So anyway, as the title says
How would I go about Lowering the poly count on nifs without using pyffi and without making the nif take 3x the amount of kbs?
I run Oblivion on a Toshiba nb100 netbook
(before you tell me to buy a gaming laptop you need to realise I used to have a laptop from 2001 with only 1.0ghz PIII and 8mb graphics and that was intergrated....)
So my netbook only lags on high poly models or models that were "optimised" with pyffi
I want to lower the poly count on most meshes in the game without ruining the mesh (pyffi) or increasing the file size by 3x
how would I do this?