Q: How will you handle sneaking

Post » Thu Aug 13, 2009 12:22 am

I imagine that most of you didn't take this question seriously, I can see why but let me explain. In offline games you will only interact with NPCs, the problem will appear when other players join the fun. If they are your firends then there is no problem but how will you make sure that sneak works in PvP. Will simply seeing the sneaking player be possible? Or will the player will be invisible much like stealth boy effect?
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Wed Aug 12, 2009 3:41 pm

it would be nice if on could make camowear and therefore be harder to notice by enemies so you could *sneak" without the use of a stealth boy. But clicking "target closest enemy" might atill ruin that sneaking since the enemy might terget you even if it doean't see you.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Wed Aug 12, 2009 3:56 pm

maybe a cover system shadows /line of sight and a gilly suit EAGLES MAY FLY HIGH, BUT WEASLES DONT GET svckED INTO JET ENGINES
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Wed Aug 12, 2009 10:03 am

I have thought alot about this too and it is a very perplexing question. Being that I am primarily an FPS player I like any MMO that folds in FPS mechanics.

In FPS it is completely possible to sneak, just stay out of people line of sight and be quite. If someone isn't looking for you it makes it even easier. I don't think this alone will work in an MMO setting, but maybe a mixing of the two will work.

You're "sneak" relates to how stealthy you are, Your understanding of shadow and sound and gives you more ability to be unseen. So, why not actually make this function that way. The higher a persons Sneak skill the less visible they are, Until they master Sneaking (what ever number that may be) and are practically invisible. This could be augment of course by stealth boys or gear meant for stealth.

To counter this one's perception would allow you to see or hear a person trying to sneak more. Not everyone's eye sight and hearing is the same so people would have a harder or easier time spotting an intruder if they had good perception.

So with this kind of system you have a scalable opposition system that makes level and skill points count, but at the same time keeps the game play fresh and makes individual player skill count too.

Address the MMO leveling side and the game play skill side.

I would be very happy to see this in an MMO, especially a game that uses SPECIAL. Another drunk conquistador conquering the governor's ball...
Image
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Thu Aug 13, 2009 12:34 am

simple answer,make it perception based. if you have low perception you cant see them at all, but if you have a higher perception then you can make it a X% chance to see a sneaking player. that percentage changes the higher or lower your perception is. Image
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Wed Aug 12, 2009 11:02 am



That is exactly what I was thinking. Another drunk conquistador conquering the governor's ball...
Image
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Wed Aug 12, 2009 12:44 pm

Et voilĂ !
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Wed Aug 12, 2009 2:32 pm



I did consider this question and yes i would imagen if a player spends points in to stealth skill that it would work similar to a Stealth Boy. How ever, i would imagen the differences between 'Stealth skill' and a 'Stealth boy' would be:

(this is just a example but not expected to be.)
Stealth Skill: Player becomes Hidden/In Stealth with a chance of being spotted based on skill, range of target and opponents perception skill, all factor in to weather a Hidden player is spotted and from how far.
Visual looks of Stealth skill similar to Stealth boy.

Stealth Boy: Causes a player with or with out stealth skill to become 100% Hidden regardless of range lasting only a short period of time (1-2mins). If player using a stealth boy is attacked stealth effects drop till 20-30sec of out-of-combat the stealth boy will reinstate hidden effects.

Those are just idea's for the two. I feel the stealth boy should be a powerful tool but limited in usage. Reason i feel Stealth boy's should have a lasting effect with no chance of detection is for market value for the economy. It would be to "OP" to make it so a player is completely invisible, my idea would to make players mostly transparent with a wave effect that would be extremely obvious if you where only standing 2 Feet away from someone using Stealth Skill or Stealth Boy. The effects would be comparable to Predator the movies cloaking device, difficult if impossible to see from a distance, visible as a ghost up close.

Not sure if these sound like passable idea's, but it would seem possible.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm


Return to Othor Games