu Aug 19, 2010 3:30 am

You got me thinking there.
How the hell is a pacifist going to get experience?
I mean we have quests and dialogue options and stuff but, will it be enough?
Is it really possible to reach 30 without killing anything?


I'm sure some lad will bite the bullet and attempt a complete playthrough as a pacifist, and hopefully document it at the same time.
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Kelli Wolfe
 
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Post » Wed Aug 18, 2010 11:29 pm

But will that progress a quest?


Probably depends on what the quest is.

If you're supposed to kill someone, then knocking them out probably just won't count. But if you need to get to a certain place, find a certain item or something and an enemy stands in your way, if you can still get past them, there seems to be no reason why not using lethal force wouldn't work.

Is it really possible to reach 30 without killing anything?


I'm guessing no. By "finishing" the game without killing anyone, I'm guessing that they mean just completing the main quest, or maybe all quests, not experiencing every non-quest related thing.

Also, I was under the impression that it only applies to people, after all, you're not going to reason with a deathclaw... well, maybe you could with those talking deathclaws in Fallout 2, but since I don't really expect anything like that to make an appearance in New Vegas, I'd say that when it comes to animals, you're options are only run, hide, or sneak, or you can fight.
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Yung Prince
 
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Post » Wed Aug 18, 2010 4:11 pm

Or use your beanbag gun/boxing gloves and knock them out......


I don''t know, I'm pretty sure taking on a squad of Talon Company with just your fists would be very detrimental to your health, seeing as you'll be underleveled if you aren't killing things.
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Eileen Müller
 
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Post » Thu Aug 19, 2010 3:59 am

Just imagine if its like terminator 2.
Arnie goes around shooting people in the knee's instead of killing them.
after whiny emo john connor pleads.."whoa whoa timeout.. you cant just go around killing people"

if you could incapacitate people it might be possible.
But im not going to try it anyway. Some people have to be taken out.
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joannARRGH
 
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Post » Wed Aug 18, 2010 10:58 pm

All of the above discourse is just strengthening my belief that it will be impossible to do a completley "pacifist" playthrough (one where you are not directly or indirectly responsible for the death or a living being: animals, mutants, humans, ghouls etc). Sounds like dev exaggeration to me. Sure you may be able to do a "nonviolent" playthrough (PC avoids killing whenever possible) but eventually you will have your back to a wall/plot demands that will force you to kill someone or something. Expecting otherwise is naive imo, especially in a game like FALLOUT.
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saxon
 
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Post » Wed Aug 18, 2010 11:30 pm

The game wouldnt have such a heavy focus on weapons if it was possible to be non-violent.
Survival is the core of the game.
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Grace Francis
 
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Post » Thu Aug 19, 2010 3:01 am

The game wouldnt have such a heavy focus on weapons if it was possible to be non-violent.
Survival is the core of the game.


Thank you. ^^^ THIS x1,000,000
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Claire Lynham
 
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Post » Wed Aug 18, 2010 10:32 pm

The game wouldnt have such a heavy focus on weapons if it was possible to be non-violent.
Survival is the core of the game.

The only reason it has a heavy focus on weapons because it needs to connect with the mainstream crowd, and what does the mainstream crowd like? Shooting [censored] up.
Does not mean it's the only thing that matters in a fallout game.
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Melissa De Thomasis
 
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Post » Thu Aug 19, 2010 12:10 am

I'd guess that, in regards to you not killing a single person (wonder if this counts creatures as well?), it might be that you have to have followers kill them for you. There may be some npc's that have to die, as part of a quest, but you don't personally kill them. They just go hostile, and your follower kills them.

In regards to killing everyone, I thought that was impossible? Isn't there supposed to be one npc you CANNOT kill? dunno who it is though.
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Kim Kay
 
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Post » Wed Aug 18, 2010 8:56 pm

Beanbag rounds for my 12 gauge are one of the things I'm most looking forward to. I love the idea so I may try this out one playthrough, probably epicly fail and end up killing everyone... oops.
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Eileen Collinson
 
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Post » Thu Aug 19, 2010 2:54 am

Umm... to all of the people saying that it's not possible, I played FO3 without gaining a single bit of negative karma. I didn't pickpocket, didn't steal, and didn't kill anyone that nets negative karma. Sure I had to kill beasts, Super Mutants, Raiders, and Talon Company. But I didn't kill anybody just because I wanted to. What's so hard to grasp about that? The only thing that I will do differently this time is avoid battling those guys by using non-lethal methods (as the developers chose to insert them for this specific purpose) or just run away into a building. YES it's a bit extreme to avoid killing people who are attacking you with intent to kill versus those who are innocent, but why not give it a shot to challenge yourself?

