how will it be with the guards in skyrim

Post » Tue May 03, 2011 12:40 am

in daggerfall..it was halt....you screw up a mission and can fight and run...if you screw up your game you can take over any castle....in morrowind the ordinators were bad till you developed...in oblivion i learned not to fight the guards....in skyrim will they have more involvement, will they be stong...
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Alexander Lee
 
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Post » Tue May 03, 2011 3:28 am

im sure they will be strong as for there gimmick i think it will be BOOMING VOICES
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josh evans
 
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Post » Mon May 02, 2011 11:36 pm

in daggerfall..it was halt....you screw up a mission and can fight and run...if you screw up your game you can take over any castle....in morrowind the ordinators were bad till you developed...in oblivion i learned not to fight the guards....in skyrim will they have more involvement, will they be stong...


As long as they are'nt pshychic.

Just sayin'
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sam smith
 
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Post » Tue May 03, 2011 7:18 am

We don't know, we haven't seen anything regarding the legal system in Skyrim yet.
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Lance Vannortwick
 
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Post » Tue May 03, 2011 3:06 am

We don't know, we haven't seen anything regarding the legal system in Skyrim yet.

This. Hopefully we'll learn something at E3.
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Dan Endacott
 
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Post » Tue May 03, 2011 5:15 am

No more psychic guards please. I'm also expecting them to be more bad ass than oblivon's guards
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leni
 
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Post » Tue May 03, 2011 6:59 am

I want straight guards, corrupt guards, easy to piss off guards (Bad mouth them until provoked to attack you), con guards (Blame you for a crime you didn't commit).

Above all, I want unique guards (Could have sworn every guard in Oblivion was a clone off an original Guard "Prototype Guardo" and then sent off from the magical alchemy factory from a faraway economic province of advance alchemy advancement.
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Michael Korkia
 
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