How will the game world work without attributes?

Post » Mon Jan 10, 2011 9:21 pm

Beceause...Mercantile was for reducing prices and getting better bargains if your going that route, your talking about New fish that wasnt even stated and is in the grounds of revamping skills to do different things, and is that not what I've been talking about for Attributes?

Encumbrance was a bad example. Still, faster move and attack speed could be under armor skill, bonus disposition perk under speechraft, less recoil under block, faster magicka regen under restoration...
Because Magick consists of 5 schools...and if you took a look at the skill screenshot you'd see how much of and fallicy it would be putting magick resistance perks under every school.

Who said it will be under every magic skill?

Make it a higher level alteration or enchantment perk.
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Sami Blackburn
 
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Post » Mon Jan 10, 2011 11:45 pm

In your prior post you said Creatures and enemies could reduce the players strenght, I stated that I rather not have my strenght drained when I couldnt effect it in the first place, and even more so the game would have to differentiat from -what- strenght its taking from, since people are sepculating there are seperate perks for damage increases per skill (perks don't jump and effect other skills, just their respective skills..I should have to elaborate on this (p.s not directed at you cobra)

this Differentiated Drain of Skills was specific to Drain -Skill- Spells in Oblivion and all games before it, and in your addition to the matter it would have to effect all melee weapons which are different skills



doesn't have to be a drain of a skill, it could be an attack that drains the damage value by a percentage.

ex:

a monster does this "drain strength" attack.

your character receives a penalty of 50% to all melee damage, so a warrior that does 100 points of damage with a longsword would only do 50 points of damage, a two handed warrior who does 200 now does 100, and a hand to hand warrior who does 50 now does 25.
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Steven Hardman
 
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Post » Tue Jan 11, 2011 12:39 pm

Good question, probably the 18 skills and the 3 Level Attributes will be the primary stat driven mechanic for this game.
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Steve Smith
 
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Post » Tue Jan 11, 2011 12:39 pm

Everything you need is somewhere.
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ONLY ME!!!!
 
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Post » Tue Jan 11, 2011 1:17 am

So how are the skills going to be governed without their supporting attributes??


by the actual skill itself and a 10-15 perk-tree for that skill.
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Colton Idonthavealastna
 
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Post » Tue Jan 11, 2011 5:07 am

How will luck be determined? Especially if all perks are related to skills. I dont see how perks could replace luck.
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Kellymarie Heppell
 
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Post » Tue Jan 11, 2011 9:03 am

You don't need your intelligence number cuz it just raises your magic instead so it works like they took out a middle step for doing things.
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chinadoll
 
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Post » Tue Jan 11, 2011 6:19 am

OH and then you can get perks to like in Fallout 3.
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brandon frier
 
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Post » Mon Jan 10, 2011 10:27 pm

The most likely thing is skill synergies, as has been pointed out before. Encumbrance will likely be tied to martial skills, with Two-Handed Weapons being the most prominent skill factoring into it. A mage/warrior with a high one-handed skill will not be able to carry as much as a fighter who's maxed out two-handed, heavy armor, and smithing. And with that would probably come synergistic perks as well, todirectly influence such things as movement speed, magicka/fatigue regeneration, balance, etc.
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Miranda Taylor
 
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Post » Tue Jan 11, 2011 12:03 pm

How will luck be determined? Especially if all perks are related to skills. I dont see how perks could replace luck.

It won't be.
Luck hardly did anything anyway.
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Dalton Greynolds
 
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Post » Mon Jan 10, 2011 10:40 pm

It won't be.
Luck hardly did anything anyway.

Actually it did plenty of things, we definitely still need luck. Removing it removes variety and depth.
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maddison
 
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Post » Tue Jan 11, 2011 1:34 am

Actually it did plenty of things, we definitely still need luck. Removing it removes variety and depth.

Yes it added a minimal amount to everything.