And if FO was meant to be played violently, why did they add a Speech option at all? If I recall correctly, in FO1 (or FO2), you could beat the final boss through pure speech checks!

The only reason it has a heavy focus on weapons because it needs to connect with the mainstream crowd, and what does the mainstream crowd like? Shooting [censored] up.
Does not mean it's the only thing that matters in a fallout game.

Exactly.

EDIT: And yes, I reached level 30. You gain a lot of positive karma from [surprisingly] positive karma related quests! I didn't farm purified waters for homeless at all.
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Jennifer Munroe
 
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Post » Wed Aug 18, 2010 2:30 pm

Basically you would have to please every faction so as not to kill a single person

PPS: Then again, knowing the answer to this could spoil some of the fun of figuring this out on my own...



Nah, you can screw someone over without making them bleed out first.

And, yes, the Pacifist Route is more challenging. It's more fun that way. You guys think hardcoe is going to be challenge. Sheesh, try doing the game this way. You will wish for hardcoe after a couple of hours to give yourself a break.
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Anna S
 
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Post » Wed Aug 18, 2010 2:25 pm

Probably depends on what the quest is.

If you're supposed to kill someone, then knocking them out probably just won't count. But if you need to get to a certain place, find a certain item or something and an enemy stands in your way, if you can still get past them, there seems to be no reason why not using lethal force wouldn't work.



I'm guessing no. By "finishing" the game without killing anyone, I'm guessing that they mean just completing the main quest, or maybe all quests, not experiencing every non-quest related thing.

Also, I was under the impression that it only applies to people, after all, you're not going to reason with a deathclaw... well, maybe you could with those talking deathclaws in Fallout 2, but since I don't really expect anything like that to make an appearance in New Vegas, I'd say that when it comes to animals, you're options are only run, hide, or sneak, or you can fight.

I agree that it's likely to only be for the main quest, although I wouldn't count out all of the side-quests. And yeah animals would be exempt for the most part.

I'd guess that, in regards to you not killing a single person (wonder if this counts creatures as well?), it might be that you have to have followers kill them for you. There may be some npc's that have to die, as part of a quest, but you don't personally kill them. They just go hostile, and your follower kills them.

In regards to killing everyone, I thought that was impossible? Isn't there supposed to be one npc you CANNOT kill? dunno who it is though.

Yes they did say that there was an exemption, and also that there are a few kids in the game who also cannot be killed.

Nah, you can screw someone over without making them bleed out first.

And, yes, the Pacifist Route is more challenging. It's more fun that way. You guys think hardcoe is going to be challenge. Sheesh, try doing the game this way. You will wish for hardcoe after a couple of hours to give yourself a break.

That's a good way to put it!
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Stacey Mason
 
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Post » Wed Aug 18, 2010 3:45 pm

I dont know how to word it right, but I'm not going to be a pacifist, but I wont be a far cry from it. Wasteland Raiders, wild robots, animals. etc. Anything hostile to me will go down. But in terms of factions, I'd rather solve things more constructively than 'PEW PEW PEW GUNS HEE HEE'
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Camden Unglesbee
 
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Post » Wed Aug 18, 2010 3:52 pm

Umm... to all of the people saying that it's not possible, I played FO3 without gaining a single bit of negative karma. I didn't pickpocket, didn't steal, and didn't kill anyone that nets negative karma. Sure I had to kill beasts, Super Mutants, Raiders, and Talon Company. But I didn't kill anybody just because I wanted to. What's so hard to grasp about that? The only thing that I will do differently this time is avoid battling those guys by using non-lethal methods (as the developers chose to insert them for this specific purpose) or just run away into a building. YES it's a bit extreme to avoid killing people who are attacking you with intent to kill versus those who are innocent, but why not give it a shot to challenge yourself?

