How Will The Location Of Skyrim Effect Alchemy?

Post » Fri May 13, 2011 7:47 pm

With the climate of skyrim being really cold and the geography consisting of a lot of snow and tundra I'm thinking the amount of ingredients will be far less than that of cyrodiil. I don't expect to be picking ingredients from bushes in many areas of skyrim.
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Heather Kush
 
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Post » Fri May 13, 2011 8:31 am

I think it will be the same. Skyrim will probably have it's own type of ingredients that are only found in that province due to the cold Temps. Alchemy itself is probably going to be expanded from what it was in Oblivion.
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Kortknee Bell
 
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Post » Fri May 13, 2011 3:36 pm

I think it will be the same. Skyrim will probably have it's own type of ingredients that are only found in that province due to the cold Temps. Alchemy itself is probably going to be expanded from what it was in Oblivion.

Yea pete said on twitter that he "spent a lot of lunches" with one of the devs brainstorming on the alchemy.
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Emily abigail Villarreal
 
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Post » Fri May 13, 2011 9:13 am

I think it will be the same. Skyrim will probably have it's own type of ingredients that are only found in that province due to the cold Temps. Alchemy itself is probably going to be expanded from what it was in Oblivion.

Agreed they wil.l have newe flora and other items exclusive to Skyrim, not all plants die in the cold, also there is supposed to be some forrest in Skyrim, I expect the alchemy system in Skyrin to improve on itself again as it did between Morrowind and Oblivion, I have faith in them improving it its one of my favorite things in the game.
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IM NOT EASY
 
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Post » Fri May 13, 2011 3:58 pm

To add, the empire loyal cities should offer Cyrodiil ingredents and maybe border cities could offer ingredients from High Rock and Morrowind(if plants still exist on the mainland).
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Kate Schofield
 
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Post » Fri May 13, 2011 8:43 pm

I think they should pull all the ingredients from Oblivion and Morrowind and put them in Skyrim (at least in vendor inventories) All they would need to do is swap out some effects that don't exist anymore.

Also for the love of Akatosh BGS, please don't make the most common effect restore fatigue again!!! PLEASE!
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I love YOu
 
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Post » Fri May 13, 2011 4:43 pm

I'd like to find ironwood trees and harvest the nuts right from them in nature, as ironwood trees are supposed to grow in Skyrim, according to Special Flora of Tamriel book from Daggerfall.
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Yama Pi
 
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Post » Fri May 13, 2011 5:32 am

With the climate of skyrim being really cold and the geography consisting of a lot of snow and tundra I'm thinking the amount of ingredients will be far less than that of cyrodiil.


The forest regions (i.e., fall and pine) should have a good amount of ingredients.

Also, check http://www.uesp.net/wiki/Bloodmoon:Ingredients for ideas. Some ingredients will come from creatures like Gravetar from Draugrs or Horker Tusk from Horkers.
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Justin
 
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Post » Fri May 13, 2011 1:42 pm

Lichens, grasses, flowers. Mushrooms. Some weird things grow high up where nothing disturbs them.
David Attenborough once showed me on tv a cushion shaped like lichen. It was a big as a cushion and.. green.

There is a particularly nice looking high altitude flower called edelweiss.
Id like to see something looking like that as a rare ingredient.
Err.. the Tamriel name could be.. Azura's starlet?

Oh, and gems need to be ingredients again. Everyone knows gems are highly magical.
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Andy durkan
 
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Post » Fri May 13, 2011 9:29 am

Maybe those blue flowers from Batman Begins will be in. :P
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Johnny
 
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Post » Fri May 13, 2011 7:25 pm

I should imagine that Skyrim will have a thriving smuggling trade where you can get any ingredient that you desire. I hope Moonsugar makes a comeback. I used to love finding it in barrels for some reason.
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Charity Hughes
 
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Post » Fri May 13, 2011 11:44 am

The one screenshot in the GI magazine showed Thistle, so I predict that will be in the list of ingredients.

I wouldn't be surprised to see Heather come back. Skyrim can very much have a diverse array of ingredients, at least as much as Oblivion and likely more so. For one, there is the different meats from the animals - mammoth meat is a piece of their nose, for example. Not too certain I would personally want to eat animal noses, but I guess it is an acquired taste in Skyrim like Haggis in Scotland or Lutefisk in Norway.

With cooking being a likely player activity, I think there may be a subset of alchemy or crafting that involves food ingredients and cooking ware that churns out food instead of potions. I think if this were to be part of any skill it should be alchemy, although contribute much less to the skill than actually making potions. It would need some alchemical experience say if a particular ingredient had a particular effect that when mixed with another ingredient in a pie could cause illness, just like knowledge of which mushrooms are poisonous is valuable when gathering fungus in real life.

Actually, one idea I did just get from this, is a perk: Master Chef: Creating good food and giving them to people raises their disposition toward you.

Another perk: Poissonariat (don't know what this actually means, but it sounds cool and has Poison in the word): Poisons can be added to food to trick people into eating them and dying.
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Marion Geneste
 
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Post » Fri May 13, 2011 1:01 pm

It’ll be the same beacause its a game and theyll make it that way. :goodjob:
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Darrell Fawcett
 
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Post » Fri May 13, 2011 8:08 am

Better ingredients, better potions, Papa Sinderion.
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Jade Barnes-Mackey
 
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Post » Fri May 13, 2011 7:00 am

I should imagine that Skyrim will have a thriving smuggling trade where you can get any ingredient that you desire. I hope Moonsugar makes a comeback. I used to love finding it in barrels for some reason.
They need different kinds of drugs besides moon sugar. It's just hard to implement drug effects into video games with current technology, like hallucinogens and entheogens. I'd imagine there are tons of naturally occurring psychadelic plants, vines, roots, seeds, flowers, mushrooms, etc that flourish in Tamriel and other parts of Nirn, but it's just never talked about in the TES world. (kinda like how music, art and sports aren't talked about heavily in the series)
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Roy Harris
 
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Post » Fri May 13, 2011 11:11 am

As said, new flora. Also remember that it won't be all snow and such. Just look for pictures of Scandinavian flora on the net, to give you an idea.
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Lalla Vu
 
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Post » Fri May 13, 2011 1:53 pm



Another perk: Poissonariat (don't know what this actually means, but it sounds cool and has Poison in the word): Poisons can be added to food to trick people into eating them and dying.


I dont know either, but poisson is French for fish.
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brian adkins
 
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Post » Fri May 13, 2011 4:42 pm

I'd just like Alchemy to be interesting for the first fvcking time in History. For example The Witcher was the most fun i had with it, but in that game it played a really important role. That added to it.
I mean, besides the benefits of potions, i'd just like to see some sort of more of a visual experience with alchemy, you know, like mashing the ingredients or mixing them and dropping it in a bottle or boiling the stuff, seeing some colored vapors emanate from the mix, something like that... I don't know, that sounds unfeasible but SOMETHING around those ideas should be attempted.
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Steph
 
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