How will you level up in Skyrim?

Post » Sat Feb 19, 2011 2:39 am

Hi,...yeah registered to ask this question. It's simple, is it like morrowind and oblivion (where you level after increasing 10 skills) or like fallout (you gain experience for killing monsters and quests).

Just that, thanks.
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Greg Swan
 
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Post » Sat Feb 19, 2011 7:47 am

I would assume like Morrowind/Oblivion as Skyrim still allows you to level up skills indipendantly, whereas in Fallout you had to level up to level up your skills.
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brenden casey
 
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Post » Sat Feb 19, 2011 12:22 pm

Like Oblivion and Morrowind. But different. You don't have major or minor skills. I think it's on the GI hub somewhere that explains it.

You get like 10 skill level ups then you gain a level. I'll try find a source for you.


On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

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tiffany Royal
 
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Post » Fri Feb 18, 2011 11:13 pm

you level up by skills, its the TES way, not an xp system.
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gandalf
 
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Post » Sat Feb 19, 2011 9:28 am

it is still the good old "you use it, you get better at it" system TES is known for.
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Ryan Lutz
 
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Post » Sat Feb 19, 2011 9:16 am

OK thanks guys. So that means i will be able to level up just by spamming an illusion skill just as in oblivion?

I hated when I level up by increasing useless skills and the attack ones were very low, that made it impossible to kill enemies because of the level scaling.
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Yvonne Gruening
 
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Post » Sat Feb 19, 2011 6:26 am

They really haven't revealed how it is going to work. All they have said is that as you raise your skills, your level will go up. They haven't said how many skills you must raise or how far they must be raised. They have said that your higher level skills will contribute more to the level up process than the lower level skills. For all we know, they have some giant formula that takes all 18 skills into consideration when calculating your level.
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Marie Maillos
 
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Post » Sat Feb 19, 2011 12:27 am

They really haven't revealed how it is going to work. All they have said is that as you raise your skills, your level will go up. They haven't said how many skills you must raise or how far they must be raised. They have said that your higher level skills will contribute more to the level up process than the lower level skills. For all we know, they have some giant formula that takes all 18 skills into consideration when calculating your level.



I'm pretty confident that each skill you level up will give you "xp". Say you need 1000 "xp" to go to the next level. You could get some low skills up some levels (for example going up levels in skills that are around level 30 will give you 100 "xp" each. So you'd need ten.) Or you could get some high level skills up (for example leveling up skills that are around level 80 would give you around 400 "xp". So you would only need three. Or two and a bit if you're being pedantic.)

Of course the numbers and differences between how much a level will give you in "xp" isn't known but this seems to be the likely way it will work.
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Sun of Sammy
 
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Post » Fri Feb 18, 2011 11:07 pm

Previous post have already answered your question so it is unnecessary for me to answer or post this. But I will. TES is leveled up by skill not XP leveling. But would be cool to implement both systems into one.
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N Only WhiTe girl
 
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Post » Sat Feb 19, 2011 1:55 am

Previous post have already answered your question so it is unnecessary for me to answer or post this. But I will. TES is leveled up by skill not XP leveling. But would be cool to implement both systems into one.


but how would that work?
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Kelsey Anna Farley
 
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Post » Fri Feb 18, 2011 11:59 pm

im going to try efficient leveling, so i can get the best out of my character
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Russell Davies
 
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Post » Sat Feb 19, 2011 9:29 am

I wish I could give you a fishy stick right now.

Your skills level up
You level up too.
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Farrah Lee
 
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Post » Sat Feb 19, 2011 4:54 am

OK thanks guys. So that means i will be able to level up just by spamming an illusion skill just as in oblivion?

I hated when I level up by increasing useless skills and the attack ones were very low, that made it impossible to kill enemies because of the level scaling.


1. Level scaling has been "fixed" for Skyrim. It's more like Fallout 3.

2. If you level up by using a lot of non-combat oriented skills, then of course you should find combat difficult. You've just got to use those non-combat oriented skills to avoid combat. :shrug:
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..xX Vin Xx..
 
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Post » Sat Feb 19, 2011 2:21 am

This is my understanding of how it will work:

The higher the skill is the more it contributes to your level up. I,e raising a skill from 40-41 will attribute more than increasing a skill from 10-11.

The requirement also goes up as your level increases just like games that use Exp. Todd has said you level up faster in the beginning.

