» Mon Sep 27, 2010 5:12 pm
The player character will be an agent of late King. The Court erupts, as secessionists and loyalists fight for the citadel. Your spy master gathers several of his agents, and the lot of you meander through the passages of the old city. None but you and he escape. Once within the ruined, mountain monastery, your spy master reveals his name is Esbern, and he's watched you for several years. Esbern believes you can help him; so he gives a short exposition - about the King, the Blades, the Dragonborn, and Alduin - withholding details, of course. Then, Esbern asks for your help. If you answer the Call, your journey begins. If you refuse the Call - if you choose not to believe the "crazy, old man" - indeed, the dragons will not return; and your life will progress, without the world he beckoned you to believe awaits. Esbern respects your decision, and he pardons you.
As Zurin Arctus posited: Each event is preceded by Prophecy. But without the hero, there is no Event.
I'd imagine the old city is peppered with undead or what-have-you, and this passage through the old city, leads to the monastery. The lot of you were escaping, under the pretense you would organize some kind of resistance, against the secessionists, who seemed to carry the battle, for the citadel. Esbern planned to used as many of you as possible, for his objective. However, all but you died, so he chose you. Maybe a couple survive. I think whatever cuts down the "chosen one" crap is a good gimmick to employ. We all know the game is about the player.
Anyhoo, that's my basic pick for a beginning.