CAN YOU FEEL THE DEPTH AND VARIETY THAT WOULD BRING?
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Arnold Wet
 
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Post » Tue Jan 11, 2011 5:34 am

The thing is, attributes were so pointless in Oblivion due to the simplification from previous games, that to simplify them further would require their removal. Hence, Bethesda did just that.
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Sammygirl500
 
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Post » Tue Jan 11, 2011 3:56 am

Luck seems like it would be something handled with the security skill.
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Hazel Sian ogden
 
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Post » Mon Jan 10, 2011 10:14 pm

:ahhh: do you know how silly you people sound :lmao:


think hard about the Word Luck, and then follow that up with the word Skill.



:D
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James Hate
 
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Post » Mon Jan 10, 2011 10:21 pm

I might be an exception but instead of finding attributes confusing,I actually found them to be a nice thing to spend my time on.
Meaning that spending points in your powers is something nice,and it's always nice to take a look at your points and flaunt your character for the stats you made him! :cool:
I think attributes were giving more depth in the game,and RPGs are all about depth,aren't they ?
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Ben sutton
 
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Post » Tue Jan 11, 2011 6:00 am

:ahhh: do you know how silly you people sound :lmao:


think hard about the Word Luck, and then follow that up with the word Skill.

:D


Instead of calling me silly, think about it. FO3 had perks that dealt with luck, specificly increasing the amount of caps and/or ammo you found in chests and other stashes. Fair assumption the amount of gold, items of value, and gear could be increase with a perk one gained from Security. Call it the Luck of the Theif or something. Hardly a stretch if you ask me.

Infact, the old Birthsign of the theif happened to increase luck by 10. So, now, that 10 units of luck will now be gained from a perk instead.
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saharen beauty
 
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Post » Tue Jan 11, 2011 2:15 pm

Ooooh So touchy Dear Knight, the silly part wasn't meant to be insulting, condencending, or trollish, much less anything to do with Skyrim


all I said was think about the word Luck and the word Skill and see how that doesnt work :P, and you were not the only one tieing the two terms together resistance which is why i said "people" :P and the end smily face .
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noa zarfati
 
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Post » Tue Jan 11, 2011 8:02 am

I couldn't be happier Beth got rid of attributes. They're restrictive. They wont be missed. Thank you Beth.

They'll still be there in the background operating. They've been folded into perks + health/magicka/stamina.
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Nicholas
 
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Post » Tue Jan 11, 2011 1:53 pm

I couldn't be happier Beth got rid of perks. They're restrictive. They wont be missed. Thank you Beth.

:D
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Nicole Elocin
 
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Post » Tue Jan 11, 2011 12:03 am

I couldn't be happier Beth got rid of perks. They're restrictive. They wont be missed. Thank you Beth.



:lmao: classic example of repeating so much he forgets what he's repeating
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Karine laverre
 
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Post » Tue Jan 11, 2011 9:37 am

Ooooh So touchy Dear Knight, the silly part wasn't meant to be insulting, condencending, or trollish, much less anything to do with Skyrim


all I said was think about the word Luck and the word Skill and see how that doesnt work :P, and you were not the only one tieing the two terms together resistance which is why i said "people" :P and the end smily face .


I'm not being touchy. I didn't even mean to react like that. I was simply stating why I think it could work. Luck in a video game is all ready rediculous, because its calculated with numbers. Tieing it to a skill, while it sounds rediculous, is still quite possible to work in a self explaining fashion.

Really, I'm not upset. Just saying it shouldn't be called silly when it could easily work.
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Dina Boudreau
 
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Post » Tue Jan 11, 2011 10:56 am

:lmao: classic example of repeating so much he forgets what he's repeating

If I could facepalm myself I would. I'm on mobile though.
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christelle047
 
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Post » Tue Jan 11, 2011 1:55 pm

What did luck do in Oblivion? Besides the worthless effective skill increase?


EDIT: I really do not see how mocking resistanceknight for absolutely no reason would help your cases either.
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Lawrence Armijo
 
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Post » Tue Jan 11, 2011 3:29 am

How will the game world work without attributes?
Smoothly, I would expect.

(That's still no excuse IMO.)
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Céline Rémy
 
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