Also auto uploading is terrible. It can literally break your game if mods are not installed properly and if correct patches are not installed and based on how Steam Workshop does things (badly) it stands to reason that they will do something similar here
If the script extender is not released for xbox alot of mods won't even work.
This whole mods on consoles thing will not be all it's cracked up to be. There are too many hurdles that so far even the Steam workshop has not ironed out in 3 years
If you stuff your save file you can't fix it on console, you can't clean your files and you can't use any of the 3rd party software to check for compatibility issues. Unless MS are allowing 3rd party software to be installed and unless these software devs are going to make console ports of their programmes
You cannot just add script mods together and hope they work. There will be no system where every single mods can be made to automatically work together without the use of 3rd party programmes to help.
Making mods work requires effort on the users end and unless Bethesda are going to internally vet every single mod (which they will not do because it will cost them too much money to do so) most mods will never make it to Xbox.
I guarantee you this will be simply cosmetic mods.
When you add 2 mods that both add items to the worlds leveled lists a patch has to be made to make them work otherwise the load order will only load the second mod in the list, the first will effectively be ignored. These patched need to also be made to work with sometimes 3,4,5+ other mods as well. It is not a system that can be cheated or trivialized.
What about texture mods? The xbox has a closed system it can only go so far. You can't edit .ini files to adjust for graphical fixes or tweaks to make certain aspects work. Many texture mods will simply be to high resolution
Even on PC where modding has been going to 2 decades the modding workshop Bethesda endorsed with Valve isn't good enough. People that do serious modding use 3rd party software and even if Bethesda could upload any mod they wanted which they can't MS would not allow other 3rd party programmes such as BOSS, mod managers, Wrye Bash (or it's equivalent), TES Edit (or it's equivalent) to be used in helping maintain a stale mod list
TLDR: Modding is not as simple as downloading official DLC and hoping it works and unlike on PC you can not on a console use 3rd party software to check and fix incompatibility or edit files to prevent game crashes
What possible system could have been developed to circumvent all the issues such as load order, patching mods to work together (leveled lists etc), cleaning files, script extenders etc etc etc
The idea of mods on consoles is cool for console players but the reality seems to be pretty unlikely to work.
What am I missing