And if FO was meant to be played violently, why did they add a Speech option at all? If I recall correctly, in FO1 (or FO2), you could beat the final boss through pure speech checks!


Exactly.

EDIT: And yes, I reached level 30. You gain a lot of positive karma from [surprisingly] positive karma related quests! I didn't farm purified waters for homeless at all.


Learn2definition. What you just described is a "good guy" playthrough, not a "pacifist" playthrough. Pacifism is the extreme philosopy of nonviolence, even in self defense. Pacifism means no violence toward ANY intelligent life, including animals, insects, people etc. Thats why its called PACIFISM... You used the word first, not me, when you said pacifist I assumed you meant you would try go through the game without killing ANYTHING. Either use the right words, or be more descriptive next time.

EDIT: Of course you will be able to go through the game as you described in the quoted text above... But we are getting off topic here, the thread is named "How will finishing the game without killing one person work?" and imo the answer is that it won't. Devs like to talk big, but sometimes its bull... It is simply IMPOSSIBLE to beat a fallout game (or almost any video game for that matter) without directly or inderectly causing the death of an NPC (yes even evil ones, killing evil people is still killing). If anyone cares to argue this with me go ahead...
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Stephanie Valentine
 
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Post » Wed Aug 18, 2010 8:30 pm

I agree that the pacifists route would be the most difficult, and there will probably be tons of situations that force you to flee like a wild man to avoid combat (hehe). I don't intend to play this way, its much more fun being Neutral. But nor do I kill just because I can in most cases, I kill that which wants to kill me unless faced with a dilemma. But I absolutely agree that this would be the most difficult way through the game, and I'm sure there are alot of areas that we just won't be able to reach without combat that would net negative karma, but we'll have to see in game how far that goes.

Either way, to each his/her own eh? I give big kudo's to peeps that play this way, even if I don't.
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Cesar Gomez
 
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Post » Thu Aug 19, 2010 3:04 am

I agree that the pacifists route would be the most difficult, and there will probably be tons of situations that force you to flee like a wild man to avoid combat (hehe). I don't intend to play this way, its much more fun being Neutral. But nor do I kill just because I can in most cases, I kill that which wants to kill me unless faced with a dilemma. But I absolutely agree that this would be the most difficult way through the game, and I'm sure there are alot of areas that we just won't be able to reach without combat that would net negative karma, but we'll have to see in game how far that goes.

Either way, to each his/her own eh? I give big kudo's to peeps that play this way, even if I don't.


See my above post. This thread has nothing to do with negative karma. It's about going through the game without killing ANYTHING. And its impossible for many reasons, but chiefly that the story will most likely REQUIRE you to kill someone.
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Racheal Robertson
 
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Post » Thu Aug 19, 2010 12:37 am

Learn2definition. What you just described is a "good guy" playthrough, not a "pacifist" playthrough. Pacifism is the extreme philosopy of nonviolence, even in self defense. Pacifism means no violence toward ANY intelligent life, including animals, insects, people etc. Thats why its called PACIFISM... You used the word first, not me, when you said pacifist I assumed you meant you would try go through the game without killing ANYTHING. Either use the right words, or be more descriptive next time.

EDIT: Of course you will be able to go through the game as you described... But we are getting off topic here, the thread is named "How will finishing the game without killing one person work?" and imo the answer is that it won't. Devs like to talk big, but sometimes its bull... It is simply IMPOSSIBLE to beat a fallout game (or almost any video game for that matter) without directly or inderectly causing the death of an NPC (yes even evil ones, killing evil people is still killing). If anyone cares to argue this with me go ahead...

Yes, what I described in FO3 was not pure pacifism. But I also said that this time around I will even avoid those encounters by running or using non-lethal methods. Look, the developers stated that it's possible and even stressed that it was a key part of the development.

Imagine if the developer of Call of Duty said that "It's possible to beat this game without killing anyone." That would be impossible. But this game gives you tools (speech, non-lethal weapons, running away, sneaking, etc.) that other games don't have and are designed specifically to avoid violent conflict. It's a part of the game and the developers implemented it just for that specific reason!
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Amy Gibson
 
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