Meaning for instance to get from level 1 to level 2 it may require you to gain say 100 "points" or xp. Raising a skill from 10-11 would give you 5 points. Raising a skill from 34-35 would give you 20 points.
Then at a higher level such as level 20 it may require you to get 1,000 points.

So basically there isn't a "Get 10 skill ups and you level up" system anymore. It's almost a combination of the XP system and the Elder Scrolls system. You level by increasing your skills, and the higher your level the more skills you need to increase.

It balances itself out so if you focus on the skills you like to use you will level faster than someone who is trying to level up EVERY skill equally.
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Kim Kay
 
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Post » Sat Feb 19, 2011 9:41 am

Welcome to the forums, here is a http://images.uesp.net//c/c4/Fishystick.jpg for you.

I am looking forward to this new system. I am a bit worried because it's like Fallout, where each level up you pick a new skill, but I believe it's like a TES game where you "use it" you get experiance for it and then level up. How many level ups you need, nobody knows. We are guessing 10 since it was like that in Morroiwnd and Oblivion.

I just hate, I hit someone enough times and when I level up, my lock picking becomes better even though I enver picked one lock at all.
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Nancy RIP
 
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Post » Sat Feb 19, 2011 9:41 am

I believe at beginning of game we take starting perks for better fourteener development of character, thats perks simulate Birthsigns chose in previous games, maybe some advantages and disadvantages and first specialization path perks thats simulate class chose.
Similar system was in Daggerfall, thats interesting can we still answer questions for developing back story of character?
Will be affected our starting equipment and skills, our spells and inventory.
It will be awesome if we can create own perks, so initial system can be expanded fourteener.
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Charles Weber
 
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Post » Sat Feb 19, 2011 10:10 am

1. Level scaling has been "fixed" for Skyrim. It's more like Fallout 3.

2. If you level up by using a lot of non-combat oriented skills, then of course you should find combat difficult. You've just got to use those non-combat oriented skills to avoid combat. :shrug:


I wanted to go and kill low level stuff to train my blade or whatever, but guess what? There wasn't low level enemies anymore.
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Rude_Bitch_420
 
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Post » Sat Feb 19, 2011 10:37 am

Plus I read somewhere that you level up twice as fast as in Oblivion. Not happy with that.
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Milagros Osorio
 
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Post » Sat Feb 19, 2011 2:11 am

Welcome to the forums, here is a http://images.uesp.net//c/c4/Fishystick.jpg for you.

I am looking forward to this new system. I am a bit worried because it's like Fallout, where each level up you pick a new skill, but I believe it's like a TES game where you "use it" you get experiance for it and then level up. How many level ups you need, nobody knows. We are guessing 10 since it was like that in Morroiwnd and Oblivion.

I just hate, I hit someone enough times and when I level up, my lock picking becomes better even though I enver picked one lock at all.

One thing is know a high skill contributes more to levelling up than low skills, not the other way around. Going from skill level 5 to 6 will give you les “xp” than going from skill level 90 to 91.
On the other hand it’s far easier to raise novice skills than expert ones in Daggerfall, Morrowind and Oblivion. I assume this is still true but that you still level up faster raising high skills instead of low. Going from alchemy 5 to 6 might require you to make 2 potions while going from 90 to 91 require that you make 30 potions but you get 20 times more “xp”.

The only way to increase a skill is to use it or probably skill books and trainers. Levelling up does noting with your skills, however you select perks and they does not have to have any connection to the skill you have used, you can make potions to you level up and select a weapon perk, who might give you an power attack but does not increase base damage, next time you use your sword a lot and level up, now you select an alchemy perk who give you more ingredient from plants, again it does not make your potions stronger but you can make more.
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vanuza
 
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Post » Sat Feb 19, 2011 1:01 am

It's like Oblivion but all the skills are now majors and they got rid of the classes which is a good thing.
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Joanne
 
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Post » Fri Feb 18, 2011 10:14 pm

Welcome to the forums, here is a http://images.uesp.net//c/c4/Fishystick.jpg for you.


Nobody ever gave me a fishy stick... :cry: :violin:
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lucy chadwick
 
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Post » Sat Feb 19, 2011 10:01 am

No more minor or major skills. You level up as you get skills up, no matter what skill as long as they're increased.
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George PUluse
 
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