From what we know, attributes are gone and we only have health stamina and magick now..
It must be noted that this hasn't been confirmed, however, there is a not uncommon theory to this effect. As of now, nothing has been said of attributes one way or another, although given that magicka, strength and stamina are now ones you can put points into when you level up, it would certainly seem plausible, because in past games, these stats were determined by your attributes. Your health increases every time you level up by an amount determined by your endurance, your intelligence is a static number that is based on your intelligence and with any bonuses from race, birthsign and such added in, and fatigue... I honestly don't actually know how its calculated, but I know it also factors certain attributes in. Therefore, why would Bethesda need to make these formerly derived stats become ones you put points into upon leveling up? Possibly because the attributes they're derived from no longer exist, especially since I really don't see what endurance and intelligence would do if they're no longer used to increase health and magicka. Maybe this doesn't mean all attributes are gone, of course, it could just be that intelligence and endurance have been done away with, though if Bethesda wanted to remove some attributes, I wouldn't have hought it would be those ones. If an attribute needed to be removed from the Elder Scrolls, I'd have gone with luck as my first choice, at this point, I'm really not sure what to think.
The closest thing to proof I've seen was in the game informer article. It stated that there would be a radial menu system which consisted of Skills, Inventory, Map, and Magic. The only place that it would make sense for there to be attributes is in the Skills section of the menu, which happens to be the only section of the menu that we have a screenshot of...there were no sign of attributes in the screenshot.
That's also a piece of evidence that seems to be the main basis for the speculation that attributes are gone, all I can say is if they're NOT, I'm really not sure where they'd go in such a system, so it seems likely.
Previously, I had speculated that attributes would be replaced with perks, for example, you could have a strength perk which increases your melee damage and carrying capacity, and you could take it multiple times to gain higher bonuses. But given that we've learned that perks act like sub skills, allowing you to further specialize within a skill, such as having perks for different weapon types under each weapon skill, that seems unlikely.
I don't understand why they can't do attributes the exact same way they do skills.
Run a lot? Your endurance increases.
Swing a massive axe? Your strength goes up.
Study magic all day? Intelligence is enhanced.
To me attributes should be treated just like skills with the exception of being much harder to increase in general.
As I see it, the problem with such a system is that it might force players to alter their playstyle based on what attributes they want to raise, using skills tied to said attributes even if it really doesn't fit their character to do so, this problem was present with past games' attribute multipliers too, but at least there, you could decide which attributes to raise upon leveling up, so you could raise attributes that aren't tied to skills you've been using, it would just be slower, if they made it so attribute increases are controlled by the skills you use, then you would have no choice but to use skills tied to the attributes you want to raise. Want your thief to be able to carry more loot? Too bad, he has to use a huge ax for the next ten levels, your thief doesn't use axes? Tough luck.
Honestly, I'd prefer they just do what every other RPG that lets you increase your attributes when leveling does, which is let you increase whichever ones you want independently from the skills you use. It's simple, straightforward, and gives players the most control, thus allowing you to develop your character how you choose.
In Skyrim, only your skills matter, and most of them behave much like attributes did before. Instead of having Strength and a skill for each weapon type there are now the Single-handed/Two-handed skills with perks for each weapon type. Instead of Personality and skills for persuading and mercentile, there's now the skill Speechcraft with perks for persuading and mercentile. And so on. You get the picture. None of the aspects are gone. It's just that the roles previously held by attributes and skills have now shifted to skills and perks.
Such a system really wouldn't lead to skills fulfilling the role of attributes, though, as attributes applied general bonuses to your character's abilities, some of which weren't only useful when using certain skills, strength, for example, aside from increasing your melee damage, also increased your carrying capacity, on the other hand, while I have no doubt that you're skills will increase your damage (Though only with weapons that fall under that skill, I highly doubt they'll effect how much you can carry in any way, really, it sounds to me like what skills do is pretty much the same as in past games, it's just that under skills there are also perks, and these serve to define your character more than skills, so I don't think there's really anything in the system used in past Elder Scrolls games they can accurately be compared with.