Not sure this will change?
Are you asking about settlements that you make, only?
Never had a problem in a FO game with an NPC taking anything
One thing I hope is fixed is followers dropping weapons, in the event that they run out of ammo.
It wouldn't be impossible to script it so that player owned chests were locked to all but the player.
Kind of reminds me of this weapons mod I had in Fallout 3. There was a raider-filled building used as the testing cell. When I went in, all the raiders started grabbing weapons from the lockers. The highest damage stuff they could find. A whole battalion of raiders armed with high end US and Russian sniper rifles, machine guns and rocket launchers. I was blown to pieces.
In oblivion I made an moveable chest. I put it outside in the IC before I could afford the shack. Suddenly the menu for it popped up, a beggar tried to activate it to access the food.
I solved this by adding an check if opener==player then show menu, else exit. Luckily the beggars did not lock up in front of the chest but moved on.
Something similar might be used. Better idea to differentiate between player faction items and player containers.
Newer experienced followers dropping weapons who is out ammo however in NV follower weapons take damage, probably then hit as it can happen fast and tend to affect large weapons most and they are easier to hit.
After they dropped some I stopped giving them rare weapons.
Guess I'll just have to create an immersion mod that involves a combination lock. Place it on any container with a combo. You activate it, you put in the combo. Or a key.
You get pickpocketed.
The joke's on you.
Watch your bum better.
i laughed at ^this more than i should have .
This kind of interests/ worries me as well. I wonder if we still can just set up shop in most places. (that garage looks well cool enough for me). Not that I would mind settlement tinkering but I am bound to blow it my first few cause its just me, would be nice to have a spot I could rest my #13 pool balls and packs of smokes.
The wait for answers svcks.