Apologies if this comes across as a double post. I posted something similar hours ago but my post seems to have disappeared into the ether.
I know how loot worked in the beta (first come, first served - with a long time between respawns). Not good. I've heard various rumors about how it could/might/should/will work upon release. Can someone close to the PTS beta (or release notes) clarify?
My own strong preference would be for loot to work similarly (or better still, identically) to GW2. Everyone can access all loot in chests/containers, irrespective of when they got there. Some have suggested other, more complex, mechanisms (like sharing loot between group members, allowing people the opportunity to roll for loot etc.), but I really do think simpler is better. Fighting over loot in PvE simply degrades the overall experience - and reduces the incentive to cooperate, which is at the crux of PvE.
So, does anyone know for sure how it will work once the game launches? Pls tell me that I don't need to brush up on my speedy lockpicking skills to avoid losing out.