I understand that you dont believe them. I get that.
I'm saying you are making assumptions based on your own perception of what the game is. Our assumptions are based on what the devs have told us. you are throwing in restrictions as if you have actually played the game.
you don't know that there is a quest to kill someone without a possible pacifist outcome. You are assuming that. Our belief in that there is a purely pacifist way is based on a (mostly) credible source. Your belief that it isn't is solely from the conclusions you've drawn from your own experiences and assumptions.
None of us know if there is a pacifist way, but right now the most reliable source is the devs, not the other games we've played and taken assumptions from.
I'm saying you are making assumptions based on your own perception of what the game is. Our assumptions are based on what the devs have told us. you are throwing in restrictions as if you have actually played the game.
you don't know that there is a quest to kill someone without a possible pacifist outcome. You are assuming that. Our belief in that there is a purely pacifist way is based on a (mostly) credible source. Your belief that it isn't is solely from the conclusions you've drawn from your own experiences and assumptions.
None of us know if there is a pacifist way, but right now the most reliable source is the devs, not the other games we've played and taken assumptions from.
Thank you. You at least get what I am trying to say. If the story is built even remotely like FO3 or pretty much any other RPG ever made, the whole "kill everyone or nobody" thing is practically impossible. Thats why Im skeptical.
My response had nothing to do with that.
All I said was:
(1) If you feel that playing non-violently would ruin the story, then don't do it. Kill people and make the story how you want to.
(2) The reason you couldn't avoid killing people in FO3 was because a completely non-violent playthrough was not part of the development process.
So much for reading carefully.
EDIT: And by being pacifist doesn't always mean "letting bad guys go". You can convert them or change their minds. Or thwart their plans and let them deal with the repercussions.
All I said was:
(1) If you feel that playing non-violently would ruin the story, then don't do it. Kill people and make the story how you want to.
(2) The reason you couldn't avoid killing people in FO3 was because a completely non-violent playthrough was not part of the development process.
So much for reading carefully.
EDIT: And by being pacifist doesn't always mean "letting bad guys go". You can convert them or change their minds. Or thwart their plans and let them deal with the repercussions.
First, anything not involving putting a knife through their eye or a bullet in their head is "letting them go".
Secondly you still aren't understanding what I am saying. You do realize FO3 had a canon storyline right? The storylines in FNV are also canon depending on which side you pick, how are they going to build pacifism into a canon storyline?