How will stealth work if stealth is no longer a skill?

Post » Tue Dec 01, 2015 6:26 pm

If stealth is no longer a skill per se, how will stealth actually work? Will you just pick a perk to enable stealth? I dont like the idea that you have to pick a perk in order to do a basic action.

User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Tue Dec 01, 2015 6:37 pm

I doubt it's a thing that hidden, you probably just start out with low stealth capabilities based on sound and lighting, moving slowly and all that, and perks enhance that from there.

User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Wed Dec 02, 2015 3:11 am

Stealth is affected by your agility stat, there is also a perk which add further bonuses to stealth, including adding the effects of silent running at higher ranks.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Wed Dec 02, 2015 10:42 am

There is a perk named Sneak for Agility 3. It makes you harder to detect when you're sneaking.

User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Wed Dec 02, 2015 3:08 am

So it's as I feared. Sneak has been reduced to a binary system with a handful of 'set' sneak levels.

User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Wed Dec 02, 2015 10:31 am

i'm guessing.. if it is no longer a skill.. stealth is no longer existing?

No more sneak?...

User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Tue Dec 01, 2015 11:56 pm

As opposed to the virtually meaningless progression from Sneak 40 to Sneak 41 on a scale of 1 to 100?

User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Wed Dec 02, 2015 9:07 am

^This

Sneak, much like every skill in any game that uses a 1-100 skill system, only mattered roughly every 20 levels or so.

Agility, which now controls sneak, uses a 1-10 system, and we have perks to further augment agility's bonuses to sneak, so its not that simple of a mechanic, yet its not also as pointlessly bloated as before.

User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Wed Dec 02, 2015 9:47 am

I do not understand this statement.

User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Wed Dec 02, 2015 5:30 am

It will most likely go back to the old Sneak word phrase over "Stealth" like thing, that and the chinese recon suit we had seemed quite Overpowered, i liked the old Sneak better than the stealth gameplay we had with stealth boy and recon suit.

User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Tue Dec 01, 2015 6:30 pm

You will still be able to sneak from the very beginning. Just not very well. You will pick a perk to make you better at it.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Wed Dec 02, 2015 5:21 am

Hopefully it is improved. Using a stealth based character in Skyrim was absolutely boring for the Ai was absolutely stupid. You would reach a point where you could pretty much just crouch two feet away with them not even noticing you. Total easy mode.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Tue Dec 01, 2015 9:42 pm

Say you have two characters, one at Agility 3 and one at Agility 10. The Agility 3 character can take the Sneak perk and is 20% harder to detect. The Agility 10 character gets the same perk bonus, but due to the higher Agility is harder to detect than the Agility 3 character. It might even work out that the Agility 10 character without the Sneak perk is harder to detect than the Agility 3 character with the Sneak perk. They would require more levels in the Sneak perk to be harder to detect than the Agility 10 character without the Sneak perk. Therefore to be the sneakiest, Agility 10 and Sneak 5 is required.

User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Tue Dec 01, 2015 10:19 pm

I agree sneaking in Skyrim was OP when a certain level was obtained. It changed from a sneak/stealth check to being "constantly invisible" no matter the action taken by the player.

User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Tue Dec 01, 2015 9:06 pm

Skills made it appear that with increases in points you were slightly better at sneaking, hacking, lockpicking.

It was obvious with hacking & lockpicking that the skill improvements were actually

I could sneak straight past the nose of a home owner when nicking their stuff :blink:

User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed Dec 02, 2015 5:22 am

Yep. At a certain lvl in Skyrim I could one hit-one kill everything. Everything. It made the game really boring after that.

User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Wed Dec 02, 2015 10:50 am

Ah. Thanks. :icecream:

User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Tue Dec 01, 2015 10:21 pm

Sure, just like Small Guns (which has been broken down into Gunslinger, Commando, and Rifleman now), Big Guns, Melee, Unarmed, Barter, Medicine, and pretty much every skill from Fallout 3. No idea what the big deal is, and I have no idea how anyone can jump from "there's no sneak skill, nor are there any skills" to "there's no stealth in the game". They showed us a ranked Sneak perk (which includes Silent Running and Light Step in the ranks), and we see a Mr. Sandman perk just after it. Then there's the description for Agility. No idea where you're getting "binary" either.

I'd actually be down for instant-kills from stealth, at least on humanoid enemies, with the right set of perks and weapons - if they don't get killed instantly, they should at least get ragdolled IMO. I want the stealth to be balanced, but I also still want it to feel like a stealth game. Which means the balance would come in the form of smarter AI, like going on alert when they detect the corpse of their buddy.

User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Wed Dec 02, 2015 8:25 am

The Agility stat is the base factor which determines your effectiveness at sneaking. Also, you had to put skill points into Stealth in the previous games to be good at sneaking. In Fallout 4 it's the same thing, except you pick five perk ranks instead which basically equal about 20 points per rank. Not to mention each rank of the Stealth perk will unlock different abilities, such as Light Step (a used to be perk from 3 and New Vegas). So, what exactly is the problem here?

User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Wed Dec 02, 2015 9:50 am

I actually think this is a huge improvement. In Skyrim, you could break almost any element of the game by stacking multipliers to skills. Now the perks add multipliers to a static base skill. Sounds like it is basically the same as Skyrim but everyone is stuck at 20 sneak skill for the entire game. I'm expecting that at max sneak you will still get kinda bored by how easy the game becomes, but I am hoping that will require a high level (due to perk requirements) rather than just a high agility.

User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Wed Dec 02, 2015 1:05 am

the sneak perk is the skill and it has ranks so rank 1 is like 20% more silent so by rank 5 its like 100% stealth like the sneak skill at 100, so instead of numbers like 20, 40, 60, 80, 100 its just ranks 1,2,3,4,5, it eliminates the for the most part useless numbers in between, like having lockpick at 99

User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Wed Dec 02, 2015 9:27 am

The best sneaking was in Morrowind. You could waltz into the Vivic vault wearing yellow, cymbals on your toes and 20 10-year olds throwing firecrackers and the damned guards wouldn't see you.

I'm sure the serious-minded hated it ("Oh, it's so unrealistic...") but I thought it was a gas.

I hope sneaking in F4 is as much fun.

User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Tue Dec 01, 2015 8:13 pm

Did you use 100% Chameleon for that? I couldn't Sneak for crap in Morrowind, Illusion magic was pretty much always the better option.

User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Wed Dec 02, 2015 7:36 am

Hmm... It's been a while but yeah, probably. So I guess the rough equivalent of having a 100% sneak, the Assassin suit and a pip-boy.

Seriously, I hope the sneaking is nice and tricky; I like using the environment, tricking guards, all that jazz. But I also hope there are enemies that no amount of sneaking will fool.

And yes, after many hours of effort I hope to be able to achieve impossible sneaking stunts. Because it's fun.

User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Wed Dec 02, 2015 7:13 am

The game needs to balance sneak success with the Perception of the nearby AI (and give NPC actively searching a PER bonus). It should be easy to sneak past a sleeping or otherwise occupied NPC, but nearly impossible to sneak past an alert guard (certainly not sneak thru their line of sight). Hopefully the new system will fix some of the glaring OPness of late game sneaking in past Beth games, but they need to change the way NPC detect sneak attempts as well. Also, why should you be able to KNOW if someone detects you? I always thought that portion of the sneak system was questionable.

User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Next

Return to Fallout 4

cron